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April 15, 2022 15:54
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Yet Another Plasma Effect v2.0 - 10 years later (2008)
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/* | |
* Yet Another Plasma Effect v2.0 - 10 years later... | |
* | |
* Copyright (c) 2008 Carlos Rodrigues <[email protected]> | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
* THE SOFTWARE. | |
*/ | |
color[] palette; | |
int[] pattern; | |
void setup() | |
{ | |
size(320, 240, P3D); | |
frameRate(30); | |
// Calculate the wave function... | |
int[] fx = new int[max(width, height)]; | |
float m1 = random(0.1, 0.2); | |
float m2 = random(0.01, 0.02); | |
for (int x = 0; x < fx.length; x++) { | |
fx[x] = round(100 * sin(x * m1) + 400 * cos(x * m2)); | |
} | |
// Generate a symmetric color gradient... | |
palette = new color[256]; | |
int r = 255, g = 0, b = 0; | |
for (int i = 0; i < palette.length / 2; i++) { | |
palette[i] = palette[palette.length - i - 1] = color(r, g, b); | |
r -= 2; | |
g += 2; | |
b += 2; | |
} | |
// Calculate the 2D function that indexes the color palette... | |
pattern = new int[width * height]; | |
for (int y = 0; y < height; y++) { | |
for (int x = 0; x < width; x++) { | |
pattern[y * width + x] = abs(fx[x] + fx[y]) % (palette.length - 1); | |
} | |
} | |
} | |
void draw() | |
{ | |
loadPixels(); | |
// Rotate the color palette (animation)... | |
color c = palette[0]; | |
for (int i = 0; i < palette.length - 1; i++) { | |
palette[i] = palette[i + 1]; | |
} | |
palette[palette.length - 1] = c; | |
// Paint the frame based on the 2D function... | |
for (int i = 0; i < width * height; i++) { | |
pixels[i] = palette[pattern[i]]; | |
} | |
updatePixels(); | |
} | |
/* EOF - yape2.pde */ |
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