Both Early Access and Experimental (Update 8) Work. Experimental has a lot of FPS drops and hitches, but it did just launch a few days ago so it's expected. I can hit ~50fps on a fresh world on ultra on Early Access.
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# Start by creating a new Linode | |
# https://cloud.linode.com/linodes/create | |
# Update all packages and install important packages | |
pacman -Syu ntp sudo ufw | |
# Configure ntp | |
systemctl enable ntpd.service | |
timedatectl set-ntp 1 |
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using UnityEngine; | |
[ExecuteInEditMode] | |
public class ProjectedBounds : MonoBehaviour { | |
private Transform _transform; | |
private Renderer _renderer; | |
private Mesh _mesh; | |
private MaterialPropertyBlock _block; | |
private void Start(){ |
git log --graph --oneline --decorate ( git fsck --no-reflog | awk '/dangling commit/ {print $3}' )
This will show you all the commits at the tips of your commit graph which are no longer referenced from any branch or tag – every lost commit, including every stash commit you’ve ever created, will be somewhere in that graph.
A string identifying the build system action being performed.
The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT
). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.
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using UnityEngine; | |
using System.Collections; | |
[ExecuteInEditMode] | |
public class VRNightVision : MonoBehaviour { | |
private Material material; | |
private Camera cam; | |
[Tooltip("Grain size in pixel. Should be greater than 1 with supersampling.")] |
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#if UNITY_EDITOR | |
using System; | |
using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEditor.iOS.XcodeNew; | |
public class PostBuild { |
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# VERSION 1.0.4 | |
# Author: @madhavajay | |
# This currently works for iOS and watchOS in the Simulator and Devices | |
# Changes | |
# Using ${TOOLCHAIN} in two places now | |
# Added double quotes " around paths | |
# Fixed watchOS Issues | |
# Instructions iOS |

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