A Pen by Misaki Nakano on CodePen.
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Audio Visualizer2
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<div class="wrapper" id="wrapper"> | |
<label class="file" for="file"> | |
choose a mp3 file | |
<input id="file" type="file"> | |
</label> | |
</div> | |
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var windowW = window.innerWidth, windowH = Math.max(600, window.innerHeight); | |
var body = document.body; | |
body.classList.add("color"); | |
window.onload = function(){ | |
var webgl = new Webgl(); | |
var audio = new Audio(webgl); | |
} | |
class Audio{ | |
constructor(_webgl){ | |
this.webgl = _webgl; | |
this.source; | |
this.audioContext = (window.AudioContext) ? new AudioContext : new webkitAudioContext; | |
this.fileReader = new FileReader; | |
this.init(); | |
this.isReady = false; | |
this.count = 0; | |
this.render(); | |
} | |
init(){ | |
this.analyser = this.audioContext.createAnalyser(); | |
this.analyser.fftSize = 2048; | |
this.analyser.minDecibels = -70; | |
this.analyser.maxDecibels = 10; | |
this.analyser.smoothingTimeConstant = .75; | |
document.getElementById('file').addEventListener('change', function(e){ | |
this.fileReader.readAsArrayBuffer(e.target.files[0]); | |
}.bind(this)); | |
var _this = this; | |
this.fileReader.onload = function(){ | |
_this.audioContext.decodeAudioData(_this.fileReader.result, function(buffer){ | |
if(_this.source) { | |
_this.source.stop(); | |
} | |
_this.source = _this.audioContext.createBufferSource(); | |
_this.source.buffer = buffer; | |
_this.source.loop = true; | |
_this.source.connect(_this.analyser); | |
_this.gainNode = _this.audioContext.createGain(); | |
_this.source.connect(_this.gainNode); | |
_this.gainNode.connect(_this.audioContext.destination); | |
_this.source.start(0); | |
_this.frequencyArray = _this.webgl.sphereG.attributes.aFrequency.array; | |
_this.indexPosArray = _this.webgl.indexPosArray; | |
_this.indexPosLength = _this.webgl.indexPosArray.length; | |
_this.isReady = true; | |
}); | |
}; | |
} | |
_render(){ | |
if(!this.isReady) return; | |
this.count++; | |
this.spectrums = new Uint8Array(this.analyser.frequencyBinCount); | |
this.analyser.getByteFrequencyData(this.spectrums); | |
var num, mult, frequency, maxNum = 255, frequencyAvg = 0; | |
for(var i = 0; i < this.indexPosLength; i++){ | |
mult = Math.floor(i / maxNum); | |
if(mult % 2 === 0){ | |
num = i - maxNum * mult; | |
} else { | |
num = maxNum - (i - maxNum * mult); | |
} | |
var spectrum = (num > 150) ? 0 : this.spectrums[num + 20]; | |
frequencyAvg += spectrum * 1.2; | |
var indexPos = this.indexPosArray[i]; | |
spectrum = Math.max(0, spectrum - i/80); | |
for(var j = 0, len = indexPos.length; j < len; j++){ | |
var vectorNum = indexPos[j]; | |
this.frequencyArray[vectorNum] = spectrum; | |
} | |
} | |
frequencyAvg /= this.indexPosLength; | |
frequencyAvg*= 1.7; | |
this.webgl.sphereM.uniforms["uScale"].value = this.webgl.sphereM_2.uniforms["uScale"].value = frequencyAvg * 1.7; | |
this.webgl.sphereM.uniforms["uTime"].value += 0.015; | |
this.webgl.mesh_2.scale.x = 1 + frequencyAvg / 290; | |
