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// C++ bit . save it in an example.cpp file | |
#include "emscripten.h" | |
extern "C" { | |
inline const char* cstr(const std::string& message) { | |
char * cstr = new char [message.length()+1]; | |
std::strcpy (cstr, message.c_str()); | |
return cstr; | |
} | |
EMSCRIPTEN_KEEPALIVE | |
const char* getAMessage() { |
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#include <iostream> | |
#include <sstream> | |
#include <string> | |
#include <string.h> | |
#include <gif_lib.h> | |
bool gif_write(const char* fileName) | |
{ | |
int error; |
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ssh-keygen -t rsa -b 4096 -m PEM -f jwtRS256.key | |
# Don't add passphrase | |
openssl rsa -in jwtRS256.key -pubout -outform PEM -out jwtRS256.key.pub | |
cat jwtRS256.key | |
cat jwtRS256.key.pub |
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/* Firebase Functions messes with your request and will wreck your day because none of the | |
* traditional upload handlers with Express will work. | |
* | |
* Credit: https://stackoverflow.com/questions/47242340/how-to-perform-an-http-file-upload-using-express-on-cloud-functions-for-firebase | |
*/ | |
const Busboy = require('busboy'); | |
const allowedMethods: string[] = ['POST', 'PUT']; | |
export class FileUpload { |
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// getComponent is a function that returns a promise for a component | |
// It will not be called until the first mount | |
function asyncComponent(getComponent) { | |
return class AsyncComponent extends React.Component { | |
static Component = null; | |
state = { Component: AsyncComponent.Component }; | |
componentWillMount() { | |
if (!this.state.Component) { | |
getComponent().then(Component => { |
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/* | |
limitLoop.js - limit the frame-rate when using requestAnimation frame | |
Released under an MIT license. | |
When to use it? | |
---------------- | |
A consistent frame-rate can be better than a janky experience only | |
occasionally hitting 60fps. Use this trick to target a specific frame- | |
rate (e.g 30fps, 48fps) until browsers better tackle this problem |
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var http = require('http'), | |
fileSystem = require('fs'), | |
path = require('path') | |
util = require('util'); | |
http.createServer(function(request, response) { | |
var filePath = 'path_to_file.mp3'; | |
var stat = fileSystem.statSync(filePath); | |
response.writeHead(200, { |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
<style id="jsbin-css"> | |
canvas { | |
border: 1px solid black | |
} |
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// send to current request socket client | |
socket.emit('message', "this is a test"); | |
// sending to all clients, include sender | |
io.sockets.emit('message', "this is a test"); | |
// sending to all clients except sender | |
socket.broadcast.emit('message', "this is a test"); | |
// sending to all clients in 'game' room(channel) except sender |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta name="description" content="Coding Challenge #30: Phyllotaxis"> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
<style id="jsbin-css"> | |
canvas { | |
border: black 1px solid; |
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