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| module.exports = { | |
| entry: './src/main.js', | |
| output: { | |
| path: './dist', | |
| publicPath: 'dist/', | |
| filename: 'build.js' | |
| }, | |
| module: { | |
| loaders: [ | |
| { |
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| public class CloneMaker { | |
| public void MakeClone() { | |
| MyClone cloneA = new MyClone(); | |
| System.out.printLn(cloneA.fullName); // OUTPUT: "Daniel Waldron"; | |
| System.out.printLn(cloneA.firstName); // Won't compile, because of it's lack of access firstName is not defined. | |
| System.out.printLn(cloneA.lastName); // Won't compile because of it's lack of access lastName is not defined. | |
| cloneA.SayFirstName(); // OUTPUT: "Daniel"; | |
| cloneA.SayLastName(); // OUTPUT: "Waldron"; | |
| } |
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| import React, { Component } from 'react'; | |
| import Party from './Party.jsx'; | |
| exports default class App extends Component { | |
| getParties() { | |
| // get a list of the parties currently. | |
| return []; | |
| }, |
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| ecmascript # Enable ECMAScript2015+ syntax in app code |
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| else if(action === Types.Messages.MOVE) { | |
| if(self.move_callback) { | |
| var x = message[1], | |
| y = message[2]; | |
| if(self.server.isValidPosition(x, y)) { | |
| self.setPosition(x, y); | |
| self.clearTarget(); | |
| self.broadcast(new Messages.Move(self)); |
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| else if(action === Types.Messages.MOVE) { | |
| if(self.move_callback) { | |
| var x = message[1], | |
| y = message[2]; | |
| if(self.server.isValidPosition(x, y)) { | |
| self.setPosition(x, y); | |
| self.clearTarget(); | |
| self.broadcast(new Messages.Move(self)); |