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November 15, 2014 22:20
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| version="1.12.0+dev" | |
| next_underlying_unit_id=15 | |
| abbrev="S" | |
| campaign="Swamplings" | |
| campaign_define="CAMPAIGN_SWAMPLINGS" | |
| campaign_extra_defines="" | |
| campaign_type="scenario" | |
| completion="running" | |
| difficulty="NORMAL" | |
| end_credits=yes | |
| end_text="" | |
| end_text_duration=0 | |
| history="" | |
| label="S-Healer And Slayer" | |
| parent="S-Healer And Slayer" | |
| version="1.12.0+dev" | |
| [statistics] | |
| mid_scenario=yes | |
| [scenario] | |
| scenario="Shining" | |
| [team] | |
| [recruits] | |
| [/recruits] | |
| [recalls] | |
| [/recalls] | |
| [advances] | |
| [/advances] | |
| [deaths] | |
| [/deaths] | |
| [killed] | |
| [/killed] | |
| [attacks] | |
| [/attacks] | |
| [defends] | |
| [/defends] | |
| recruit_cost=0 | |
| recall_cost=0 | |
| damage_inflicted=0 | |
| damage_taken=0 | |
| expected_damage_inflicted=0 | |
| expected_damage_taken=0 | |
| turn_damage_inflicted=0 | |
| turn_damage_taken=0 | |
| turn_expected_damage_inflicted=0 | |
| turn_expected_damage_taken=0 | |
| save_id="Clammie" | |
| [/team] | |
| [/scenario] | |
| [scenario] | |
| scenario="Healer And Slayer" | |
| [team] | |
| [recruits] | |
| [/recruits] | |
| [recalls] | |
| [/recalls] | |
| [advances] | |
| [/advances] | |
| [deaths] | |
| [/deaths] | |
| [killed] | |
| [/killed] | |
| [attacks] | |
| [/attacks] | |
| [defends] | |
| [/defends] | |
| recruit_cost=0 | |
| recall_cost=0 | |
| damage_inflicted=0 | |
| damage_taken=0 | |
| expected_damage_inflicted=0 | |
| expected_damage_taken=0 | |
| turn_damage_inflicted=0 | |
| turn_damage_taken=0 | |
| turn_expected_damage_inflicted=0 | |
| turn_expected_damage_taken=0 | |
| save_id="Clammie" | |
| [/team] | |
| [/scenario] | |
| [/statistics] | |
| [snapshot] | |
| abbrev="S" | |
| campaign="Swamplings" | |
| campaign_define="CAMPAIGN_SWAMPLINGS" | |
| campaign_extra_defines="" | |
| campaign_type="scenario" | |
| can_end_turn=yes | |
| completion="running" | |
| current_time=0 | |
| difficulty="NORMAL" | |
| end_credits=yes | |
| end_text="" | |
| end_text_duration=0 | |
| history="" | |
| id="02_Healer_And_Slayer" | |
| init_side_done=yes | |
| label="S-Healer And Slayer" | |
| map_data="border_size=1 | |
| usage=map | |
| Gs^Fp, Gs^Fmf, Ww, Gs^Fp, Ss, Ss, Ss, Gg, Ss, Ss, Ss, Ww, Ww, Ww, Ww, Ww, Ww, Ss, Ww, Ss, Ww, Ww, Ww, Ss | |
| Gs^Fmf, Gs^Fp, Gs^Fp, Ww, Ss, Ss, Chs^Bw/, Ss, Ss, Ww, Ss, Ww, Ss^Bw/, Ss^Bw/, Ss^Bw\, Gll^Bw/, Ss^Bw\, Ww, Ss, Ss, Ss^Bw\, Gll^Wm, Ss, Ss | |
| Gs^Fp, Gs^Fmf, Gs^Fp, Gs^Fp, Gs^Fmf, Ss^Vhs, Ss, Ss^Bw\, Ss^Bw/, Ss^Bw\, Ss^Bw/, Ss^Bw/, Ss^Bw/, Ce, Ce, Ce, Ce, Ce, Ss^Bw\, Ss^Bw/, Ss^Bw|, Ss, Ww, Ss | |
| Gs^Fmf, Gs^Fmf, Gs^Fp, Gs^Fp, Ss, Ss, Ss, Ss, Ms^Vhha, Hh^Fdf, Ss, Ss^Bw\, Ss^Bw\, Ce, Ce, Ce, Ce, Ce, Ww, Ss, Gll, Ss, Ss, Ss | |
| Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fmf, Hh^Fdf, Hh^Fdf, Hh^Fdf, Hh^Fdf, Mm, Hh^Fdf, Hh^Fdf, Ss, Ce, Ww^Bw/, Ce, Ce, Ce, Ss^Bw\, Ce, Ss, Gll, Ss, Ss, Ss | |
| Ss, Gs^Fmf, Gll^Fmf, Hh^Fdf, Hh^Fdw, Mm, Mm, Mm, Mm, Hh^Fdf, Hh^Fdf, Ss, Ss^Bw/, Ce, Ce, Ce, Ce, Ce, Gll^Bw\, Gll, Gll, Ss, Ww, Ss | |
| Ss, Ss, Ww, Ww, Hh^Fdf, Mm, Mm, Mm, Mm, Mm, Hh^Fdf, Hh^Fdw, Ss, Re^Bw\, Ss^Bw/, Ss^Bw\, Ss^Bw\, Ss^Bw/, Ss, Gll, Ss^Vm, Ww, Ww, Ss | |
| Ww, Ww, Ww, Ww, Hh^Fdf, Mm, Mm, Mm, Mm, Mm, Hh^Fdf, Ss, Gll, Gll, 1 Gll, Ss, Ss, Ww, Ss, Ww, Ww, Ww, Ww, Ww | |
| Ww, Ww, Ss, Ww, Hh^Fdw, Mm, Mm, Mm, Mm, Mm, Hh^Fdf, Gs^Fmf, Gll, Gll, Ww, Ww, Gll^Fmf, Ss, Ww, Ww, Gll^Fp, Gll^Fp, Ww, Ww | |
| Ss, Gg, Gg, Ww, Hh^Fdf, Mm, Mm, Mm, Mm, Hh^Fdf, Ss, Ss, Gll, Wo, Wo, Wo, Ww, Ss, Ss, Ss, Ss, Gs^Fmf, Ss, Ss | |
| Ss, Gg^Vh, Gg, Ww, Ww, Hh^Fdf, Hh^Fdf, Mm, Mm, Hh^Fdf, Ss, Ss, Ww^Bw|, Wo, Wo, Wo, Ww, Ss, Gll, Ss, Ww, Ww, Ss, Ss | |
| Ss, Gg, Gll, Gg, Hh^Fdf, Ww, Hh^Fdf, Hh^Fdw, Hh^Fdf, Hh^Fdf, Ss, Ss, Ww^Bw|, Wo, Wo, Wo, Ww, Ss, Gg, Ss, Ww, Wo, Gll, Gll | |
| Ww, Gg^Efm, Gg^Efm, Gg, Ss, Ww, Ww, Ww, Ww, Hh^Fdf, Ss^Vhs, Ss, Gll^Es, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Gg^Vc, Gg | |
| Wo, Ww^Ewf, Gg^Efm, Ss, Ss, Ss, Ss, Ww, Ww, Ww, Ww^Bw/, Gll, Ww, Wo, Wo, Wo, Ww^Ewl, Ww^Ewl, Ww^Ewf, Ww, Ww, Ww, Gg^Eff, Gg | |
| Xu, Wo, Ww, Ss, Xu, Xu, Xu, Ss, Ss, Chw, Gs^Fmf, Ww, Ww, Ww, Ww, Ss, Ss, Ww^Ewl, Ww^Ewf, Ww^Ewl, Ss, Gg, Gll, Gg^Eff | |
| Xu, Xu, Xu, Xu, Uu, Ss, Ss, Xu, Ss, Re, Gs^Fp, Ww, Ww, Ss, Ss, Ss, Hh, Hh^Es, Hh^Dr, Hh^Es, Hh, Gg, Gll, Gg | |
| Xu, Uu^Uf, Uu, Uu, Xu, Uu, Xu, Xu, Gs^Fp, Gs^Fmf, Gs^Fmf, Ww, Ww, Ss, Hh, Hh, Xu, Xu, Xu, Xu, Xu, Hh, Hh^Es, Gll | |
| Xu, Uu, Xu, Xu, Uu^Es, Uu, Xu, Ss, Ss, Ww^Bw|, Ww, Wo, Ww, Ss, Hh^Es, Xu, Xu, Uh, Uh, Uh, Uu^Vu, Xu, Xu, Hh^Dr | |
| Xu, Ss, Xu, Uu^Es, Uu, Ss, Xu, Ss, Ww, Ww^Bw|, Wo, Wo, Ww, Ss, Hh^Es, Hh^Dr, Xu, Ss, Uh^Es, Uh, Uh, Uh, Uh, Xu | |
| Xu, Ss^Vm, Uu^Uf, Xu, Xu, Uu^Uf, Xu, Ss, Ss, Ww^Bw|, Ww^Bw\, Wo, Hh^Es, Hh^Dr, Xu, Xu, Uh, Uh, Xu, Xu, Xu, Ss, Uh, Xu | |
| Xu, Uu^Uf, Xu, Uu, Xu, Uu, Uu, Xu, Xu, Ss, Ww, Ww^Bw\, Sm, Xu, Uu^Uf, Ss, Xu, Xu, Uh, Uh, Xu, Xu, Uh, Xu | |
| Xu, Uu, Xu, Uu, Uh, Xu, Xu, Uu, Uu, Xu, Xu, Xu, Xu, Uu^Ufi, Uu^Uf, Uh, Xu, Ss, Ss, Xu, Uh, Ss, Uh, Xu | |
| Xu, Uu^Es, Uh, Uh, Uh, Uu^Es, Uu^Es, Uh, Uu^Es, Uu, Uh, Uu^Uf, Uu^Uf, Ss, Ss, Uh, Uh, Uh, Uh, Uh, Uh, Uh, Uh, Xu | |
| Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, _s, _s | |
| " | |
| #textdomain wesnoth-swamplings | |
| name=_"Healer And Slayer" | |
| next_scenario="03_Exodus" | |
| next_teleport_group_id=0 | |
| next_underlying_unit_id=15 | |
| playing_team=0 | |
| random_calls=0 | |
| random_seed=1698981164 | |
| scenario="02_Healer_And_Slayer" | |
| snapshot=yes | |
| turn_at=1 | |
| turns=33 | |
| unit_wml_ids="Goblin Rouser Sw,Vampire Bat Sw,White Mage" | |
| used_items="" | |
| version="1.12.0+dev" | |
| victory_when_enemies_defeated=no | |
| [display] | |
| color_adjust_blue=0 | |
| color_adjust_green=0 | |
| color_adjust_red=0 | |
| view_locked=no | |
| [/display] | |
| [side] | |
| action_bonus_count=0 | |
| allow_player=yes | |
| auto_shroud=yes | |
| chose_random=no | |
| color=1 | |
| controller="human" | |
| countdown_time=0 | |
| current_player="Clammie" | |
| defeat_condition="no_leader_left" | |
| disallow_observers=no | |
| flag="" | |
| flag_icon="" | |
| fog=no | |
| fog_data="" | |
| gold=200 | |
| gold_add=no | |
| hidden=no | |
| id="Clammie" | |
| income=0 | |
| lost=no | |
| name="Clammie" | |
| no_leader=yes | |
| objectives="<big>Victory:</big> | |
| <span foreground=""#00ff00"">• Charm five bats</span> | |
| <big>Defeat:</big> | |
| <span foreground=""#ff0000"">• Death of Clammie</span> | |
| <span foreground=""#ff0000"">• Death of Ronry</span> | |
| <span foreground=""#ff0000"">• Turns run out</span> | |
| Early finish bonus. | |
| 40% of finishing gold carried over to the next scenario." | |
| objectives_changed=yes | |
| persistent=yes | |
| recall_cost=20 | |
| recruit="" | |
| save_id="Clammie" | |
| scroll_to_leader=yes | |
| share_maps=yes | |
| share_view=no | |
| shroud=yes | |
| shroud_data="|1111111111111110000000000 | |
| |1111111111111111000000000 | |
| |1111111111111111000000000 | |
| |1111111111111111000000000 | |
| |1111111111111110000000000 | |
| |1111111111111110000000000 | |
| |1111111111111110000000000 | |
| |1111111111111111001110000 | |
| |1111111111111111111110000 | |
| |1111111111111111111111000 | |
| |1111111111111111111111000 | |
| |1111111111111111111111000 | |
| |1111111111111111111110000 | |
| |1111111111111111111110000 | |
| |1111111111111111111100000 | |
| |1111111111111111110100000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111110000000 | |
| |1111111111111111110000000 | |
| |1111111111111111111000000 | |
| |1111111111111110000000000 | |
| " | |
| side=1 | |
| start_gold=200 | |
| suppress_end_turn_confirmation=no | |
| team_name=1 | |
| user_team_name=_"Clammie and Co." | |
| village_gold=1 | |
| village_support=1 | |
| [ai] | |
| #textdomain wesnoth-ai | |
| description=_"Multiplayer_AI^Default AI (RCA)" | |
| id="ai_default_rca" | |
| version=10710 | |
| [stage] | |
| id="main_loop" | |
| name="ai_default_rca::candidate_action_evaluation_loop" | |
| [candidate_action] | |
| engine="cpp" | |
| id="goto" | |
| max_score=200000 | |
| name="ai_default_rca::goto_phase" | |
| score=200000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="recruitment" | |
| max_score=180000 | |
| name="default_recruitment::recruitment" | |
| score=180000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_goals" | |
| max_score=140000 | |
| name="ai_default_rca::move_leader_to_goals_phase" | |
| score=140000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_keep" | |
| max_score=120000 | |
| name="ai_default_rca::move_leader_to_keep_phase" | |
| score=120000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="combat" | |
| max_score=100000 | |
