Created
January 6, 2012 15:31
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| #!/usr/bin/env python | |
| # -*- coding: utf-8 -*- | |
| import pygame | |
| from pygame.locals import * | |
| pygame.init() | |
| N=15 ## w | |
| M=15 ## h | |
| Square_size=700/(max(N,M)) | |
| screen = pygame.display.set_mode( (700,700) ) | |
| pygame.display.set_caption("On Off") | |
| Sprite=pygame.sprite.Sprite | |
| class swit(Sprite): | |
| def __init__ (self,x,y): | |
| Sprite.__init__(self) | |
| self.color=(0,0,0) | |
| self.image=pygame.Surface((Square_size-2,Square_size-2)) | |
| self.image.fill(self.color) | |
| self.rect=pygame.Rect(x*Square_size+1,y*Square_size+1,(x+1)*Square_size-2,(y+1)*Square_size-2) | |
| self.mode=0 | |
| def update(self): | |
| if(self.mode==0):self.color=(100,0,0) | |
| if(self.mode==1):self.color=(255,0,0) | |
| if(self.mode>=2):self.color=(self.color[0],120,120) | |
| self.image.fill(self.color) | |
| def draw(self,screen): | |
| screen.blit(self.image,self.rect) | |
| def main(): | |
| sysfont = pygame.font.SysFont(None, 80) | |
| clock=pygame.time.Clock() | |
| squares=[[swit(a,b) for a in range(N)]for b in range(M)] | |
| mouse_pressed=False | |
| Clear=False | |
| while 1: | |
| clock.tick(60) | |
| pygame.display.flip() | |
| mouse_press=pygame.mouse.get_pressed()[0] | |
| if mouse_press and not mouse_pressed : | |
| y,x = pygame.mouse.get_pos() | |
| x/=Square_size | |
| y/=Square_size | |
| if(0<=x<M and 0<=y<N): | |
| squares[x][y].mode^=1 | |
| if(x>0):squares[x-1][y].mode^=1 | |
| if(x<M-1):squares[x+1][y].mode^=1 | |
| if(y>0):squares[x][y-1].mode^=1 | |
| if(y<N-1):squares[x][y+1].mode^=1 | |
| mouse_pressed=mouse_press | |
| for x in range(M): | |
| for y in range(N): | |
| if squares[x][y].mode>=2: | |
| squares[x][y].mode-=2 | |
| y,x = pygame.mouse.get_pos() | |
| y/=Square_size | |
| x/=Square_size | |
| if(0<=x<M and 0<=y<N and not mouse_press): | |
| squares[x][y].mode+=2 | |
| if(x>0):squares[x-1][y].mode+=2 | |
| if(x<M-1):squares[x+1][y].mode+=2 | |
| if(y>0):squares[x][y-1].mode+=2 | |
| if(y<N-1):squares[x][y+1].mode+=2 | |
| Clear=True | |
| for x in range(M): | |
| for y in range(N): | |
| squares[x][y].update() | |
| squares[x][y].draw(screen) | |
| Clear= Clear and squares[x][y].mode==1 | |
| for event in pygame.event.get(): | |
| if event.type == QUIT: | |
| exit() | |
| if event.type == KEYDOWN and event.key == K_ESCAPE: | |
| exit() | |
| while(Clear): | |
| pygame.display.update() | |
| pygame.display.flip() | |
| screen.blit(sysfont.render("Clear!",False,(80,12,50)),(100,100)) | |
| for event in pygame.event.get(): | |
| if event.type == QUIT: | |
| exit() | |
| if event.type == KEYDOWN: | |
| for x in range(M): | |
| for y in range(N): | |
| squares[x][y].mode=0 | |
| Clear=False | |
| screen.fill((0,0,255)) | |
| pygame.display.update() | |
| main() |
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