this.webgl.mesh_2.scale.y = 1 + frequencyAvg / 290; | |
this.webgl.mesh_2.scale.z = 1 + frequencyAvg / 290; | |
} | |
render(){ | |
this._render(); | |
this.webgl.render(); | |
requestAnimationFrame(this.render.bind(this)) | |
} | |
} | |
class Webgl{ | |
constructor(){ | |
this.scene = new THREE.Scene(); | |
this.camera = new THREE.PerspectiveCamera(45, windowW / windowH, 0.1, 10000); | |
this.camera.position.set(20, 200, -80); | |
this.camera.lookAt(this.scene.position); | |
this.renderer = new THREE.WebGLRenderer({ | |
antialias: true, | |
alpha: true | |
}); | |
this.renderer.setPixelRatio(1.5); | |
this.renderer.setClearColor(0x20c5d4, 0); | |
this.renderer.setSize(windowW, windowH); | |
var div = document.getElementById("wrapper"); | |
div.appendChild(this.renderer.domElement); | |
div.style.width = windowW + "px"; | |
div.style.height = window.innerHeight + "px"; | |
this.renderer.domElement.style.width = windowW + "px"; | |
this.renderer.domElement.style.height = windowH + "px"; | |
var orbit = new THREE.OrbitControls(this.camera, this.renderer.domElement); | |
this.windowW = windowW; | |
this.windowH = window.innerHeight; | |
this.mouse = { | |
x: 0, | |
y: 0, | |
old_x: 0, | |
old_y : 0 | |
} | |
// document.addEventListener( 'mousemove', function(event){ | |
// this.mouse.old_x = this.mouse.x; | |
// this.mouse.old_y = this.mouse.y; | |
// this.mouse.x = event.clientX - this.windowW / 2; | |
// this.mouse.y = event.clientY - this.windowH / 2; | |
// }.bind(this), false ); | |
window.onresize = function() { | |
this.windowW = document.body.clientWidth; | |
this.windowH = window.innerHeight; | |
var _height = Math.max(600, this.windowH); | |
this.renderer.setSize(this.windowW, _height); | |
this.camera.aspect = this.windowW / _height; | |
this.camera.updateProjectionMatrix(); | |
div.style.width = this.windowW + "px"; | |
div.style.height = window.innerHeight + "px"; | |
}.bind(this); | |
this.createSphere(); | |
this.renderer.render(this.scene, this.camera); | |
} | |
createSphere(){ | |
this.createShader(); | |
this.sphereG = new THREE.IcosahedronBufferGeometry(40, 4); | |
this.sphereM = new THREE.ShaderMaterial({ | |
vertexShader: this.vertex, | |
fragmentShader: this.fragment, | |
uniforms: { | |
uTime: {type: "f", value: 0}, | |
uScale: {type: "f", value: 0}, | |
isBlack : {type: "i", value: 1} | |
}, | |
wireframe: true, | |
transparent: true | |
}); | |
this.detectIndex(); | |
this.sphereG.addAttribute("aFrequency", new THREE.BufferAttribute(new Float32Array(this.indexArray.length), 1)); | |
this.mesh = new THREE.Mesh(this.sphereG, this.sphereM); | |
this.scene.add(this.mesh); | |
this.createSphere2(); | |
} | |
createSphere2(){ | |
this.sphereG_2 = new THREE.IcosahedronBufferGeometry(39.5, 4); | |
this.sphereG_2.addAttribute("aFrequency", new THREE.BufferAttribute(new Float32Array(this.indexArray.length), 1)); | |
this.sphereM_2 = new THREE.ShaderMaterial({ | |
vertexShader: this.vertex_2, | |
fragmentShader: this.fragment_2, | |
uniforms: { | |
uScale: {type: "f", value: 0}, | |
isBlack: {type: "i", value: 1} | |
}, | |
shading: THREE.FlatShading | |
}); | |
this.mesh_2 = new THREE.Mesh(this.sphereG_2, this.sphereM_2); | |