| name="ai_default_rca::combat_phase" | |
| score=100000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="healing" | |
| max_score=80000 | |
| name="ai_default_rca::get_healing_phase" | |
| score=80000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="villages" | |
| max_score=60000 | |
| name="ai_default_rca::get_villages_phase" | |
| score=60000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="retreat" | |
| max_score=40000 | |
| name="ai_default_rca::retreat_phase" | |
| score=40000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_to_targets" | |
| max_score=20000 | |
| name="ai_default_rca::move_to_targets_phase" | |
| score=20000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="leader_shares_keep" | |
| max_score=10000 | |
| name="ai_default_rca::leader_shares_keep_phase" | |
| score=10000 | |
| [/candidate_action] | |
| [/stage] | |
| [aspect] | |
| engine="cpp" | |
| id="advancements" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.4 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attack_depth" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=5 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attacks" | |
| invalidate_on_gamestate_change=yes | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| invalidate_on_gamestate_change=yes | |
| name="ai_default_rca::aspect_attacks" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="avoid" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [not] | |
| [/not] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="caution" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.25 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="grouping" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="offensive" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="-4.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_goal" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_ignores_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="3.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="number_of_possible_recruits_to_force_recruit" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3.1 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader_shares_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| engine="cpp" | |
| name="ai_default::recruitment" | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_diversity" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="2.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_combat" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_movement" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_instructions" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [recruit] | |
| importance=0 | |
| [/recruit] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_more" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_pattern" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_randomness" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=50 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_save_gold" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| active=0 | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="scout_village_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="simple_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="support_villages" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="village_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="1.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="villages_per_scout" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=4 | |
| [/default] | |
| [/aspect] | |
| [/ai] | |
| [village] | |
| x=5 | |
| y=2 | |
| [/village] | |
| [village] | |
| x=8 | |
| y=3 | |
| [/village] | |
| [village] | |
| x=20 | |
| y=6 | |
| [/village] | |
| [unit] | |
| advances_to="Goblin Trumpeter" | |
| alignment="chaotic" | |
| alpha=256 | |
| attacks_left=1 | |
| canrecruit=yes | |
| cost=13 | |
| #textdomain wesnoth-swamplings | |
| description=_"Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the less veteran fighters to strive harder and longer before they die." + | |
| #textdomain wesnoth-help | |
| _" | |
| Special Notes:" + | |
| _" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level." | |
| ellipse="misc/ellipse-leader" | |
| experience=0 | |
| extra_recruit="" | |
| facing="s" | |
| flag_rgb="magenta" | |
| gender="male" | |
| goto_x=-999 | |
| goto_y=-999 | |
| hitpoints=27 | |
| id="Clammie" | |
| image="units/goblins/rouser.png" | |
| jamming=0 | |
| #textdomain wesnoth-swamplings | |
| language_name=_"Goblin Rouser" | |
| level=1 | |
| max_attacks=1 | |
| max_experience=30 | |
| max_hitpoints=31 | |
| max_moves=5 | |
| moves=5 | |
| name=_"Clammie" | |
| overlays="" | |
| profile="portraits/goblins/transparent/rouser.png" | |
| race="goblin" | |
| random_traits=no | |
| resting=no | |
| role="" | |
| side=1 | |
| small_profile="portraits/goblins/rouser.png" | |
| type="Goblin Rouser Sw" | |
| undead_variation="goblin" | |
| underlying_id=1 | |
| unrenamable=yes | |
| upkeep="full" | |
| usage="fighter" | |
| variation="" | |
| vision=-1 | |
| x=14 | |
| y=7 | |
| zoc=yes | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=false | |
| side="left" | |
| size=400 | |
| [/portrait] | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=true | |
| side="right" | |
| size=400 | |
| [/portrait] | |
| [abilities] | |
| [leadership] | |
| affect_self=no | |
| cumulative=no | |
| #textdomain wesnoth-help | |
| description=_"This unit can lead our own units that are next to it, making them fight better. | |
| Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels." | |
| female_name=_"female^leadership" | |
| id="leadership" | |
| name=_"leadership" | |
| value=25 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [filter] | |
| level=0 | |
| [/filter] | |
| [/affect_adjacent] | |
| [/leadership] | |
| [/abilities] | |
| [movement_costs] | |
| castle=1 | |
| cave=2 | |
| flat=1 | |
| forest=2 | |
| frozen=2 | |
| fungus=3 | |
| hills=1 | |
| mountains=2 | |
| reef=2 | |
| sand=2 | |
| shallow_water=3 | |
| swamp_water=2 | |
| village=1 | |
| [/movement_costs] | |
| [defense] | |
| castle=40 | |
| cave=60 | |
| flat=60 | |
| forest=50 | |
| frozen=80 | |
| fungus=60 | |
| hills=50 | |
| mountains=40 | |
| reef=70 | |
| sand=70 | |
| shallow_water=80 | |
| swamp_water=50 | |
| village=40 | |
| [/defense] | |
| [resistance] | |
| arcane=100 | |
| blade=100 | |
| cold=100 | |
| fire=100 | |
| impact=100 | |
| pierce=100 | |
| [/resistance] | |
| [variables] | |
| [/variables] | |
| [filter_recall] | |
| [/filter_recall] | |
| [status] | |
| [/status] | |
| [attack] | |
| damage=7 | |
| #textdomain wesnoth-swamplings | |
| description=_"spear" | |
| icon="attacks/spear-orcish.png" | |
| name="spear" | |
| number=3 | |
| range="melee" | |
| type="pierce" | |
| [/attack] | |
| [attack] | |
| apply_to="new_attack" | |
| damage=6 | |
| description=_"Wand of Wonderment" | |
| icon="attacks/javelin-orcish.png" | |
| name="staff" | |
| number=2 | |
| range="melee" | |
| type="impact" | |
| [/attack] | |
| [modifications] | |
| [trait] | |
| availability="any" | |
| description=_"Better defense and quicker in swamp" | |
| female_name=_"female^swamp savvy" | |
| id="swamp_savvy" | |
| male_name=_"swamp savvy" | |
| [effect] | |
| apply_to="movement_costs" | |
| replace=yes | |
| [movement_costs] | |
| swamp_water=2 | |
| [/movement_costs] | |
| [/effect] | |
| [effect] | |
| apply_to="defense" | |
| replace=yes | |
| [defense] | |
| swamp_water=50 | |
| [/defense] | |
| [/effect] | |
| [/trait] | |
| [object] | |
| duration="level" | |
| image="attacks/javelin-orcish.png" | |
| name=_"Wand of Wonderment" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [effect] | |
| apply_to="new_attack" | |
| damage=6 | |
| description=_"Wand of Wonderment" | |
| icon="attacks/javelin-orcish.png" | |
| name="staff" | |
| number=2 | |
| range="melee" | |
| type="impact" | |
| [/effect] | |
| [/object] | |
| [/modifications] | |
| [/unit] | |
| [unit] | |
| advances_to="Mage of Light" | |
| alignment="lawful" | |
| alpha=256 | |
| attacks_left=1 | |
| cost=40 | |
| #textdomain wesnoth-units | |
| description=_"Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury. | |
| Though not trained for combat, they are a potent ally against magical or unnatural things." + | |
| #textdomain wesnoth-help | |
| _" | |
| Special Notes:" + | |
| _" This unit has magical attacks, which always have a high chance of hitting an opponent." + | |
| _" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures." + | |
| _" This unit is capable of healing those around it, and curing them of poison." | |
| experience=0 | |
| extra_recruit="" | |
| facing="se" | |
| flag_rgb="magenta" | |
| gender="male" | |
| goto_x=0 | |
| goto_y=0 | |
| hitpoints=42 | |
| id="Ronry" | |
| image="units/human-magi/white-mage.png" | |
