Last active
January 3, 2016 19:19
-
-
Save caubry/8507544 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Vec2 = Box2D.Common.Math.b2Vec2; | |
BodyDef = Box2D.Dynamics.b2BodyDef; | |
Body = Box2D.Dynamics.b2Body; | |
FixtureDef = Box2D.Dynamics.b2FixtureDef; | |
Fixture = Box2D.Dynamics.b2Fixture; | |
World = Box2D.Dynamics.b2World; | |
MassData = Box2D.Collision.Shapes.b2MassData; | |
PolygonShape = Box2D.Collision.Shapes.b2PolygonShape; | |
CircleShape = Box2D.Collision.Shapes.b2CircleShape; | |
DebugDraw = Box2D.Dynamics.b2DebugDraw; | |
RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef; | |
PhysicsEngineClass = Class.extend({ | |
world: null, | |
PHYSICS_LOOP_HZ : 1.0 / 60.0, | |
//----------------------------------------- | |
create: function () { | |
gPhysicsEngine.world = new World( | |
new Vec2(0, 0), // Gravity vector | |
false // Don't allow sleep | |
); | |
}, | |
//----------------------------------------- | |
update: function () { | |
var start = Date.now(); | |
gPhysicsEngine.world.Step( | |
gPhysicsEngine.PHYSICS_LOOP_HZ, //frame-rate | |
10, //velocity iterations | |
10 //position iterations | |
); | |
gPhysicsEngine.world.ClearForces(); | |
return(Date.now() - start); | |
}, | |
//----------------------------------------- | |
registerBody: function (bodyDef) { | |
var body = gPhysicsEngine.world.CreateBody(bodyDef); | |
return body; | |
}, | |
//----------------------------------------- | |
addBody: function (entityDef) { | |
var bodyDef = new BodyDef(); | |
var BODY_STATES = { | |
static: Body.b2_staticBody, | |
dynamic: Body.b2_dynamicBody | |
}; | |
bodyDef.type = BODY_STATES[entityDef.type]; | |
bodyDef.position.x = entityDef.x; | |
bodyDef.position.y = entityDef.y; | |
var body = gPhysicsEngine.registerBody(bodyDef); | |
var fixtureDef = new FixtureDef(); | |
if(entityDef.useBouncyFixture) { | |
this.fixtureDef.density = 1.0; | |
this.fixtureDef.friction = 0; | |
this.fixtureDef.restitution = 1.0; | |
} | |
var polygonShape = new PolygonShape(); | |
fixtureDef.shape = polygonShape; | |
fixtureDef.shape.SetAsBox(entityDef.halfWidth, entityDef.halfHeight); | |
body.CreateFixture(fixtureDef); | |
return body; | |
} | |
//----------------------------------------- | |
removeBody: function (obj) { | |
gPhysicsEngine.world.DestroyBody(obj); | |
} | |
}); | |
var gPhysicsEngine = new PhysicsEngineClass(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment