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@staltz
staltz / introrx.md
Last active October 26, 2025 03:06
The introduction to Reactive Programming you've been missing
@coolaj86
coolaj86 / github-pages-https-lets-encrypt.md
Last active November 16, 2021 22:36
Github Pages: Let's Encrypt!
@steven2358
steven2358 / ffmpeg.md
Last active November 8, 2025 03:30
FFmpeg cheat sheet
@andy-thomason
andy-thomason / Genomics_A_Programmers_Guide.md
Created May 14, 2019 13:32
Genomics a programmers introduction

Genomics - A programmer's guide.

Andy Thomason is a Senior Programmer at Genomics PLC. He has been witing graphics systems, games and compilers since the '70s and specialises in code performance.

https://www.genomicsplc.com

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 26, 2025 23:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@moyix
moyix / killbutmakeitlooklikeanaccident.sh
Created February 5, 2022 22:51
Script to inject an exit(0) syscall into a running process. NB: only x86_64 for now!
#!/bin/bash
gdb -p "$1" -batch -ex 'set {short}$rip = 0x050f' -ex 'set $rax=231' -ex 'set $rdi=0' -ex 'cont'
@emo-eth
emo-eth / chain_funcs.sh
Last active June 22, 2023 14:43
Helper functions for interacting with chains and Foundry tests. Source from .zshrc etc
###########
# Imports #
###########
# the RPCs file should include RPC URLs and Etherscan API Keys for relevant networks
# (in a separate file so they don't get committed)
source "$(dirname "$0")/rpcs.sh"
# any useful addresses for various networks for easy reference
source "$(dirname "$0")/addresses.sh"
# any useful functions and definitions for interacting with Seaport
import { useSyncExternalStore } from 'react'
/**
* This will call the given callback function whenever the contents of the map
* change.
*/
class ObservableMap extends Map {
constructor(entries) {
super(entries)
this.listeners = new Set()