| jamming=0 | |
| #textdomain wesnoth-units | |
| language_name=_"White Mage" | |
| level=2 | |
| max_attacks=1 | |
| max_experience=136 | |
| max_hitpoints=42 | |
| max_moves=5 | |
| moves=5 | |
| #textdomain wesnoth-swamplings | |
| name=_"Ronry" | |
| overlays="" | |
| profile="portraits/humans/transparent/mage-white.png" | |
| race="human" | |
| random_traits=no | |
| resting=no | |
| role="" | |
| side=1 | |
| small_profile="portraits/humans/mage-white.png" | |
| type="White Mage" | |
| undead_variation="" | |
| underlying_id=13 | |
| unrenamable=yes | |
| upkeep="full" | |
| usage="healer" | |
| variation="" | |
| vision=-1 | |
| x=12 | |
| y=7 | |
| zoc=yes | |
| [portrait] | |
| image="portraits/humans/transparent/mage-white.png" | |
| mirror=false | |
| side="left" | |
| size=400 | |
| [/portrait] | |
| [portrait] | |
| image="portraits/humans/transparent/mage-white.png" | |
| mirror=true | |
| side="right" | |
| size=400 | |
| [/portrait] | |
| [abilities] | |
| [heals] | |
| affect_allies=yes | |
| affect_self=no | |
| #textdomain wesnoth-help | |
| description=_"A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison." | |
| female_name=_"female^cures" | |
| id="curing" | |
| name=_"cures" | |
| poison="cured" | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [/affect_adjacent] | |
| [/heals] | |
| [heals] | |
| affect_allies=yes | |
| affect_self=no | |
| description=_"This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield. | |
| A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn. | |
| A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." | |
| female_name=_"female^heals +8" | |
| id="healing" | |
| name=_"heals +8" | |
| poison="slowed" | |
| value=8 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [/affect_adjacent] | |
| [/heals] | |
| [/abilities] | |
| [movement_costs] | |
| castle=1 | |
| cave=2 | |
| flat=1 | |
| forest=2 | |
| frozen=3 | |
| fungus=2 | |
| hills=2 | |
| mountains=3 | |
| reef=2 | |
| sand=2 | |
| shallow_water=3 | |
| swamp_water=3 | |
| village=1 | |
| [/movement_costs] | |
| [defense] | |
| castle=40 | |
| cave=60 | |
| flat=60 | |
| forest=50 | |
| frozen=80 | |
| fungus=50 | |
| hills=50 | |
| mountains=40 | |
| reef=70 | |
| sand=70 | |
| shallow_water=80 | |
| swamp_water=80 | |
| village=40 | |
| [/defense] | |
| [resistance] | |
| arcane=60 | |
| blade=100 | |
| cold=100 | |
| fire=100 | |
| impact=100 | |
| pierce=100 | |
| [/resistance] | |
| [variables] | |
| [/variables] | |
| [filter_recall] | |
| [/filter_recall] | |
| [status] | |
| [/status] | |
| [attack] | |
| damage=7 | |
| #textdomain wesnoth-units | |
| description=_"staff" | |
| icon="attacks/staff-magic.png" | |
| name="staff" | |
| number=2 | |
| range="melee" | |
| type="impact" | |
| [/attack] | |
| [attack] | |
| damage=9 | |
| description=_"lightbeam" | |
| name="lightbeam" | |
| number=3 | |
| range="ranged" | |
| type="arcane" | |
| [specials] | |
| [chance_to_hit] | |
| cumulative=no | |
| #textdomain wesnoth-help | |
| description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked." | |
| id="magical" | |
| name=_"magical" | |
| value=70 | |
| [/chance_to_hit] | |
| [/specials] | |
| [/attack] | |
| [modifications] | |
| [trait] | |
| female_name=_"female^resilient" | |
| id="resilient" | |
| male_name=_"resilient" | |
| [effect] | |
| apply_to="hitpoints" | |
| increase_total=4 | |
| [/effect] | |
| [effect] | |
| apply_to="hitpoints" | |
| increase_total=1 | |
| times="per level" | |
| [/effect] | |
| [/trait] | |
| [trait] | |
| female_name=_"female^strong" | |
| id="strong" | |
| male_name=_"strong" | |
| [effect] | |
| apply_to="attack" | |
| increase_damage=1 | |
| range="melee" | |
| [/effect] | |
| [effect] | |
| apply_to="hitpoints" | |
| increase_total=1 | |
| [/effect] | |
| [/trait] | |
| [/modifications] | |
| [/unit] | |
| [/side] | |
| [side] | |
| action_bonus_count=0 | |
| allow_player=yes | |
| auto_shroud=yes | |
| chose_random=no | |
| color=2 | |
| controller="ai" | |
| countdown_time=0 | |
| current_player="" | |
| defeat_condition="no_leader_left" | |
| disallow_observers=no | |
| flag="" | |
| flag_icon="" | |
| fog=no | |
| fog_data="" | |
| gold=0 | |
| gold_add=no | |
| hidden=no | |
| id="" | |
| income=-2 | |
| lost=no | |
| name="" | |
| no_leader=yes | |
| objectives="" | |
| objectives_changed=yes | |
| persistent=no | |
| recall_cost=20 | |
| recruit="" | |
| save_id="" | |
| scroll_to_leader=yes | |
| share_maps=yes | |
| share_view=no | |
| shroud=no | |
| shroud_data="" | |
| side=2 | |
| start_gold=0 | |
| suppress_end_turn_confirmation=no | |
| team_name=2 | |
| #textdomain wesnoth-swamplings | |
| user_team_name=_"Wild Things" | |
| village_gold=1 | |
| village_support=1 | |
| [ai] | |
| #textdomain wesnoth-ai | |
| description=_"Multiplayer_AI^Default AI (RCA)" | |
| id="ai_default_rca" | |
| version=10710 | |
| [stage] | |
| id="main_loop" | |
| name="ai_default_rca::candidate_action_evaluation_loop" | |
| [candidate_action] | |
| engine="cpp" | |
| id="goto" | |
| max_score=200000 | |
| name="ai_default_rca::goto_phase" | |
| score=200000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="recruitment" | |
| max_score=180000 | |
| name="default_recruitment::recruitment" | |
| score=180000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_goals" | |
| max_score=140000 | |
| name="ai_default_rca::move_leader_to_goals_phase" | |
| score=140000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_keep" | |
| max_score=120000 | |
| name="ai_default_rca::move_leader_to_keep_phase" | |
| score=120000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="combat" | |
| max_score=100000 | |
| name="ai_default_rca::combat_phase" | |
| score=100000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="healing" | |
| max_score=80000 | |
| name="ai_default_rca::get_healing_phase" | |
| score=80000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="villages" | |
| max_score=60000 | |
| name="ai_default_rca::get_villages_phase" | |
| score=60000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="retreat" | |
| max_score=40000 | |
| name="ai_default_rca::retreat_phase" | |
| score=40000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_to_targets" | |
| max_score=20000 | |
| name="ai_default_rca::move_to_targets_phase" | |
| score=20000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="leader_shares_keep" | |
| max_score=10000 | |
| name="ai_default_rca::leader_shares_keep_phase" | |
| score=10000 | |
| [/candidate_action] | |
| [/stage] | |
| [aspect] | |
| engine="cpp" | |
| id="advancements" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="aggression" | |
| name="composite_aspect" | |
| [facet] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.9 | |
| [/facet] | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.4 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attack_depth" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=5 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attacks" | |
| invalidate_on_gamestate_change=yes | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| invalidate_on_gamestate_change=yes | |
| name="ai_default_rca::aspect_attacks" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="avoid" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [not] | |
| [/not] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="caution" | |
| name="composite_aspect" | |
| [facet] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="0.0" | |
| [/facet] | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.25 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="grouping" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="offensive" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="-4.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_goal" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_ignores_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="3.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="number_of_possible_recruits_to_force_recruit" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3.1 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader_shares_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| engine="cpp" | |
| name="ai_default::recruitment" | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_diversity" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="2.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_combat" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_movement" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_instructions" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [recruit] | |
| importance=0 | |
