Created
October 28, 2018 00:08
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gfx::geometrybank_handle geometry_bank; | |
geometry_bank = { GfxRenderer.Create_Bank() }; | |
scene::shape_node shape; | |
shape.get_data().rangesquared_min = 0; | |
shape.get_data().rangesquared_max = 1000'000; | |
shape.get_data().material = GfxRenderer.Fetch_Material( "grass/grass04" ); | |
shape.get_data().translucent = false; | |
auto shape1 = scene::shape_node( shape ); | |
world_vertex v; | |
v.normal.x = 0.0f; | |
v.normal.y = 1.0f; | |
v.normal.z = 0.0f; | |
... | |
v.position.x = ...; | |
v.position.y = ...; | |
v.position.z = ...; | |
v.texture.s = 0.0f; | |
v.texture.t = 0.0f; | |
shape.get_data().vertices.emplace_back( v ); | |
... | |
shape.origin( m_area.center ); | |
shape.compute_radius(); | |
m_shapes.push_back( shape ); | |
m_shapes.back().create_geometry( geometry_bank ); | |
... | |
// rendering | |
case rendermode::...: | |
{ | |
for( auto& v_section : visible_sections ) | |
for( auto& shape : v_section->shapes() ) | |
Render( shape, false ); |
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