This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- ====== OLD WORKING SCRIPT START ====== | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = Players.LocalPlayer |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- ====== OLD WORKING SCRIPT START ====== | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = Players.LocalPlayer |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| local CODE = [[ | |
| task.delay(3, function() | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| ]] .. CODE .. [[ | |
| ]]) | |
| end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| local SCRIPT = [[ | |
| task.delay(3, function() | |
| -- Re-queue for NEXT teleport (THIS WAS THE BUG) | |
| if queue_on_teleport then | |
| queue_on_teleport(SCRIPT) | |
| end | |
| -- ====== OLD WORKING SCRIPT START ====== |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| -- This is literally your working script | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = game:GetService("Players").LocalPlayer | |
| local enabled = true | |
| local teleporting = false |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== AUTO-RUN ON TELEPORT (WITH 3s DELAY) ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Services | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = Players.LocalPlayer |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- ====== AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Services | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = Players.LocalPlayer |
NewerOlder