Created
July 2, 2015 23:48
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# | |
# These example files show you some of the basic attributes and | |
# skills MythicMobs can use. Far more is possible! | |
SkeletalKnight: | |
Type: WITHER_SKELETON | |
Display: '&2Skeletal Knight' | |
Health: 40 | |
Damage: 8 | |
Drops: | |
- gold_nugget 2 0.5 | |
DropsPerLevel: | |
- gold_nugget 1 0.5 | |
LevelModifiers: | |
- health 5 | |
- damage 0.5 | |
Options: | |
MovementSpeed: 0.1 | |
StaticallyChargedSheep: | |
Type: SHEEP | |
Display: '&bStatically Charged Sheep' | |
Health: 100 | |
Damage: 2 | |
Options: | |
MovementSpeed: 0.3 | |
DamageModifiers: | |
- LIGHTNING 0 | |
- FIRE 0.5 | |
Skills: | |
- lightning @LivingInRadius{r=10} ~onTimer:100 | |
AngrySludge: | |
Type: SLIME | |
Display: Angry Sludge | |
Health: 100 | |
Damage: 2 | |
Options: | |
Size: 20 | |
MovementSpeed: 0.1 | |
PreventSlimeSplit: true | |
PreventOtherDrops: true | |
MaxCombatDistance: 30 | |
KnockbackResistance: 1 | |
Skills: | |
- skill{s=AngrySludgePoison} 0.2 | |
SkeletonKing: | |
Type: WITHER_SKELETON | |
Display: '&6Skeleton King' | |
Health: 500 | |
Damage: 10 | |
Skills: | |
- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"} @PlayersInRadius{r=40} ~onCombat >0 0.2 | |
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40} ~onPlayerKill >0 1 | |
- skill{s=SummonSkeletons} @Self 0.1 | |
- skill{s=SmashAttack} @Target >0 0.2 | |
Equipment: | |
- KingsCrown:4 | |
- SkeletonKingSword:0 | |
Drops: | |
- SkeletonKingDrops | |
Options: | |
AlwaysShowName: true | |
MovementSpeed: 0.2 | |
MaxCombatDistance: 25 | |
PreventOtherDrops: true | |
SkeletalMinion: | |
Type: SKELETON | |
Display: '&2Skeletal Minion' | |
Health: 10 | |
Damage: 2 | |
Options: | |
MovementSpeed: 0.1 |
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