Created
June 4, 2017 00:40
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C++ templates are set at compile time not runtime like C#, java | |
//returns max of two values | |
template <class T> | |
T max(T& t1, T& t2){ | |
return t1 < t2 ? t2 : t1; | |
} | |
overload operators in c++ often | |
instead creating a Add() overload + and or += | |
in a class f you don't specify the default is private in a struct the default is public | |
C++ style guide | |
https://google.github.io/styleguide/cppguide.html | |
enum e_acomany { | |
Audi, | |
BMW, | |
Cadillac, | |
Ford, | |
Jaguar, | |
Lexus | |
Maybach, | |
RollsRoyce, | |
Saab | |
}; | |
e_acompany my_car_brand; | |
my_car_brand = RollsRoyce; // notice you don't do e_acomany. so decorate the enum name around the member | |
if (my_car_brand == Ford) | |
cout << "Hello, Ford-car owner!" << endl; | |
declare a pointer to be a const int* const ptr or to point to a const // const int* ptr =&a;
cons of manual memory management
-delete twice - error
-never delete - memory leak
- delete to soon - app blows up when someone tries to use it
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const promises that it will not change members, that means const fn can only call other const fns