| [/recruit] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_more" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_pattern" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_randomness" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=50 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_save_gold" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| active=0 | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="scout_village_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="simple_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="support_villages" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="village_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="1.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="villages_per_scout" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=4 | |
| [/default] | |
| [/aspect] | |
| [/ai] | |
| [/side] | |
| [side] | |
| action_bonus_count=0 | |
| allow_player=yes | |
| auto_shroud=yes | |
| chose_random=no | |
| color=3 | |
| controller="ai" | |
| countdown_time=0 | |
| current_player="" | |
| defeat_condition="no_leader_left" | |
| disallow_observers=no | |
| flag="" | |
| flag_icon="" | |
| fog=no | |
| fog_data="" | |
| gold=0 | |
| gold_add=no | |
| hidden=yes | |
| id="" | |
| income=0 | |
| lost=no | |
| name="" | |
| no_leader=yes | |
| objectives="" | |
| objectives_changed=yes | |
| persistent=no | |
| recall_cost=20 | |
| recruit="" | |
| save_id="" | |
| scroll_to_leader=yes | |
| share_maps=yes | |
| share_view=no | |
| shroud=no | |
| shroud_data="" | |
| side=3 | |
| start_gold=0 | |
| suppress_end_turn_confirmation=no | |
| team_name=3 | |
| #textdomain wesnoth-swamplings | |
| user_team_name=_"Rashki" | |
| village_gold=1 | |
| village_support=1 | |
| [ai] | |
| #textdomain wesnoth-ai | |
| description=_"Multiplayer_AI^Default AI (RCA)" | |
| id="ai_default_rca" | |
| version=10710 | |
| [stage] | |
| id="main_loop" | |
| name="ai_default_rca::candidate_action_evaluation_loop" | |
| [candidate_action] | |
| engine="cpp" | |
| id="goto" | |
| max_score=200000 | |
| name="ai_default_rca::goto_phase" | |
| score=200000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="recruitment" | |
| max_score=180000 | |
| name="default_recruitment::recruitment" | |
| score=180000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_goals" | |
| max_score=140000 | |
| name="ai_default_rca::move_leader_to_goals_phase" | |
| score=140000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_keep" | |
| max_score=120000 | |
| name="ai_default_rca::move_leader_to_keep_phase" | |
| score=120000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="combat" | |
| max_score=100000 | |
| name="ai_default_rca::combat_phase" | |
| score=100000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="healing" | |
| max_score=80000 | |
| name="ai_default_rca::get_healing_phase" | |
| score=80000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="villages" | |
| max_score=60000 | |
| name="ai_default_rca::get_villages_phase" | |
| score=60000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="retreat" | |
| max_score=40000 | |
| name="ai_default_rca::retreat_phase" | |
| score=40000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_to_targets" | |
| max_score=20000 | |
| name="ai_default_rca::move_to_targets_phase" | |
| score=20000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="leader_shares_keep" | |
| max_score=10000 | |
| name="ai_default_rca::leader_shares_keep_phase" | |
| score=10000 | |
| [/candidate_action] | |
| [/stage] | |
| [aspect] | |
| engine="cpp" | |
| id="advancements" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.4 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attack_depth" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=5 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attacks" | |
| invalidate_on_gamestate_change=yes | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| invalidate_on_gamestate_change=yes | |
| name="ai_default_rca::aspect_attacks" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="avoid" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [not] | |
| [/not] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="caution" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.25 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="grouping" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="offensive" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="-4.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_goal" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_ignores_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="3.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="number_of_possible_recruits_to_force_recruit" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3.1 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader_shares_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| engine="cpp" | |
| name="ai_default::recruitment" | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_diversity" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="2.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_combat" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_movement" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_instructions" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [recruit] | |
| importance=0 | |
| [/recruit] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_more" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_pattern" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_randomness" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=50 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_save_gold" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| active=0 | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="scout_village_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="simple_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="support_villages" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="village_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="1.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="villages_per_scout" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=4 | |
| [/default] | |
| [/aspect] | |
| [/ai] | |
| [/side] | |
| [time] | |
| blue=0 | |
| green=-20 | |
| id="dawn" | |
| image="misc/time-schedules/default/schedule-dawn.png" | |
| lawful_bonus=0 | |
| mask="" | |
| #textdomain wesnoth-help | |
| name=_"Dawn" | |
| red=-20 | |
| sound="ambient/morning.ogg" | |
| [/time] | |
| [time] | |
| blue=0 | |
| green=0 | |
| id="morning" | |
| image="misc/time-schedules/default/schedule-morning.png" | |
| lawful_bonus=25 | |
| mask="" | |
| name=_"Morning" | |
| red=0 | |
| sound="" | |
| [/time] | |
| [time] | |
| blue=0 | |
| green=0 | |
| id="afternoon" | |
| image="misc/time-schedules/default/schedule-afternoon.png" | |
| lawful_bonus=25 | |
| mask="" | |
| name=_"Afternoon" | |
| red=0 | |
| sound="" | |
| [/time] | |
| [time] | |
| blue=-20 | |
| green=-20 | |
| id="dusk" | |
| image="misc/time-schedules/default/schedule-dusk.png" | |
| lawful_bonus=0 | |
| mask="" | |
| name=_"Dusk" | |
| red=0 | |
| sound="ambient/night.ogg" | |
| [/time] | |
| [time] | |
| blue=-10 | |
| green=-35 | |
| id="first_watch" | |
| image="misc/time-schedules/default/schedule-firstwatch.png" | |
| lawful_bonus=-25 | |
| mask="" | |
| name=_"First Watch" | |
| red=-45 | |
| sound="" | |
| [/time] | |
| [time] | |
| blue=-10 | |
| green=-35 | |
| id="second_watch" | |
| image="misc/time-schedules/default/schedule-secondwatch.png" | |
| lawful_bonus=-25 | |
| mask="" | |
| name=_"Second Watch" | |
| red=-45 | |
| sound="" | |
| [/time] | |
| [undo_stack] | |
| committed=no | |
| side=1 | |
| [/undo_stack] | |
| [event] | |
| first_time_only=yes | |
| name="moveto" | |
| [filter] | |
| id="Clammie" | |
| x="12-13" | |
| y="20-21" | |
| [/filter] | |
| [unit] | |
| id="Nosferatu" | |
| #textdomain wesnoth-swamplings | |
| name=_"Nosferatu" | |
| side=1 | |
| type="Vampire Bat" | |
| unrenamable=yes | |
| x=17 | |
| y=21 | |
| [/unit] | |
| [unit] | |
| facing="nw" | |
| side=2 | |
| type="Vampire Bat" | |
| x=22 | |
| y=22 | |
| [/unit] | |
| [set_variable] | |
| name="chapter" | |
| value=2 | |
| [/set_variable] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="side 2 turn" | |
| [if] | |
| [have_unit] | |
| count=2 | |
| side=1 | |
| type="Vampire Bat" | |
| [/have_unit] | |
| [or] | |
| [not] | |
| [have_unit] | |
| id="Nosferatu" | |
| [/have_unit] | |
| [/not] | |
| [have_unit] | |
| count=1 | |
| side=1 | |
| type="Vampire Bat" | |
| [/have_unit] | |
| [/or] | |
| [then] | |
| [if] | |
| [variable] | |
| name="hesaidthis" | |
| not_equals=yes | |
| [/variable] | |
| [then] | |
| [message] | |
| message=_"I did it! Ronry, I charmed a bat!" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"I sensed you might have a skill for this." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"Are there any more in here?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"I would think there would be quite a few." | |
| speaker="Ronry" | |
| [/message] | |
| [set_variable] | |
| name="hesaidthis" | |
| value=yes | |
| [/set_variable] | |
| [unit] | |
| facing="nw" | |
| side=2 | |
| type="Vampire Bat" | |
| x=22 | |
| y=22 | |
| [/unit] | |
| [unit] | |
| facing="se" | |
| side=2 | |
| type="Vampire Bat" | |
| x=1 | |
| y=16 | |
| [/unit] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="new turn" | |
| [if] | |
| [variable] | |
| equals=2 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [if] | |
| [have_unit] | |
| side=2 | |
| [/have_unit] | |
| [then] | |
| [/then] | |
| [else] | |
| [unit] | |
| facing="nw" | |
| side=2 | |
| type="Vampire Bat" | |
| x=22 | |
| y=22 | |
| [/unit] | |
| [unit] | |
| facing="se" | |
| side=2 | |
| type="Vampire Bat" | |
| x=1 | |
| y=16 | |
| [/unit] | |
| [/else] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="last breath" | |
| [filter] | |
| side=2 | |
| [/filter] | |
| [set_variable] | |
| add=1 | |
| name="Clammie_killed" | |
| [/set_variable] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="new turn" | |
| [if] | |
| [variable] | |
| equals=2 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [if] | |
| [variable] | |
| name="advice_from_Ronry" | |
| not_equals=yes | |
| [/variable] | |
| [then] | |
| [if] | |
| [variable] | |
| equals=3 | |
| name="Clammie_killed" | |
| [/variable] | |
| [then] | |
| [if] | |
| [not] | |
| [have_unit] | |
| id="Nosferatu" | |
| [/have_unit] | |
| [/not] | |
| [not] | |
| [have_unit] | |
| count=1 | |
| race="bats" | |
| side=1 | |
| [/have_unit] | |
| [/not] | |
| [or] | |
| [have_unit] | |
| id="Nosferatu" | |
| [/have_unit] | |
| [have_unit] | |
| count=1 | |
| race="bats" | |
| side=1 | |
| [/have_unit] | |
| [/or] | |
| [then] | |
| [message] | |
| message=_"This is going to take a long time if you keep killing bats." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"How do you work this thing? You didn't really explain it." | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Just poke at them with the Wand of Wonderment. But not too hard." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"<i>crazy human!</i>" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"<i>crazy goblin!</i>" | |
| speaker="Ronry" | |
| [/message] | |
| [set_variable] | |
| name="advice_from_Ronry" | |
| value=yes | |
| [/set_variable] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="ai turn" | |
| [store_unit] | |
| variable="bat_num" | |
| [filter] | |
| race="bats" | |
| side=1 | |
| [not] | |
| id="Nosferatu" | |
| [/not] | |
| [/filter] | |
| [/store_unit] | |
| [if] | |
| [variable] | |
| greater_than_equal_to=5 | |
| name="bat_num.length" | |
| [/variable] | |
| [then] | |
| [if] | |
| [variable] | |
| equals=2 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"You can now recruit vampire bats!" | |
| speaker="narrator" | |
| [/message] | |
| [set_recruit] | |
| recruit="Vampire Bat" | |
| [filter_side] | |
| side=1 | |
| [/filter_side] | |
| [/set_recruit] | |
| [message] | |
| message=_"And I thought this magic wand was just a stick!" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"It is just a stick. Let's go." | |
| speaker="Ronry" | |
| [/message] | |
| [store_unit] | |
| variable="FULL_HEAL_temp" | |
| [filter] | |
| race="bats" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="FULL_HEAL_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$FULL_HEAL_temp.length" | |
| name="FULL_HEAL_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="FULL_HEAL_temp[$FULL_HEAL_i].hitpoints" | |
| value="$FULL_HEAL_temp[$FULL_HEAL_i].max_hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="FULL_HEAL_temp[$FULL_HEAL_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="FULL_HEAL_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="FULL_HEAL_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="FULL_HEAL_temp,FULL_HEAL_i" | |
| [/clear_variable] | |
| [store_unit] | |
| variable="all_bats" | |
| [filter] | |
| race="bats" | |
| side=1 | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$all_bats.length" | |
| name="i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="all_bats[$i].moves" | |
| value="$all_bats[$i].max_moves" | |
| [/set_variable] | |
| [set_variable] | |
| name="all_bats[$i].attacks_left" | |
| value="$all_bats[$i].max_attacks" | |
| [/set_variable] | |
| [set_variable] | |
| add=1 | |
| name="i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="i" | |
| [/clear_variable] | |
| [store_unit] | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [if] | |
| [variable] | |
| less_than=20 | |
| name="stored_ronry.hitpoints" | |
| [/variable] | |
| [then] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Ronry quaffs a healing potion." | |
| sound="potion.ogg" | |
| speaker="narrator" | |
| [/message] | |
| [kill] | |
| fire_event=no | |
| id="Ronry" | |
| [/kill] | |
| [set_variable] | |
| add=15 | |
| name="stored_ronry.hitpoints" | |
| [/set_variable] | |
| [sound] | |
| name="heal.wav" | |
| [/sound] | |
| [unstore_unit] | |
| find_vacant=yes | |
| variable="stored_ronry" | |
| [/unstore_unit] | |
| [redraw] | |
| [/redraw] | |
| [/then] | |
| [/if] | |
| [set_variable] | |
| name="chapter" | |
| value=3 | |
| [/set_variable] | |
| [kill] | |
| side=2 | |
| [/kill] | |
| [end_turn] | |
| [/end_turn] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="new_turn" | |
| [if] | |
| [variable] | |
| equals=3 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [unit] | |
| facing="se" | |
| gender="male" | |
| id="Rashki" | |
| name=_"Rashki" | |
| side=3 | |
| type="Assassin" | |
| unrenamable=yes | |
| x=13 | |
| y=2 | |
| [/unit] | |
| [store_unit] | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Ronry" | |
| to_x=11 | |
| to_y=20 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="se" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=12 | |
| to_y=20 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="se" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [item] | |
| image="items/chest.png" | |
| x=13 | |
| y=21 | |
| [/item] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [set_variable] | |
| name="i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$all_bats.length" | |
| name="i" | |
| [/variable] | |
| [do] | |
| [move_unit] | |
| fire_event=no | |
| to_x=13 | |
| to_y=21 | |
| x="$all_bats[$i].x" | |
| y="$all_bats[$i].y" | |
| [/move_unit] | |
| [kill] | |
| x=13 | |
| y=21 | |
| [/kill] | |
| [sound] | |
| name="bat-flapping.wav" | |
| [/sound] | |
| [set_variable] | |
| add=1 | |
| name="i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="i" | |
| [/clear_variable] | |
| [kill] | |
| race="bats" | |
| [/kill] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [remove_item] | |
| image="items/chest.png" | |
| x=13 | |
| y=21 | |
| [/remove_item] | |
| [move_unit] | |
| fire_event=no | |
| id="Ronry" | |
| to_x=14 | |
| to_y=2 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="nw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=13 | |
| to_y=8 | |
| [/move_unit] | |
| [item] | |
| image="items/chest.png" | |
| x=13 | |
| y=8 | |
| [/item] | |
| [sound] | |
| name="miss-3.ogg" | |
| [/sound] | |
| [delay] | |
| time=500 | |
| [/delay] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=15 | |
| to_y=3 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="nw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [music] | |
| append=no | |
| immediate=yes | |
| name="revelation.ogg" | |
| [/music] | |
| [message] | |
| #textdomain wesnoth | |
| message=_"Are you the one they call Ronry?" | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"Who asks?" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"My name is Rashki. I understand you have a powerful toxin for sale. The drop of death." | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"No, it's not for sale. The poison I discovered shall only be used for good purposes, not evil." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"But I only wish to kill evil creatures!" | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"The drop of death shall not be bought and sold like a market trinket! If I sold it for ten gold pieces, what would stop you from selling it to another for twenty? Am I to trust you, and all other men who buy it, when I can barely trust myself with its power?" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"If you will not accept my gold, you will take my blades." | |
| speaker="Rashki" | |
| [/message] | |
| [animate_unit] | |
| flag="attack" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [primary_attack] | |
| name="knife" | |
| [/primary_attack] | |
| [facing] | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/facing] | |
| [animate] | |
| flag="defend" | |
