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April 13, 2017 20:23
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three.js Gradient texture
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//three.js r.62 | |
var mesh, renderer, scene, camera, controls; | |
var t = 0, ambientFactor, canvas, textureImage; | |
init(); | |
animate(); | |
function init() { | |
// info | |
info = document.createElement( 'div' ); | |
info.style.position = 'absolute'; | |
info.style.top = '30px'; | |
info.style.width = '100%'; | |
info.style.textAlign = 'center'; | |
info.style.color = '#fff'; | |
info.style.fontWeight = 'bold'; | |
info.style.backgroundColor = 'transparent'; | |
info.style.zIndex = '1'; | |
info.style.fontFamily = 'Monospace'; | |
info.innerHTML = 'Drag mouse to rotate camera; scroll to zoom'; | |
document.body.appendChild( info ); | |
renderer = new THREE.WebGLRenderer(); //Doesnt Work | |
// renderer = new THREE.CanvasRenderer(); //Works | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.physicallyBasedShading = true; | |
document.body.appendChild( renderer.domElement ); | |
// scene | |
scene = new THREE.Scene(); | |
// camera | |
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 ); | |
camera.position.set( 20, 20, 20 ); | |
// controls | |
controls = new THREE.OrbitControls( camera ); | |
controls.minDistance = 10; | |
controls.maxDistance = 50; | |
// axes | |
scene.add( new THREE.AxisHelper( 20 ) ); | |
// geometry | |
var geometry = new THREE.CubeGeometry( 10, 10, 10, 4, 4, 4 ); | |
// image | |
var texture = new THREE.Texture( generateTexture() ); | |
textureImage = texture.image | |
// material texture | |
var texture = new THREE.Texture( generateTexture() ); | |
texture.needsUpdate = true; // important! | |
// material | |
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } ); | |
// mesh | |
mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
} | |
function animate() { | |
requestAnimationFrame( animate ); | |
controls.update(); | |
renderer.render( scene, camera ); | |
} | |
function generateTexture() { | |
var size = 512; | |
// create canvas | |
canvas = document.createElement( 'canvas' ); | |
canvas.width = size; | |
canvas.height = size; | |
// get context | |
var context = canvas.getContext( '2d' ); | |
// draw gradient | |
context.rect( 0, 0, size, size ); | |
var gradient = context.createLinearGradient( 0, 0, size, size ); | |
gradient.addColorStop(0, '#99ddff'); // light blue | |
gradient.addColorStop(1, '#ffff00'); // dark blue | |
context.fillStyle = gradient; | |
context.fill(); | |
return canvas; | |
} | |
I came across this example and thought it would be really cool to see what the result was. So I made a codesandbox see it here:
https://codesandbox.io/s/threejs-gradient-uzz2b
Note: I did have to update some of the ThreeJS code to work with the newest package
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