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August 15, 2017 00:19
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.XR.iOS; | |
public class TouchEvents : MonoBehaviour { | |
public delegate void TouchDown(Ray ray,Vector3 screenPos); | |
public static event TouchDown OnTouchDown; | |
public delegate void TouchUpdate(Ray ray,Vector3 screenPos , Vector3 deltaPos , Vector3 touchStartPos ); | |
public static event TouchUpdate OnTouchUpdate; | |
public delegate void TouchUp(Ray ray,Vector3 screenPos, Vector3 deltaPos , Vector3 touchStartPos); | |
public static event TouchUp OnTouchUp; | |
public delegate void ObjectDown(Ray ray,GameObject t, Vector3 screenPos, Vector3 eyeVec); | |
public static event ObjectDown OnObjectDown; | |
public delegate void ObjectUpdate(Ray ray,GameObject t, Vector3 screenPos, Vector3 eyeVec, Vector3 deltaPos , Vector3 touchStartPos); | |
public static event ObjectUpdate OnObjectUpdate; | |
public delegate void ObjectUp(Ray ray,GameObject t, Vector3 screenPos, Vector3 eyeVec, Vector3 deltaPos , Vector3 touchStartPos); | |
public static event ObjectUp OnObjectUp; | |
private Vector3 oPos; | |
private Vector3 touchStartPos; | |
private Vector3 dPos; | |
private bool touching = false; | |
private bool dragging = false; | |
private GameObject collidedObject; | |
private Vector3 eyeVec; | |
private Ray ray; | |
void OnDown( Vector3 screenPosition ){ | |
touchStartPos = screenPosition; | |
oPos = screenPosition; | |
//Debug.Log( "DOWN"); | |
//GameObject ball = newBall; | |
touching = true; | |
// Seeing if we should make something new or drag something old; | |
ray = Camera.main.ScreenPointToRay(screenPosition); | |
RaycastHit info; | |
if( Physics.Raycast(ray, out info, 100) ){ | |
collidedObject = info.collider.gameObject; | |
eyeVec = Camera.main.transform.position - collidedObject.transform.position; | |
dragging = true; | |
} | |
if( dragging == false ){ | |
if(OnTouchDown != null) OnTouchDown(ray, screenPosition); | |
}else{ | |
if(OnObjectDown != null) OnObjectDown( ray, collidedObject , screenPosition , eyeVec ); | |
} | |
} | |
void OnUp( Vector3 screenPosition ){ | |
//Debug.Log("UP"); | |
dPos = screenPosition - oPos; | |
if( dragging == false ){ | |
if(OnTouchUp != null) OnTouchUp(ray,screenPosition,dPos,touchStartPos); | |
}else{ | |
if(OnObjectUp != null) OnObjectUp(ray,collidedObject,screenPosition,eyeVec,dPos,touchStartPos); | |
} | |
dragging = false; | |
touching = false; | |
collidedObject = null; | |
oPos = screenPosition; | |
} | |
void OnDrag( Vector3 screenPosition ){ | |
//Debug.Log( "DRAG"); | |
dPos = screenPosition - oPos; | |
Ray ray = Camera.main.ScreenPointToRay(screenPosition); | |
if( dragging == false ){ | |
if(OnTouchUpdate != null) OnTouchUpdate(ray ,screenPosition,dPos,touchStartPos); | |
}else{ | |
if(OnObjectUpdate != null) OnObjectUpdate(ray,collidedObject,screenPosition,eyeVec,dPos,touchStartPos); | |
} | |
oPos = screenPosition; | |
} | |
public static Vector3 GetWorldPos( Vector3 screenPosition , float val ){ | |
Ray ray = Camera.main.ScreenPointToRay(screenPosition); | |
Vector3 p = ray.origin + ray.direction * val; | |
return p; | |
} | |
// Update is called once per frame | |
void Update () { | |
#if UNITY_EDITOR | |
if( Input.GetMouseButtonDown(0) == true ){ | |
OnDown( Input.mousePosition); | |
} | |
if( Input.GetMouseButtonUp(0) == true ){ | |
OnUp( Input.mousePosition); | |
} | |
if( Input.GetMouseButton(0) == true ){ | |
OnDrag( Input.mousePosition); | |
} | |
#else | |
if (Input.touchCount > 0 ){ | |
var touch = Input.GetTouch(0); | |
if (touch.phase == TouchPhase.Began){ | |
OnDown( touch.position ); | |
}else if (touch.phase == TouchPhase.Moved){ | |
OnDrag( touch.position ); | |
}else if (touch.phase == TouchPhase.Ended){ | |
OnUp( touch.position ); | |
} | |
} | |
#endif | |
} | |
} |
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