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Scroll to the bottom of an element with smooth animation - Pure Javascript
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function scrollTo (element, duration) { | |
if (!element) return; | |
var target = element.scrollHeight; | |
target = Math.round(target); | |
duration = Math.round(duration); | |
if (duration < 0) return false; | |
if (duration === 0) { | |
element.scrollTop = target; | |
return true; | |
} | |
var start_time = Date.now(); | |
var end_time = start_time + duration; | |
var start_top = element.scrollTop; | |
var distance = target - start_top; | |
// based on http://en.wikipedia.org/wiki/Smoothstep | |
var smooth_step = function (start, end, point) { | |
if (point <= start) return 0; | |
if (point >= end) return 1; | |
var x = (point - start) / (end - start) ;// interpolation | |
return x * x * (3 - 2 * x); | |
} | |
// This is to keep track of where the element's scrollTop is | |
// supposed to be, based on what we're doing | |
var previous_top = element.scrollTop; | |
// This is like a think function from a game loop | |
var scroll_frame = function () { | |
if (element.scrollTop !== previous_top) return false; | |
// set the scrollTop for this frame | |
var now = Date.now(); | |
var point = smooth_step(start_time, end_time, now); | |
var frameTop = Math.round(start_top + (distance * point)); | |
element.scrollTop = frameTop; | |
// check if we're done! | |
if (now >= end_time) return true; | |
// If we were supposed to scroll but didn't, then we | |
// probably hit the limit, so consider it done; not | |
// interrupted. | |
if (element.scrollTop === previous_top && element.scrollTop !== frameTop) return true; | |
previous_top = element.scrollTop; | |
// schedule next frame for execution | |
requestAnimationFrame(scroll_frame); | |
} | |
// boostrap the animation process | |
requestAnimationFrame(scroll_frame); | |
} |
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