(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Please petition Github to support HTTPS on github pages: https://github.com/contact
Here's what I wrote:
Obviously, a lot of people want HTTPS for github pages:
Until recently, that would be difficult to implement but, as it turns out, the implementation is pretty much complete:
A list of useful commands for the FFmpeg command line tool.
Download FFmpeg: https://www.ffmpeg.org/download.html
Full documentation: https://www.ffmpeg.org/ffmpeg.html
Andy Thomason is a Senior Programmer at Genomics PLC. He has been witing graphics systems, games and compilers since the '70s and specialises in code performance.
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
| #!/bin/bash | |
| gdb -p "$1" -batch -ex 'set {short}$rip = 0x050f' -ex 'set $rax=231' -ex 'set $rdi=0' -ex 'cont' |
| ########### | |
| # Imports # | |
| ########### | |
| # the RPCs file should include RPC URLs and Etherscan API Keys for relevant networks | |
| # (in a separate file so they don't get committed) | |
| source "$(dirname "$0")/rpcs.sh" | |
| # any useful addresses for various networks for easy reference | |
| source "$(dirname "$0")/addresses.sh" | |
| # any useful functions and definitions for interacting with Seaport |
| import { useSyncExternalStore } from 'react' | |
| /** | |
| * This will call the given callback function whenever the contents of the map | |
| * change. | |
| */ | |
| class ObservableMap extends Map { | |
| constructor(entries) { | |
| super(entries) | |
| this.listeners = new Set() |