Created
August 14, 2022 08:37
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A Unity component for using ARFoundation's Light Estimation feature to modify the main light in our scene
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using UnityEngine; | |
using UnityEngine.XR.ARFoundation; | |
/// <summary> | |
/// A Unity component for using ARFoundation's Light Estimation feature to modify | |
/// the main light in our scene | |
/// </summary> | |
public class LightEstimation : MonoBehaviour | |
{ | |
[SerializeField] | |
[Tooltip("Reference to the ARCameraManager")] | |
private ARCameraManager aRCameraManager; | |
[SerializeField] | |
[Tooltip("The light that we want to modify based on light estimation data")] | |
private Light mainLight; | |
private void OnEnable() | |
{ | |
aRCameraManager.frameReceived += OnFrameReceived; | |
} | |
private void OnDisable() | |
{ | |
aRCameraManager.frameReceived -= OnFrameReceived; | |
} | |
private void OnFrameReceived(ARCameraFrameEventArgs args) | |
{ | |
var lightData = args.lightEstimation; | |
if (lightData.averageMainLightBrightness.HasValue) | |
{ | |
mainLight.intensity = lightData.averageMainLightBrightness.Value * 1.3f; | |
} | |
if (lightData.mainLightColor.HasValue) | |
{ | |
mainLight.color = lightData.mainLightColor.Value; | |
} | |
if (lightData.mainLightDirection.HasValue) | |
{ | |
mainLight.transform.rotation = Quaternion.LookRotation(lightData.mainLightDirection.Value); | |
} | |
} | |
} |
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