Created
March 22, 2018 17:19
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//C# script example | |
using UnityEngine; | |
using System.Collections; | |
public class CaptureTest : MonoBehaviour { | |
// Capture frames as a screenshot sequence. Images are | |
// stored as PNG files in a folder - these can be combined into | |
// a movie using image utility software (eg, QuickTime Pro). | |
// The folder to contain our screenshots. | |
// If the folder exists we will append numbers to create an empty folder. | |
string folder = "ScreenshotFolder"; | |
int frameRate = 60; | |
void Start () { | |
// Set the playback framerate (real time will not relate to game time after this). | |
Time.captureFramerate = frameRate; | |
// Create the folder | |
System.IO.Directory.CreateDirectory(folder); | |
} | |
void Update () { | |
// Append filename to folder name (format is '0005 shot.png"') | |
string name = string.Format("{0}/shot{1:D04}.png", folder, Time.frameCount ); | |
// Capture the screenshot to the specified file. | |
ScreenCapture.CaptureScreenshot(name); | |
} | |
} |
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