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@cameri
Created July 2, 2015 23:48
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#
# These example files show you some of the basic attributes and
# skills MythicMobs can use. Far more is possible!
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&2Skeletal Knight'
Health: 40
Damage: 8
Drops:
- gold_nugget 2 0.5
DropsPerLevel:
- gold_nugget 1 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&bStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: Angry Sludge
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King'
Health: 500
Damage: 10
Skills:
- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"} @PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40} ~onPlayerKill >0 1
- skill{s=SummonSkeletons} @Self 0.1
- skill{s=SmashAttack} @Target >0 0.2
Equipment:
- KingsCrown:4
- SkeletonKingSword:0
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1
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