this.scene.add(this.mesh_2); | |
} | |
detectIndex(){ | |
this.verticesArray = this.sphereG.attributes.position.array; | |
var arrayLength = this.verticesArray.length; | |
this.vecCount = 0; | |
this.indexCount = 0; | |
this.vec3Array = []; | |
this.allVec3Array = []; | |
this.indexArray = []; | |
this.indexPosArray = []; | |
this.frequencyNumArray = []; | |
for(var i = 0; i < arrayLength; i+= 3){ | |
var vec3 = {}; | |
vec3.x = this.verticesArray[i]; | |
vec3.y = this.verticesArray[i + 1]; | |
vec3.z = this.verticesArray[i + 2]; | |
var detect = this.detectVec(vec3); | |
this.allVec3Array.push(vec3); | |
if(detect === 0 || detect > 0){ | |
this.indexArray[this.indexCount] = detect; | |
this.indexPosArray[detect].push(this.indexCount); | |
} else { | |
this.vec3Array[this.vecCount] = vec3; | |
this.indexArray[this.indexCount] = this.vecCount; | |
this.indexPosArray[this.vecCount] = []; | |
this.indexPosArray[this.vecCount].push(this.indexCount); | |
this.vecCount++; | |
} | |
this.indexCount++; | |
} | |
} | |
detectVec(vec3){ | |
if(this.vecCount === 0) return false; | |
for(var i = 0, len = this.vec3Array.length; i < len; i++){ | |
var _vec3 = this.vec3Array[i]; | |
var isExisted = vec3.x === _vec3.x && vec3.y === _vec3.y && vec3.z === _vec3.z; | |
if(isExisted) { | |
return i; | |
} | |
} | |
return false; | |
} | |
createShader(){ | |
this.vertex = [ | |
"uniform float uTime;", | |
"uniform float uScale;", | |
"attribute float aFrequency;", | |
"varying float vFrequency;", | |
"varying float vResolution;", | |
"const float frequencyNum = 256.0;", | |
"const float radius = 40.0;", | |
"const float PI = 3.14159265;", | |
"const float _sin15 = sin(PI / 10.0);", | |
"const float _cos15 = cos(PI / 10.0);", | |
"void main(){", | |
"float frequency;", | |
"float SquareF = aFrequency * aFrequency;", | |
"frequency = smoothstep(16.0, 7200.0, SquareF) * SquareF / (frequencyNum * frequencyNum);", | |
"vFrequency = frequency;", | |
"float _uScale = (1.0 - uScale * 0.5 / frequencyNum) * 3.0;", | |
"float _sin = sin(uTime * .5);", | |
"float _cos = cos(uTime * .5);", | |
"mat2 rot = mat2(_cos, -_sin, _sin, _cos);", | |
"mat2 rot15 = mat2(_cos15, -_sin15, _sin15, _cos15);", | |
"vec2 _pos = rot * position.xz;", | |
"vec3 newPos = vec3(_pos.x, position.y, _pos.y);", | |
"newPos.xy = rot15 * newPos.xy;", | |
"newPos = (1.0 + uScale / (frequencyNum * 2.0) ) * newPos;", | |
"vResolution = (newPos.x + newPos.y + newPos.z) / (3.0 * 120.0);", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4(newPos + vFrequency * newPos * _uScale, 1.0);", | |
"}" | |
].join("\n"); | |
this.fragment = [ | |
"uniform float uTime;", | |
"uniform float uScale;", | |
"uniform int isBlack;", | |
"varying float vFrequency;", | |
"varying float vResolution;", | |
"const float frequencyNum = 256.0;", | |
"void main(){", | |
"float f = smoothstep(0.0, 0.00002, vFrequency * vFrequency) * vFrequency;", | |
"float red = min(1.0, 0.95 + f * 1.9);", | |
"float green = min(1.0, 0.25 + f * 3.6);", | |
"float blue = min(1.0, 0.3 + f* 0.01);", | |
"float sum = red + blue + green;", | |
"blue = min(1.0, blue + 0.3);", | |
