This Gist was automatically created by Carbide, a free online programming environment.
Created
August 12, 2016 20:52
-
-
Save carbide-public/95d8965a56c8a244b98a505ef989bf32 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js" | |
var container, stats; | |
var camera, scene, raycaster, renderer; | |
var mouse = new THREE.Vector2(), INTERSECTED; | |
var radius = 100, theta = 0; | |
init(); | |
animate(); | |
function init() { ///**Initialization Code** | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
var info = document.createElement( 'div' ); | |
info.style.position = 'absolute'; | |
info.style.top = '10px'; | |
info.style.width = '100%'; | |
info.style.textAlign = 'center'; | |
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes'; | |
container.appendChild( info ); | |
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 ); | |
scene = new THREE.Scene(); | |
var light = new THREE.DirectionalLight( 0xffffff, 1 ); | |
light.position.set( 1, 1, 1 ).normalize(); | |
scene.add( light ); | |
var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 ); | |
for ( var i = 0; i < 2000; i ++ ) { | |
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); | |
object.position.x = Math.random() * 800 - 400; | |
object.position.y = Math.random() * 800 - 400; | |
object.position.z = Math.random() * 800 - 400; | |
object.rotation.x = Math.random() * 2 * Math.PI; | |
object.rotation.y = Math.random() * 2 * Math.PI; | |
object.rotation.z = Math.random() * 2 * Math.PI; | |
object.scale.x = Math.random() + 0.5; | |
object.scale.y = Math.random() + 0.5; | |
object.scale.z = Math.random() + 0.5; | |
scene.add( object ); | |
} | |
raycaster = new THREE.Raycaster(); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setClearColor( 0xf0f0f0 ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.sortObjects = false; | |
container.appendChild(renderer.domElement); | |
document.addEventListener( 'mousemove', onDocumentMouseMove, false ); | |
// | |
window.addEventListener( 'resize', onWindowResize, false ); | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
function onDocumentMouseMove( event ) { | |
event.preventDefault(); | |
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; | |
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; | |
} | |
// | |
function animate() { | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
function render() { | |
theta += 0.1; | |
camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) ); | |
camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) ); | |
camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) ); | |
camera.lookAt( scene.position ); | |
camera.updateMatrixWorld(); | |
// find intersections | |
raycaster.setFromCamera( mouse, camera ); | |
var intersects = raycaster.intersectObjects( scene.children ); | |
if ( intersects.length > 0 ) { | |
if ( INTERSECTED != intersects[ 0 ].object ) { | |
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex ); | |
INTERSECTED = intersects[ 0 ].object; | |
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex(); | |
INTERSECTED.material.emissive.setHex( 0xff0000 ); | |
} | |
} else { | |
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex ); | |
INTERSECTED = null; | |
} | |
renderer.render( scene, camera ); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment