- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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. | |
.. | |
........ | |
@ | |
* | |
*.* | |
*.*.* | |
🎠| |
0 |
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static function trifill(x1:Fixed, y1:Fixed, x2:Fixed, y2:Fixed, x3:Fixed, y3:Fixed) { | |
var dx12 = x1 - x2; | |
var dx23 = x2 - x3; | |
var dx31 = x3 - x1; | |
// | |
var dy12 = y1 - y2; | |
var dy23 = y2 - y3; | |
var dy31 = y3 - y1; | |
// | |
var minx = min(x1, min(x2, x3)); |
An interactive version of a Reingold–Tilford tree. Click on the nodes to expand or collapse. From http://bl.ocks.org/mbostock/4339083
Added search, expand and styling of results and its ancestors. Visible from http://bl.ocks.org/PBrockmann/0f22818096428b12ea23
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// on error the server sends JSON | |
/* | |
{ "error": { "data": { "message":"A thing went wrong" } } } | |
*/ | |
// create model classes.. | |
public class ErrorResponse { | |
Error error; | |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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// config/passport.js | |
// load all the things we need | |
var LocalStrategy = require('passport-local').Strategy; | |
var mysql = require('mysql'); | |
var connection = mysql.createConnection({ | |
host : 'localhost', | |
user : 'root', |
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#!/usr/bin/env ruby | |
# gist: https://gist.github.com/3217498 | |
# This script can be called from an Xcode 'Run Script' build phase at the | |
# beginning of the build process, like this: | |
# | |
# ${PROJECT_DIR}/LocalizeStringsFromAndroid.rb ${PROJECT_NAME} | |
# | |
# This script should be placed in the same directory as your .xcodeproj |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
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