"green = max(0.0, green - 0.1);", | |
"float offsetSum = (sum - (red + blue + green) / 3.0) / 3.0;", | |
"blue += offsetSum + min(vResolution * 2.0, -0.2);", | |
"red += offsetSum + min(vResolution * 0.5, 0.2);", | |
"green += offsetSum - vResolution * max(0.3, vFrequency * 2.0);", | |
"vec3 color;", | |
"if(isBlack > 0){", | |
"color = vec3(red, green, blue);", | |
"} else {", | |
"color = vec3((red + green + blue) * (red + green + blue) * (red + green + blue)/ 27.0);", | |
" }", | |
// "float _uScale = uScale / (frequencyNum * 8.0);", | |
"gl_FragColor = vec4(color, 1.0);", | |
"}" | |
].join("\n"); | |
//color: 0xff6673, | |
this.vertex_2 = [ | |
"varying vec3 vPosition;", | |
"void main(){", | |
"vPosition = position;", | |
"gl_Position =projectionMatrix * modelViewMatrix * vec4(position, 1.0);", | |
"}" | |
].join("\n"); | |
this.fragment_2 = [ | |
"uniform float uScale;", | |
"uniform int isBlack;", | |
"varying vec3 vPosition;", | |
"const float frequencyNum = 256.0;", | |
"const float radius = 40.0;", | |
"const vec3 color = vec3(1.0, 102.0 / 255.0, 115.0 / 255.0);", | |
"void main(){", | |
"vec3 pos = vec3(vPosition.x, -vPosition.y, vPosition.z);", | |
"vec3 resolut = pos / (radius * 10.0) + 0.05;", | |
"vec3 _color;", | |
"if(isBlack < 0){", | |
"_color = vec3(0.0);", | |
"} else {", | |
"_color = color + resolut;", | |
"}", | |
// "float _uScale = uScale / (frequencyNum * 5.0);", | |
"gl_FragColor = vec4(_color, 1.0);", | |
"}" | |
].join("\n") | |
} | |
render(){ | |
this.sphereG.attributes.aFrequency.needsUpdate = true; | |
// var d = this.mouse.x - this.mouse.old_x; | |
// var theta = d * 0.1; | |
// var sin = Math.sin(theta); | |
// var cos = Math.cos(theta); | |
// var x = this.camera.position.x; | |
// var z = this.camera.position.z; | |
// this.camera.position.x = x * cos - z * sin; | |
// this.camera.position.z = x * sin + z * cos; | |
// this.camera.lookAt( this.scene.position ); | |
this.renderer.render(this.scene, this.camera); | |
} | |
} |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.js"></script> | |
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/593507/OrbitControls.js"></script> |
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*{ | |
margin: 0; | |
padding: 0; | |
} | |
body{ | |
/* background: linear-gradient(-135deg, #FC656C, #11879E); */ | |
overflow: hidden; | |
width: 100%; | |
height: 100%; | |
} | |
.color{ | |
background: linear-gradient(-45deg, #48dfda, #20a0a4); | |
// background: radial-gradient(#fffffa, #48fffa); | |
// background: #ffb0e0; | |
// background: linear-gradient(-135deg, #ffeaaa, #fff); | |
} | |
.black{ | |
background: #000; | |
} | |
.wrapper{ | |
.file{ | |
position: absolute; | |
top: 20px; | |
left: 20px; | |
padding: 10px; | |
box-sizing: border-box; | |
border: 2px solid #fff; | |
letter-spacing: 0.01em; | |
color: #fff; | |
cursor: pointer; | |
transition: opacity .4s; | |
z-index: 2; | |
&:hover{ | |
opacity: .8; | |
} | |
input{ | |
display: none; | |
} | |
} | |
canvas{ | |
vertical-align: bottom; | |
position: absolute; | |
top: 50%; | |
transform: translateY(-50%); | |
} | |
} | |
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