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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- Re-queue itself for the next teleport | |
| if queue_on_teleport then | |
| queue_on_teleport(...) | |
| end |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- ====== OLD WORKING SCRIPT START ====== | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = Players.LocalPlayer |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| task.delay(3, function() | |
| -- ====== OLD WORKING SCRIPT START ====== | |
| local Players = game:GetService("Players") | |
| local TeleportService = game:GetService("TeleportService") | |
| local player = Players.LocalPlayer |
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| -- ====== PERSISTENT AUTO-RUN ON TELEPORT ====== | |
| local CODE = [[ | |
| task.delay(3, function() | |
| if queue_on_teleport then | |
| queue_on_teleport([[ | |
| ]] .. CODE .. [[ | |
| ]]) | |
| end |
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