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| package demo | |
| // Adapted from Jonas Bonér's example https://gist.github.com/jboner/9990435 | |
| import akka.actor.{Props, ActorSystem} | |
| import akka.persistence.{EventsourcedProcessor, SnapshotOffer} | |
| object PersistedPingPong extends App { | |
| case object Ball //The Command |
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| package demo | |
| import akka.actor.{Props, ActorSystem} | |
| import akka.persistence.PersistentActor | |
| object PingPong extends App { | |
| case object Ball // The Command | |
| case object BallReceived // The Domain Event, represents a Fact, something that have already happened | |
| class Ping extends PersistentActor { |
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| // In real life, it's great that stuff gets restarted when it fails. | |
| // In testing, we'd rather know that it failed. | |
| import akka.actor._ | |
| class DyingActor extends Actor { | |
| def receive = { case "die" => throw new Exception("poo") } | |
| } | |
| // Default config, everything restarts automatically | |
| val system = ActorSystem("ordinary") |
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| Latency Comparison Numbers (~2012) | |
| ---------------------------------- | |
| L1 cache reference 0.5 ns | |
| Branch mispredict 5 ns | |
| L2 cache reference 7 ns 14x L1 cache | |
| Mutex lock/unlock 25 ns | |
| Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
| Compress 1K bytes with Zippy 3,000 ns 3 us | |
| Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
| Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |