Created
October 26, 2015 21:46
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float x; | |
float y; | |
float z; | |
float outsideRadius = 150; | |
float insideRadius = 100; | |
class Point{ | |
float x,y,z; | |
Point(float _x, float _y, float _z){ | |
x = _x; | |
y = _y; | |
z = _z; | |
} | |
Point(){ | |
x = y = z = 0; | |
} | |
} | |
class Ribbon{ | |
Point origin; | |
Point [] pts; | |
int numPts; | |
Ribbon(int _numPts){ | |
numPts = _numPts; | |
pts = new Point[numPts]; | |
origin = new Point(); | |
} | |
void setup(float _x,float _y,float _z){ | |
origin.x = _x; | |
origin.y = _y; | |
origin.z = _z; | |
float angle = random(360); | |
float angleStep = random(180.0/numPts*10); | |
for (int i = 0; i < numPts; i+=2) { | |
//float px = x + cos(radians(angle)) * outsideRadius; | |
//float py = y + sin(radians(angle)) * outsideRadius; | |
float px = -(numPts/2.0*15.0)+15.0*i; | |
float py = y+sin(radians(angle))*30.0; | |
float pz = z+cos(radians(angle))*30.0; | |
angle += angleStep; | |
pts[i] = new Point(px,py,pz); | |
//vertex(px, py, pz); | |
//px = x + cos(radians(angle)) * insideRadius; | |
//py = y + sin(radians(angle)) * insideRadius; | |
py = y+sin(radians(angle+180))*10; | |
pz = z+cos(radians(angle+180))*10; | |
pts[i+1] = new Point(px,py,pz); | |
//vertex(px, py,pz); | |
angle += angleStep; | |
} | |
} | |
void update(){ | |
} | |
void draw(){ | |
stroke(0); | |
beginShape(TRIANGLE_STRIP); | |
pushMatrix(); | |
translate(origin.x,origin.y,origin.z); | |
for (int i = 0; i < numPts; i++) { | |
vertex(pts[i].x,pts[i].y, pts[i].z); | |
} | |
endShape(); | |
popMatrix(); | |
} | |
} | |
Ribbon r1,r2,r3; | |
void setup() { | |
size(1920,1080,P3D); | |
background(204); | |
x = 0; | |
y = 0; | |
z = 0; | |
r1 = new Ribbon(128); | |
r2 = new Ribbon(128); | |
r3 = new Ribbon(128); | |
r1.setup(0,-100,0); | |
r2.setup(0,0,0); | |
r3.setup(0,100,0); | |
} | |
void draw() { | |
background(204); | |
stroke(255,0,0); | |
line(0,0,0,100,0,0); | |
stroke(0,255,0); | |
line(0,0,0,0,100,0); | |
stroke(0,0,255); | |
line(0,0,0,0,0,100); | |
translate(width/2,height/2,0); | |
rotateY(mouseX/100.0); | |
rotateX(mouseY/100.0); | |
stroke(255,0,0); | |
line(0,0,0,100,0,0); | |
stroke(0,255,0); | |
line(0,0,0,0,100,0); | |
stroke(0,0,255); | |
line(0,0,0,0,0,100); | |
r1.draw(); | |
r2.draw(); | |
r3.draw(); | |
} |
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