| hits=yes | |
| with_bars=no | |
| [filter_second] | |
| id="Ronry" | |
| [/filter_second] | |
| [/animate] | |
| [/animate_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="stored_ronry.status.poisoned" | |
| value=true | |
| [/set_variable] | |
| [set_variable] | |
| name="stored_ronry.status.petrified" | |
| value=true | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=yes | |
| variable="stored_ronry" | |
| [/unstore_unit] | |
| [redraw] | |
| [/redraw] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=11 | |
| to_y=1 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="stored_rashki" | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [/store_unit] | |
| [message] | |
| message=_"Paralyzing poison! Clammie, quickly go to the shed and unlock the cabinet .. I need the green bottle immediately!" | |
| speaker="Ronry" | |
| [/message] | |
| [objectives] | |
| note=_"Search the nearby area. WARNING: Ronry can be killed by this poison! " + | |
| _"Early finish bonus." + | |
| _" | |
| 40% of finishing gold carried over to the next scenario." | |
| side=1 | |
| summary=_"New Objectives:" | |
| [objective] | |
| condition="win" | |
| description=_"Get antidote for Ronry before he dies" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Clammie" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Ronry" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Turns run out" | |
| [/objective] | |
| [/objectives] | |
| [set_variable] | |
| name="turns" | |
| value=10 | |
| [/set_variable] | |
| [set_variable] | |
| add="$turn_number" | |
| name="turns" | |
| [/set_variable] | |
| [modify_turns] | |
| value="$turns" | |
| [/modify_turns] | |
| [scroll_to] | |
| check_fogged=false | |
| x=5 | |
| y=2 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=5 | |
| y=2 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=5 | |
| y=2 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=5 | |
| y=2 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=8 | |
| y=3 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=8 | |
| y=3 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=8 | |
| y=3 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=8 | |
| y=3 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=20 | |
| y=6 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=20 | |
| y=6 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=20 | |
| y=6 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=20 | |
| y=6 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=21 | |
| y=5 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=5 | |
| [/remove_item] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=5 | |
| [/remove_item] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=5 | |
| [/remove_item] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=21 | |
| y=1 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=1 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=1 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=1 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [terrain] | |
| terrain="Gll^Wm" | |
| x=21 | |
| y=1 | |
| [/terrain] | |
| [set_variable] | |
| name="chapter" | |
| value=4 | |
| [/set_variable] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="turn refresh" | |
| [if] | |
| [variable] | |
| equals=4 | |
| name="chapter" | |
| [/variable] | |
| [variable] | |
| name="side_number" | |
| numerical_equals=1 | |
| [/variable] | |
| [then] | |
| [store_unit] | |
| kill=yes | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| add=-4 | |
| name="stored_ronry.hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=yes | |
| red=255 | |
| #textdomain wesnoth-swamplings | |
| text=_"4" | |
| variable="stored_ronry" | |
| [/unstore_unit] | |
| [sound] | |
| name="poison.ogg" | |
| [/sound] | |
| [redraw] | |
| [/redraw] | |
| [if] | |
| [variable] | |
| less_than_equal_to=0 | |
| name="stored_ronry.hitpoints" | |
| [/variable] | |
| [then] | |
| [kill] | |
| animate=yes | |
| fire_event=yes | |
| id="Ronry" | |
| [/kill] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=yes | |
| name="moveto" | |
| [filter] | |
| id="Clammie" | |
| x="$shedpos[$shed].x" | |
| y="$shedpos[$shed].y" | |
| [/filter] | |
| [if] | |
| [variable] | |
| equals=4 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [fire_event] | |
| name="shed_found" | |
| [/fire_event] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| name="shed_found" | |
| [message] | |
| message=_"I wonder if this is it." | |
| speaker="Clammie" | |
| [/message] | |
| [object] | |
| description=_"A locked cabinet." | |
| duration="level" | |
| image="items/chest-plain-closed.png" | |
| name=_"Cabinet" | |
| [/object] | |
| [message] | |
| message=_"But where is the key?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Hurry, Clammie!" | |
| speaker="Ronry" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=16 | |
| to_y=2 | |
| [/move_unit] | |
| [item] | |
| image="items/chest-plain-closed.png" | |
| x=17 | |
| y=2 | |
| [/item] | |
| [message] | |
| message=_"The green bottle! Hurry!" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"With little time left, you break open the cabinet." | |
| speaker="narrator" | |
| [/message] | |
| [remove_item] | |
| image="items/chest-plain-closed.png" | |
| x=17 | |
| y=2 | |
| [/remove_item] | |
| [sound] | |
| name="fist.ogg" | |
| [/sound] | |
| [item] | |
| image="items/chest-plain-open.png" | |
| x=17 | |
| y=2 | |
| [/item] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Which potion do you pick?" | |
| speaker="narrator" | |
| [option] | |
| message=_"&items/potion-grey.png=This?" | |
| [/option] | |
| [option] | |
| message=_"&items/potion-grey.png=This?" | |
| [/option] | |
| [option] | |
| image="items/potion-grey.png" | |
| message=_"&items/potion-grey.png=This?" | |
| [/option] | |
| [/message] | |
| [message] | |
| message=_"I've forgotten, goblins can't see colors! This is surely the end!" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"One smells of duckweed, the next of cattail and bromeliad. The third of milkweed." | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Yes, the milkweed! Quickly!" | |
| speaker="Ronry" | |
| [/message] | |
| [object] | |
| description=_"This ointment has amazing curative powers! Uncorking the bottle is unnecessary. It even heals nearby allies." | |
| duration="level" | |
| image="items/potion-green.png" | |
| name=_"Healer Ointment" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [effect] | |
| apply_to="new_ability" | |
| description=_"Healer Ointment" | |
| icon="items/potion-green.png" | |
| [abilities] | |
| [heals] | |
| affect_allies=yes | |
| affect_self=no | |
| #textdomain wesnoth-help | |
| description=_"A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison." | |
| female_name=_"female^cures" | |
| id="curing" | |
| name=_"cures" | |
| poison="cured" | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [/affect_adjacent] | |
| [/heals] | |
| [heals] | |
| affect_allies=yes | |
| affect_self=no | |
| description=_"This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield. | |
| A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn. | |
| A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." | |
| female_name=_"female^heals +8" | |
| id="healing" | |
| name=_"heals +8" | |
| poison="slowed" | |
| value=8 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [/affect_adjacent] | |
| [/heals] | |
| [regenerate] | |
| affect_self=yes | |
| description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing." | |
| female_name=_"female^regenerates" | |
| id="regenerates" | |
| name=_"regenerates" | |
| poison="cured" | |
| value=8 | |
| [/regenerate] | |
| [/abilities] | |
| [/effect] | |
| [/object] | |
| [message] | |
| #textdomain wesnoth-swamplings | |
| message=_"I feel great power radiating from this bottle! Ronry, what on earth is this made from?" | |
| speaker="Clammie" | |
| [/message] | |
| [kill] | |
| animate=yes | |
| id="Ronry" | |
| [/kill] | |
| [unstore_unit] | |
| variable="stored_rashki" | |
| [filter] | |
| id="Rashki" | |
| x=9 | |
| y=1 | |
| [/filter] | |
| [/unstore_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=15 | |
| to_y=2 | |
| [/move_unit] | |
| [message] | |
| message=_"Very wise, little goblin. You almost saved his life. Is that the death drop in your hands?" | |
| speaker="Rashki" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=16 | |
| to_y=3 | |
| [/move_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=15 | |
| to_y=3 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="nw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [message] | |
| message=_"You have killed the only one who can answer your questions, wise Rashki." | |
| speaker="Clammie" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=15 | |
