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@LeZuse
LeZuse / 00_README.md
Last active February 11, 2025 03:08
Install node on Apple Silicon M1 both ARM and x86 (Rosetta)

Node.js on Apple Silicon

Node Version Manager (https://github.com/nvm-sh/nvm) works perfectly across native node installations as well as emulated Rosetta installations. The trick I am using here is to install one LTS version of node under Rosetta and another stable version as native binary.

TODO

  • find a way how to run the same node version on both platforms
@vrdriver
vrdriver / m3u8-to-mp4.md
Created November 17, 2020 08:42 — forked from tzmartin/m3u8-to-mp4.md
m3u8 stream to mp4 using ffmpeg

1. Copy m3u8 link

Alt text

2. Run command

echo "Enter m3u8 link:";read link;echo "Enter output filename:";read filename;ffmpeg -i "$link" -bsf:a aac_adtstoasc -vcodec copy -c copy -crf 50 $filename.mp4
@katef
katef / plot.awk
Last active November 20, 2024 23:27
#!/usr/bin/awk -f
# This program is a copy of guff, a plot device. https://github.com/silentbicycle/guff
# My copy here is written in awk instead of C, has no compelling benefit.
# Public domain. @thingskatedid
# Run as awk -v x=xyz ... or env variables for stuff?
# Assumptions: the data is evenly spaced along the x-axis
# TODO: moving average
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 14, 2025 19:04
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@nfsarmento
nfsarmento / nginx-wordpress.conf
Last active March 26, 2025 13:12
Harden wordpress security nginx
############ WordPress ####################
# Disable logging for favicon and robots.txt
location = /favicon.ico {
try_files /favicon.ico @empty;
access_log off;
log_not_found off;
expires max;
}
@tomhicks
tomhicks / plink-plonk.js
Last active November 12, 2024 19:08
Listen to your web pages
@BretCameron
BretCameron / LinkedList.js
Created September 30, 2019 09:16
The full LinkedList implementation from this tutorial: https://bit.ly/2mihZac
class LinkedListNode {
constructor(value, next) {
this.value = value;
this.next = next || null;
}
}
class LinkedList {
constructor(value) {
this.size = 0;
@Jiab77
Jiab77 / real-time-php-fpm-status.md
Last active January 13, 2025 13:36
This gist will explain you how to enable an undocumented feature of PHP-FPM which will give a real-time performance stats.

Real-time PHP-FPM Status

This gist will explain you how to enable an undocumented feature of PHP-FPM which will give a real-time performance stats.

Everybody knows the famous phpinfo() and the page it generates, right? Then the real-time PHP-FPM status page design is very similar.

image

Some informations from the top are not displayed to avoid security issues.

Enable PHP-FPM Status

@mael
mael / tricks.md
Last active July 16, 2024 11:44
Xcode 10.2 "Unable to boot the Simulator"

Solution "Unable to boot the Simulator"

sudo mkdir /private/tmp

sudo chmod 1777 /private/tmp

Other basic command

xcrun

xcrun simctl list devices //to list all simulators

xcrun simctl delete // to delete specific device

@pinge
pinge / mobile.video.encoding.md
Last active March 12, 2025 18:50
Video and audio encoding for playback in Android and iOS devices

Video and audio encoding for playback in Android and iOS devices

This document aims to provide an easy way encode video optimized for playback in mobile devices that use the Android or the iOS operating systems.

libx264 is used for (single or two-pass) video encoding and libfdk_aac for audio encoding.

ffmpeg, libx264 and libfdk_aac settings are optimized for playback quality and compatibility on Android and iOS. There is extensive documentation and references for each of the settings used and contributions are very welcome :)