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testy test thingy for Ludum Dare
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<!DOCTYPE html> | |
<html> | |
<head><title>Piet test</title></head> | |
<body> | |
<canvas id="piet" width="640" height="480"></canvas> | |
<script type="text/javascript"> | |
function renderEntity(ctx, entity) { | |
var border = 10; | |
var height = 480; | |
var width = 640; | |
ctx.fillStyle ="rgb(" + entity.r + "," + entity.g + "," + entity.b + ")"; | |
ctx.fillRect(entity.x, entity.y, entity.w, entity.h); | |
ctx.fillStyle = "rgb(0,0,0)"; | |
ctx.fillRect(entity.x - border, 0, border, height); | |
ctx.fillRect(entity.x + entity.w, 0, border, height); | |
ctx.fillRect(0, entity.y - border, width, border); | |
ctx.fillRect(0, entity.y + entity.h, width, border); | |
} | |
function render(ctx, entities) { | |
ctx.clearRect(0, 0, 640, 480); | |
ctx.strokeRect(0, 0, 640, 480); | |
for (var i = 0; i < entities.length; i++) { | |
renderEntity(ctx, entities[i]); | |
} | |
} | |
var canvas = document.getElementById("piet"); | |
var ctx = canvas.getContext("2d"); | |
var ent1 = {x: 500, y: 330, w: 70, h: 70, r: 200, g: 0, b: 0}; | |
var ent2 = {x: -10, y: -20, w: 120, h: 132, r: 240, g:200, b: 0}; | |
var ents = [ent1, ent2]; | |
var hor = 0; | |
var ver = 0; | |
function move() { | |
ent1.x += hor * 2; | |
ent1.y += ver * 2; | |
} | |
function tempLoop() { | |
move(); | |
render(ctx, ents); | |
} | |
setInterval(tempLoop, 10); | |
document.onkeydown = function(e) { | |
switch(e.keyCode) { | |
case 37: // left | |
hor = -1; | |
break; | |
case 39: // right | |
hor = 1; | |
break; | |
case 38: // up | |
ver = -1; | |
break; | |
case 40: // down | |
ver = 1; | |
break; | |
} | |
} | |
document.onkeyup = function(e) { | |
switch(e.keyCode) { | |
case 37: // left | |
case 39: // right | |
hor = 0; | |
break; | |
case 38: // up | |
case 40: // down | |
ver = 0; | |
break; | |
} | |
} | |
</script> | |
</body> | |
</html> |
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