| to_y=5 | |
| [/move_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=15 | |
| to_y=4 | |
| [/move_unit] | |
| [message] | |
| message=_"Then let us experiment." | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Rashki dips his dagger in the bottle and then slashes you!" | |
| speaker="narrator" | |
| [/message] | |
| [animate_unit] | |
| flag="attack" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [primary_attack] | |
| name="dagger" | |
| [/primary_attack] | |
| [facing] | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/facing] | |
| [animate] | |
| flag="defend" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [facing] | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [/facing] | |
| [/animate] | |
| [/animate_unit] | |
| [store_unit] | |
| variable="stored_clammie" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| add=-4 | |
| name="stored_clammie.hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| red=255 | |
| text=_"4" | |
| variable="stored_clammie" | |
| [/unstore_unit] | |
| [clear_variable] | |
| name="stored_clammie" | |
| [/clear_variable] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=1000 | |
| [/delay] | |
| [message] | |
| message=_"You're not dead, therefore it's not what I'm after. Where did you find this bottle?" | |
| speaker="Rashki" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=12 | |
| to_y=8 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="ne" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [message] | |
| message=_"In the box over here." | |
| speaker="Clammie" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=13 | |
| to_y=8 | |
| [/move_unit] | |
| [scroll_to_unit] | |
| id="Rashki" | |
| [/scroll_to_unit] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [sound] | |
| name="bat-flapping.wav" | |
| [/sound] | |
| [modify_side] | |
| hidden=no | |
| [filter_side] | |
| side=3 | |
| [/filter_side] | |
| [/modify_side] | |
| [set_variable] | |
| name="i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$all_bats.length" | |
| name="i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="all_bats[$i].goto_x" | |
| value=0 | |
| [/set_variable] | |
| [set_variable] | |
| name="all_bats[$i].goto_y" | |
| value=0 | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=yes | |
| variable="all_bats[$i]" | |
| x=13 | |
| y=8 | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="i" | |
| [/clear_variable] | |
| [redraw] | |
| [/redraw] | |
| [message] | |
| message=_"!" | |
| speaker="Rashki" | |
| [/message] | |
| [modify_side] | |
| hidden=yes | |
| [filter_side] | |
| side=2 | |
| [/filter_side] | |
| [/modify_side] | |
| [modify_side] | |
| hidden=no | |
| [filter_side] | |
| side=3 | |
| [/filter_side] | |
| [/modify_side] | |
| [set_variable] | |
| name="turns" | |
| value=7 | |
| [/set_variable] | |
| [set_variable] | |
| add="$turn_number" | |
| name="turns" | |
| [/set_variable] | |
| [modify_turns] | |
| value="$turns" | |
| [/modify_turns] | |
| [set_variable] | |
| name="chapter" | |
| value=5 | |
| [/set_variable] | |
| [delay] | |
| time=250 | |
| [/delay] | |
| [objectives] | |
| #textdomain wesnoth | |
| note=_"Early finish bonus." + | |
| _" | |
| 40% of finishing gold carried over to the next scenario." | |
| side=1 | |
| #textdomain wesnoth-swamplings | |
| summary=_"New Objectives:" | |
| [objective] | |
| condition="win" | |
| description=_"Defeat Rashki" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Clammie" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Turns run out" | |
| [/objective] | |
| [/objectives] | |
| [/event] | |
| [event] | |
| name="attacker hits" | |
| [filter_second] | |
| id="Ronry" | |
| [/filter_second] | |
| [message] | |
| message=_"There's one with teeth!" | |
| speaker="Ronry" | |
| [/message] | |
| [/event] | |
| [event] | |
| name="last breath" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [message] | |
| message=_"But there is so much more--" | |
| speaker="Clammie" | |
| [/message] | |
| [endlevel] | |
| result="defeat" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| name="last breath" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [message] | |
| message=_"Ah! What an absurd way to die!" | |
| speaker="Ronry" | |
| [/message] | |
| [endlevel] | |
| result="defeat" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| name="time over" | |
| [message] | |
| message=_"Out of time!" | |
| speaker="Clammie" | |
| [/message] | |
| [endlevel] | |
| result="defeat" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| name="last breath" | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [message] | |
| message=_"Undone by a lowly swamp goblin and his pet bats! I never laid eyes on the damned death drops, but I am surely their first victim!" | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"You miscount, wise slayer." | |
| speaker="Clammie" | |
| [/message] | |
| [kill] | |
| animate=yes | |
| id="Rashki" | |
| [/kill] | |
| [clear_variable] | |
| name="hesaidthis,chapter,shed,shedpos,stored_ronry,stored_rashki,Clammie_killed,advice_from_Ronry,turns,bat_num,all_bats,side_2_units_charmed" | |
| [/clear_variable] | |
| [endlevel] | |
| bonus=yes | |
| carryover_add=yes | |
| carryover_percentage=40 | |
| result="victory" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="attacker_hits" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [filter_attack] | |
| name="staff" | |
| [/filter_attack] | |
| [filter_second] | |
| race="bats" | |
| [/filter_second] | |
| [store_unit] | |
| kill=no | |
| variable="STORE_UNIT_VAR_store" | |
| [filter] | |
| x="$x1" | |
| y="$y1" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="charmer_side" | |
| value="$STORE_UNIT_VAR_store.side" | |
| [/set_variable] | |
| [clear_variable] | |
| name="STORE_UNIT_VAR_store" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=no | |
| variable="STORE_UNIT_VAR_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="charmed_side" | |
| value="$STORE_UNIT_VAR_store.side" | |
| [/set_variable] | |
| [clear_variable] | |
| name="STORE_UNIT_VAR_store" | |
| [/clear_variable] | |
| [if] | |
| [variable] | |
| name="charmer_side" | |
| not_equals="$charmed_side" | |
| [/variable] | |
| [then] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].variables.real_side" | |
| value="$charmed_side" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].side" | |
| value="$charmer_side" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].moves" | |
| value=1 | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].attacks_left" | |
| value=1 | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [set_variable] | |
| name="varname" | |
| value="side_$charmed_side|_units_charmed" | |
| [/set_variable] | |
| [set_variable] | |
| name="$varname" | |
| value=yes | |
| [/set_variable] | |
| [clear_variable] | |
| name="varname" | |
| [/clear_variable] | |
| [/then] | |
| [/if] | |
| [if] | |
| [variable] | |
| less_than_equal_to=0 | |
| name="second_unit.hitpoints" | |
| [/variable] | |
| [then] | |
| [kill] | |
| animate=yes | |
| fire_event=yes | |
| x="$x2" | |
| y="$y2" | |
| [/kill] | |
| [/then] | |
| [/if] | |
| [clear_variable] | |
| name="charmer_side" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="charmed_side" | |
| [/clear_variable] | |
| [/event] | |
| [objectives] | |
| #textdomain wesnoth | |
| note=_"Early finish bonus." + | |
| _" | |
| 40% of finishing gold carried over to the next scenario." | |
| side=1 | |
| [objective] | |
| condition="win" | |
| #textdomain wesnoth-swamplings | |
| description=_"Charm five bats" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Clammie" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Ronry" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Turns run out" | |
| [/objective] | |
| [/objectives] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [music] | |
| ms_after=0 | |
| ms_before=0 | |
| name="breaking_the_chains.ogg" | |
| [/music] | |
| [variables] | |
| advice_from_Ronry=no | |
| shed=2 | |
| side_number=1 | |
| turn_number=1 | |
| x1=0 | |
| x2=0 | |
| y1=0 | |
| y2=0 | |
| [shedpos] | |
| owner_side=1 | |
| terrain="Ss^Vhs" | |
| x=5 | |
| y=2 | |
| [/shedpos] | |
| [shedpos] | |
| owner_side=1 | |
| terrain="Ms^Vhha" | |
| x=8 | |
| y=3 | |
| [/shedpos] | |
| [shedpos] | |
| owner_side=1 | |
| terrain="Ss^Vm" | |
| x=20 | |
| y=6 | |
| [/shedpos] | |
| [shedpos] | |
| terrain="Gll^Wm" | |
| x=21 | |
| y=1 | |
| [/shedpos] | |
| [shedpos] | |
| terrain="Ss" | |
| x=21 | |
| y=5 | |
| [/shedpos] | |
| [stored_clammie] | |
| advances_to="Goblin Trumpeter" | |
| alignment="chaotic" | |
| alpha=256 | |
| attacks_left=1 | |
| canrecruit=yes | |
| cost=13 | |
| description=_"Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the less veteran fighters to strive harder and longer before they die." + | |
