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| 200 2ms 20.26KB /fonts/inconsolata-regular-webfont.woff2 | |
| 200 1ms 21.82KB /fonts/inconsolata-bold-webfont.woff2 | |
| child_process.js:948 | |
| throw errnoException(process._errno, 'spawn'); | |
| ^ | |
| Error: spawn EMFILE | |
| at errnoException (child_process.js:1001:11) | |
| at ChildProcess.spawn (child_process.js:948:11) |
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| undefined:0 | |
| TypeError: undefined is not a function | |
| npm ERR! Darwin 13.3.0 | |
| npm ERR! argv "node" "/usr/local/bin/npm" "start" | |
| npm ERR! node v0.10.33 | |
| npm ERR! npm v2.1.6 | |
| npm ERR! code ELIFECYCLE |
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| Cannot call method 'apply' of undefined while parsing file: /Users/isaaccohen/npm/webgl-workshop/answers/3d-clear-depth/setup.js | |
| TypeError: Cannot call method 'apply' of undefined while parsing file: /Users/isaaccohen/npm/webgl-workshop/answers/3d-clear-depth/setup.js | |
| at walk (/Users/isaaccohen/npm/webgl-workshop/node_modules/brfs/node_modules/static-module/node_modules/static-eval/index.js:89:27) | |
| at module.exports (/Users/isaaccohen/npm/webgl-workshop/node_modules/brfs/node_modules/static-module/node_modules/static-eval/index.js:110:7) | |
| at traverse (/Users/isaaccohen/npm/webgl-workshop/node_modules/brfs/node_modules/static-module/index.js:267:23) | |
| at walk (/Users/isaaccohen/npm/webgl-workshop/node_modules/brfs/node_modules/static-module/index.js:200:18) | |
| at walk (/Users/isaaccohen/npm/webgl-workshop/node_modules/brfs/node_modules/static-module/node_modules/falafel/index.js:60:9) | |
| at /Users/isaaccohen/npm/webgl-workshop/node_modules/brfs/node_modules/static-module/node_modules/falafel/inde |
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| public struct FloatUniform{ | |
| public float value; | |
| public float low; | |
| public float high; | |
| public float og; | |
| } | |
| public struct ComputeUniforms{ | |
| public FloatUniform _LengthOfConnectionSprings; |
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| foreach (var field in typeof(ComputeUniforms).GetFields()){ | |
| if(Sliders[field.Name] != null ){ | |
| FloatUniform u = (FloatUniform)field.GetValue( computeUniforms ); | |
| GameObject slider = (GameObject)Sliders[field.Name]; | |
| float v = slider.GetComponent<Slider>().Value; | |
| float final = v * (u.high - u.low) + u.low; |
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| using UnityEngine; | |
| using System.Collections; | |
| using Valve.VR; | |
| public class GetCollisionBounds : MonoBehaviour { | |
| // Use this for initialization | |
| void Start () { | |
| var error = EVRInitError.None; |
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| void createVertBuffer(){ | |
| _vertBuffer = new ComputeBuffer( triangles.Length , AnchorStructSize * sizeof(float) ); | |
| //print( AnchorStructSize ); | |
| //print( AnchorStructSize * vc ); |
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| var source = document.createElement("source"); | |
| source.src = "fluid.mp4" | |
| source.type = "video/mp4" | |
| var video = new Video("dgFW1.mp3"); | |
| video.appendChild( source ); | |
| //video.play(); |
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| (function() { | |
| var Video = function(audio_url) { | |
| this._callbacks = []; | |
| this.domElement = document.createElement('video'); | |
| this.domElement.crossOrigin = 'anonymous'; | |
| this.domElement.setAttribute('webkit-playsinline', 'webkit-playsinline'); | |
| this.domElement.setAttribute('playsinline', 'playsinline'); |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using System; | |
| using System.Reflection; | |
| using UnityEngine; | |
| public static class AddComp { | |
| public static T GetCopyOf<T>(this Component comp, T other) where T : Component | |
| { |