Created
June 3, 2014 19:59
-
-
Save cartoonistarif/9bc6e5cb9a0981518add to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <!doctype html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>FnF.fm</title> | |
| </head> | |
| <html> | |
| <head> | |
| <style type="text/css"> | |
| div#mp3_player { | |
| width:100%; | |
| height:auto; | |
| background:#000; | |
| } | |
| div#mp3_player > div > audio { | |
| width:100%; | |
| background:#000; | |
| } | |
| div#mp3_player > canvas { | |
| width:100%; | |
| height:auto; | |
| background-image:url(http://oi57.tinypic.com/14o61ky.jpg); | |
| background-size:cover; | |
| background-repeat:no-repeat; | |
| margin:auto; | |
| } | |
| </style> | |
| <script> | |
| // Create a new instance of an audio object and adjust some of its properties | |
| var audio = new Audio(); | |
| audio.src = 'http://s23.myradiostream.com:14452/;listen.mp3'; | |
| audio.controls = true; | |
| audio.loop = false; | |
| audio.autoplay = true; | |
| // Establish all variables that your Analyser will use | |
| var canvas, ctx, source, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height; | |
| // Initialize the MP3 player after the page loads all of its HTML into the window | |
| window.addEventListener("load", initMp3Player, false); | |
| function initMp3Player(){ | |
| document.getElementById('audio_box').appendChild(audio); | |
| context = new webkitAudioContext(); // AudioContext object instance | |
| analyser = context.createAnalyser(); // AnalyserNode method | |
| canvas = document.getElementById('analyser_render'); | |
| ctx = canvas.getContext('2d'); | |
| // Re-route audio playback into the processing graph of the AudioContext | |
| source = context.createMediaElementSource(audio); | |
| source.connect(analyser); | |
| analyser.connect(context.destination); | |
| frameLooper(); | |
| } | |
| // frameLooper() animates any style of graphics you wish to the audio frequency | |
| // Looping at the default frame rate that the browser provides(approx. 60 FPS) | |
| function frameLooper(){ | |
| window.webkitRequestAnimationFrame(frameLooper); | |
| fbc_array = new Uint8Array(analyser.frequencyBinCount); | |
| analyser.getByteFrequencyData(fbc_array); | |
| ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas | |
| ctx.fillStyle = '#00CCFF'; // Color of the bars | |
| bars = 100; | |
| for (var i = 0; i < bars; i++) { | |
| bar_x = i * 3; | |
| bar_width = 2; | |
| bar_height = -(fbc_array[i] / 2); | |
| //fillRect( x, y, width, height ) // Explanation of the parameters below | |
| ctx.fillRect(bar_x, canvas.height, bar_width, bar_height); | |
| } | |
| } | |
| </script> | |
| </head> | |
| <body> | |
| <div id="mp3_player"> | |
| <div id="audio_box"></div> | |
| <canvas id="analyser_render"></canvas> | |
| </div> | |
| </body> | |
| </html> | |
| <body> | |
| </body> | |
| </html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment