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@cameronpcampbell
Last active September 2, 2024 06:12
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--[[
Copyright 2024 Cameron Campbell
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
--!strict
--!native
--!optimize 2
local function PositionToIndex(rows: number, cols: number)
return function(x: number, y: number)
return (x - 1) * cols + y
end
end
-- Checks To If A Point Intersects The Radius Of Another Point.
local function IsValid(
rows: number, cols: number,
regionX: number, regionZ: number,
cellSize: number,
radius: number, points: { Vector3 }, grid: { number },
positionToIndex: (x: number, y: number) -> number
)
return function(candidate: Vector3): boolean
local candidateX, candidateZ = candidate.X, candidate.Z
if candidateX >= 0 and candidateZ >= 0 and candidateX < regionX and candidateZ < regionZ then
local cellX, cellZ = math.floor(candidateX / cellSize), math.floor(candidateZ / cellSize)
local searchStartX, searchEndX = math.max(0, cellX - 2), math.min(cellX + 2, rows - 1)
local searchStartZ, searchEndZ = math.max(0, cellZ - 2), math.min(cellZ + 2, cols - 1)
for x = searchStartX, searchEndX do
for z = searchStartZ, searchEndZ do
local pointIndex = grid[positionToIndex(x + 1, z + 1)] - 1
if pointIndex ~= -1 and (candidate - points[pointIndex + 1]).Magnitude < radius then
return false
end
end
end
return true
end
return false
end
end
return function(radius: number, region: Vector3, samples: number, random: Random)
local cellSize = radius / math.sqrt(2)
local regionX, regionZ = region.X, region.Z
local rows, cols = math.ceil(regionX / cellSize), math.ceil(regionZ / cellSize)
local grid: { number } = table.create(rows * (cols+1), 0)
local points: { Vector3 } = {}
local spawnPoints: { Vector3 } = {}
local positionToIndex = PositionToIndex(rows, cols)
local isValid = IsValid(rows, cols, regionX, regionZ, cellSize, radius, points, grid, positionToIndex)
table.insert(spawnPoints, region/2)
while #spawnPoints > 0 do
local spawnIndex = random:NextInteger(1, #spawnPoints)
local spawnCentre = spawnPoints[spawnIndex]
local candidateAccepted = false
for count = 1, samples do
local angle = random:NextNumber() * math.pi * 2
local dir = Vector3.new(math.sin(angle), 0, math.cos(angle))
local candidate = spawnCentre + dir * random:NextInteger(radius, 2*radius)
if isValid(candidate) then
table.insert(points, candidate)
table.insert(spawnPoints, candidate)
grid[positionToIndex(math.ceil(candidate.X / cellSize), math.ceil(candidate.Z / cellSize))] = #points
candidateAccepted = true
break
end
end
if not candidateAccepted then
table.remove(spawnPoints, spawnIndex)
end
end
return points
end
@cameronpcampbell
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Example Usage

PoissonDiscSampling(
    30,   -- Radius between points.
    Vector3.new(150, 0, 150),   -- The 2d region to place points in (uses Vector3 as they are faster than Vector2).
    150,   -- The number of samples to take (Higher = More precise but slower).
    Random.new()  -- The `Random` object to use.
)

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