Thanks to @seejee for making this for me!!!
The goal of this is to have an easily-scannable reference for the most common syntax idioms in C# and Rust so that programmers most comfortable with C# can quickly get through the syntax differences and feel like they could read and write basic Rust programs.
What do you think? Does this meet its goal? If not, why not?
C#:
var foo = 1;
var bar = "hi";
var somethingThatVaries = 2;
somethingThatVaries += 1;
Rust:
let foo = 1i;
let bar = "hi";
let mut something_that_varies = 2;
something_that_varies += 1;
C#:
// Function definition: takes an integer argument, returns an integer
static int DoSomething(int some_argument)
{
return some_argument + 1;
}
// Function use
var results = DoSomething(3);
Rust:
// Function definition: takes an integer argument, returns an integer
fn do_something(some_argument: int) -> int {
some_argument + 1 // no semicolon in implicit return statements
}
// Function use
let results = do_something(3);
C#:
if (x == 3)
{
// ...
}
else if (x == 0)
{
// ...
}
else
{
// ...
}
// Or using a switch:
switch(x) {
case 3:
// ...
break;
case 0:
// ...
break;
default:
// ...
break;
}
Rust:
if x == 3 {
// ...
} else if x == 0 {
// ...
} else {
// ...
}
More commonly used in Rust is pattern matching, which gives you other benefits:
match x {
3 => {
// ...
},
0 => {
// ...
},
_ => {
// ...
}
}
C#:
var x = 5;
System.Console.WriteLine("x has the value {0}", x);
Rust:
let x = 5;
println!("x has the value {}", x);
I'm not saying the word "array" on purpose :) This is how to do Arrays that can grow in size.
C#:
var i = new List<String>() { "a", "b", "c" };
i.Add("d");
Console.WriteLine(i[1]); // outputs b
Rust:
let i = vec!["a", "b", "c"];
i.push("d");
println!("{}", i[1]); // outputs b
C#:
var i = new List<String>() { "a", "b", "c" };
foreach(var j in i) {
Console.WriteLine(j);
}
i.ForEach((j) => Console.WriteLine(j));
Rust:
let i = vec!["a", "b", "c"];
for j in i.iter() {
println!("{}", j);
}
C#: (NUnit)
using NUnit.Framework;
[TestFixture]
public class SomeTestClass
{
[Test]
public void SomeTest()
{
Assert.AreEqual(1, 1); //will pass
Assert.AreEqual(1, 2); //will fail
}
}
}
Rust:
#[test]
fn some() {
assert!(true); // will pass
assert_eq!("expected", "actual"); // will fail
}
I'm not saying the word "object" on purpose :)
C#:
class Highway {
public int Length {get; private set;}
public int SpeedLimit {get; private set;}
public Highway(int length, int speedLimit) {
this.Length = length;
this.SpeedLimit = speedLimit;
}
public int TimeToTravel() {
return Length / SpeedLimit;
}
}
new Highway(325, 65).TimeToTravel(); // returns 5
Rust:
struct Highway {
length: int,
speed_limit: int,
}
impl Highway {
fn time_to_travel(&self) -> int {
self.length / self.speed_limit
}
}
Highway { length: 325, speed_limit: 65 }.time_to_travel() // returns 5
Then maybe it should be equivalent with using record type in C#, since in rust it is immutable and is a struct