| #textdomain wesnoth-help | |
| _" | |
| Special Notes:" + | |
| _" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level." | |
| ellipse="misc/ellipse-leader" | |
| experience=0 | |
| extra_recruit="" | |
| facing="s" | |
| flag_rgb="magenta" | |
| gender="male" | |
| goto_x=-999 | |
| goto_y=-999 | |
| hitpoints=27 | |
| id="Clammie" | |
| image="units/goblins/rouser.png" | |
| jamming=0 | |
| #textdomain wesnoth-swamplings | |
| language_name=_"Goblin Rouser" | |
| level=1 | |
| max_attacks=1 | |
| max_experience=30 | |
| max_hitpoints=31 | |
| max_moves=5 | |
| moves=5 | |
| name=_"Clammie" | |
| overlays="" | |
| profile="portraits/goblins/transparent/rouser.png" | |
| race="goblin" | |
| random_traits=no | |
| resting=no | |
| role="" | |
| side=1 | |
| small_profile="portraits/goblins/rouser.png" | |
| type="Goblin Rouser Sw" | |
| undead_variation="goblin" | |
| underlying_id=1 | |
| unrenamable=yes | |
| upkeep="full" | |
| usage="fighter" | |
| variation="" | |
| vision=-1 | |
| x=14 | |
| y=7 | |
| zoc=yes | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=no | |
| side="left" | |
| size=400 | |
| [/portrait] | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=yes | |
| side="right" | |
| size=400 | |
| [/portrait] | |
| [abilities] | |
| [leadership] | |
| affect_self=no | |
| cumulative=no | |
| #textdomain wesnoth-help | |
| description=_"This unit can lead our own units that are next to it, making them fight better. | |
| Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels." | |
| female_name=_"female^leadership" | |
| id="leadership" | |
| name=_"leadership" | |
| value=25 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [filter] | |
| level=0 | |
| [/filter] | |
| [/affect_adjacent] | |
| [/leadership] | |
| [/abilities] | |
| [movement_costs] | |
| castle=1 | |
| cave=2 | |
| flat=1 | |
| forest=2 | |
| frozen=2 | |
| fungus=3 | |
| hills=1 | |
| mountains=2 | |
| reef=2 | |
| sand=2 | |
| shallow_water=3 | |
| swamp_water=2 | |
| village=1 | |
| [/movement_costs] | |
| [defense] | |
| castle=40 | |
| cave=60 | |
| flat=60 | |
| forest=50 | |
| frozen=80 | |
| fungus=60 | |
| hills=50 | |
| mountains=40 | |
| reef=70 | |
| sand=70 | |
| shallow_water=80 | |
| swamp_water=50 | |
| village=40 | |
| [/defense] | |
| [resistance] | |
| arcane=100 | |
| blade=100 | |
| cold=100 | |
| fire=100 | |
| impact=100 | |
| pierce=100 | |
| [/resistance] | |
| [variables] | |
| [/variables] | |
| [filter_recall] | |
| [/filter_recall] | |
| [status] | |
| [/status] | |
| [attack] | |
| damage=7 | |
| #textdomain wesnoth-swamplings | |
| description=_"spear" | |
| icon="attacks/spear-orcish.png" | |
| name="spear" | |
| number=3 | |
| range="melee" | |
| type="pierce" | |
| [/attack] | |
| [modifications] | |
| [trait] | |
| availability="any" | |
| description=_"Better defense and quicker in swamp" | |
| female_name=_"female^swamp savvy" | |
| id="swamp_savvy" | |
| male_name=_"swamp savvy" | |
| [effect] | |
| apply_to="movement_costs" | |
| replace=yes | |
| [movement_costs] | |
| swamp_water=2 | |
| [/movement_costs] | |
| [/effect] | |
| [effect] | |
| apply_to="defense" | |
| replace=yes | |
| [defense] | |
| swamp_water=50 | |
| [/defense] | |
| [/effect] | |
| [/trait] | |
| [/modifications] | |
| [/stored_clammie] | |
| [/variables] | |
| [/snapshot] | |
| [replay_start] | |
| abbrev="S" | |
| campaign="Swamplings" | |
| campaign_define="CAMPAIGN_SWAMPLINGS" | |
| campaign_extra_defines="" | |
| campaign_type="scenario" | |
| can_end_turn=yes | |
| completion="running" | |
| current_time=0 | |
| difficulty="NORMAL" | |
| end_credits=yes | |
| end_text="" | |
| end_text_duration=0 | |
| history="" | |
| id="02_Healer_And_Slayer" | |
| init_side_done=yes | |
| label="S-Healer And Slayer" | |
| map_data="border_size=1 | |
| usage=map | |
| Gs^Fp, Gs^Fmf, Ww, Gs^Fp, Ss, Ss, Ss, Gg, Ss, Ss, Ss, Ww, Ww, Ww, Ww, Ww, Ww, Ss, Ww, Ss, Ww, Ww, Ww, Ss | |
| Gs^Fmf, Gs^Fp, Gs^Fp, Ww, Ss, Ss, Chs^Bw/, Ss, Ss, Ww, Ss, Ww, Ss^Bw/, Ss^Bw/, Ss^Bw\, Gll^Bw/, Ss^Bw\, Ww, Ss, Ss, Ss^Bw\, Gll^Wm, Ss, Ss | |
| Gs^Fp, Gs^Fmf, Gs^Fp, Gs^Fp, Gs^Fmf, Ss^Vhs, Ss, Ss^Bw\, Ss^Bw/, Ss^Bw\, Ss^Bw/, Ss^Bw/, Ss^Bw/, Ce, Ce, Ce, Ce, Ce, Ss^Bw\, Ss^Bw/, Ss^Bw|, Ss, Ww, Ss | |
| Gs^Fmf, Gs^Fmf, Gs^Fp, Gs^Fp, Ss, Ss, Ss, Ss, Ms^Vhha, Hh^Fdf, Ss, Ss^Bw\, Ss^Bw\, Ce, Ce, Ce, Ce, Ce, Ww, Ss, Gll, Ss, Ss, Ss | |
| Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fmf, Hh^Fdf, Hh^Fdf, Hh^Fdf, Hh^Fdf, Mm, Hh^Fdf, Hh^Fdf, Ss, Ce, Ww^Bw/, Ce, Ce, Ce, Ss^Bw\, Ce, Ss, Gll, Ss, Ss, Ss | |
| Ss, Gs^Fmf, Gll^Fmf, Hh^Fdf, Hh^Fdw, Mm, Mm, Mm, Mm, Hh^Fdf, Hh^Fdf, Ss, Ss^Bw/, Ce, Ce, Ce, Ce, Ce, Gll^Bw\, Gll, Gll, Ss, Ww, Ss | |
| Ss, Ss, Ww, Ww, Hh^Fdf, Mm, Mm, Mm, Mm, Mm, Hh^Fdf, Hh^Fdw, Ss, Re^Bw\, Ss^Bw/, Ss^Bw\, Ss^Bw\, Ss^Bw/, Ss, Gll, Ss^Vm, Ww, Ww, Ss | |
| Ww, Ww, Ww, Ww, Hh^Fdf, Mm, Mm, Mm, Mm, Mm, Hh^Fdf, Ss, Gll, Gll, 1 Gll, Ss, Ss, Ww, Ss, Ww, Ww, Ww, Ww, Ww | |
| Ww, Ww, Ss, Ww, Hh^Fdw, Mm, Mm, Mm, Mm, Mm, Hh^Fdf, Gs^Fmf, Gll, Gll, Ww, Ww, Gll^Fmf, Ss, Ww, Ww, Gll^Fp, Gll^Fp, Ww, Ww | |
| Ss, Gg, Gg, Ww, Hh^Fdf, Mm, Mm, Mm, Mm, Hh^Fdf, Ss, Ss, Gll, Wo, Wo, Wo, Ww, Ss, Ss, Ss, Ss, Gs^Fmf, Ss, Ss | |
| Ss, Gg^Vh, Gg, Ww, Ww, Hh^Fdf, Hh^Fdf, Mm, Mm, Hh^Fdf, Ss, Ss, Ww^Bw|, Wo, Wo, Wo, Ww, Ss, Gll, Ss, Ww, Ww, Ss, Ss | |
| Ss, Gg, Gll, Gg, Hh^Fdf, Ww, Hh^Fdf, Hh^Fdw, Hh^Fdf, Hh^Fdf, Ss, Ss, Ww^Bw|, Wo, Wo, Wo, Ww, Ss, Gg, Ss, Ww, Wo, Gll, Gll | |
| Ww, Gg^Efm, Gg^Efm, Gg, Ss, Ww, Ww, Ww, Ww, Hh^Fdf, Ss^Vhs, Ss, Gll^Es, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Gg^Vc, Gg | |
| Wo, Ww^Ewf, Gg^Efm, Ss, Ss, Ss, Ss, Ww, Ww, Ww, Ww^Bw/, Gll, Ww, Wo, Wo, Wo, Ww^Ewl, Ww^Ewl, Ww^Ewf, Ww, Ww, Ww, Gg^Eff, Gg | |
| Xu, Wo, Ww, Ss, Xu, Xu, Xu, Ss, Ss, Chw, Gs^Fmf, Ww, Ww, Ww, Ww, Ss, Ss, Ww^Ewl, Ww^Ewf, Ww^Ewl, Ss, Gg, Gll, Gg^Eff | |
| Xu, Xu, Xu, Xu, Uu, Ss, Ss, Xu, Ss, Re, Gs^Fp, Ww, Ww, Ss, Ss, Ss, Hh, Hh^Es, Hh^Dr, Hh^Es, Hh, Gg, Gll, Gg | |
| Xu, Uu^Uf, Uu, Uu, Xu, Uu, Xu, Xu, Gs^Fp, Gs^Fmf, Gs^Fmf, Ww, Ww, Ss, Hh, Hh, Xu, Xu, Xu, Xu, Xu, Hh, Hh^Es, Gll | |
| Xu, Uu, Xu, Xu, Uu^Es, Uu, Xu, Ss, Ss, Ww^Bw|, Ww, Wo, Ww, Ss, Hh^Es, Xu, Xu, Uh, Uh, Uh, Uu^Vu, Xu, Xu, Hh^Dr | |
| Xu, Ss, Xu, Uu^Es, Uu, Ss, Xu, Ss, Ww, Ww^Bw|, Wo, Wo, Ww, Ss, Hh^Es, Hh^Dr, Xu, Ss, Uh^Es, Uh, Uh, Uh, Uh, Xu | |
| Xu, Ss^Vm, Uu^Uf, Xu, Xu, Uu^Uf, Xu, Ss, Ss, Ww^Bw|, Ww^Bw\, Wo, Hh^Es, Hh^Dr, Xu, Xu, Uh, Uh, Xu, Xu, Xu, Ss, Uh, Xu | |
| Xu, Uu^Uf, Xu, Uu, Xu, Uu, Uu, Xu, Xu, Ss, Ww, Ww^Bw\, Sm, Xu, Uu^Uf, Ss, Xu, Xu, Uh, Uh, Xu, Xu, Uh, Xu | |
| Xu, Uu, Xu, Uu, Uh, Xu, Xu, Uu, Uu, Xu, Xu, Xu, Xu, Uu^Ufi, Uu^Uf, Uh, Xu, Ss, Ss, Xu, Uh, Ss, Uh, Xu | |
| Xu, Uu^Es, Uh, Uh, Uh, Uu^Es, Uu^Es, Uh, Uu^Es, Uu, Uh, Uu^Uf, Uu^Uf, Ss, Ss, Uh, Uh, Uh, Uh, Uh, Uh, Uh, Uh, Xu | |
| Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, _s, _s | |
| " | |
| #textdomain wesnoth-swamplings | |
| name=_"Healer And Slayer" | |
| next_scenario="03_Exodus" | |
| next_teleport_group_id=0 | |
| next_underlying_unit_id=12 | |
| playing_team=0 | |
| random_calls=0 | |
| random_seed=1698981164 | |
| scenario="02_Healer_And_Slayer" | |
| snapshot=yes | |
| turn_at=1 | |
| turns=33 | |
| unit_wml_ids="Goblin Rouser Sw" | |
| used_items="" | |
| version="1.12.0+dev" | |
| victory_when_enemies_defeated=no | |
| [side] | |
| action_bonus_count=0 | |
| allow_player=yes | |
| auto_shroud=yes | |
| chose_random=no | |
| color=1 | |
| controller="human" | |
| countdown_time=0 | |
| current_player="Clammie" | |
| defeat_condition="no_leader_left" | |
| disallow_observers=no | |
| flag="" | |
| flag_icon="" | |
| fog=no | |
| fog_data="" | |
| gold=200 | |
| gold_add=no | |
| hidden=no | |
| id="Clammie" | |
| income=0 | |
| lost=no | |
| name="Clammie" | |
| no_leader=yes | |
| objectives="" | |
| objectives_changed=yes | |
| persistent=yes | |
| recall_cost=20 | |
| recruit="Goblin Spearman Sw" | |
| save_id="Clammie" | |
| scroll_to_leader=yes | |
| share_maps=yes | |
| share_view=no | |
| shroud=yes | |
| shroud_data="|1111111111111110000000000 | |
| |1111111111111111000000000 | |
| |1111111111111111000000000 | |
| |1111111111111111000000000 | |
| |1111111111111110000000000 | |
| |1111111111111110000000000 | |
| |1111111111111110000000000 | |
| |1111111111111111001110000 | |
| |1111111111111111111110000 | |
| |1111111111111111111111000 | |
| |1111111111111111111111000 | |
| |1111111111111111111111000 | |
| |1111111111111111111110000 | |
| |1111111111111111111110000 | |
| |1111111111111111111100000 | |
| |1111111111111111110100000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111100000000 | |
| |1111111111111111110000000 | |
| |1111111111111111110000000 | |
| |1111111111111111111000000 | |
| |1111111111111110000000000 | |
| " | |
| side=1 | |
| start_gold=200 | |
| suppress_end_turn_confirmation=no | |
| team_name=1 | |
| user_team_name=_"Clammie and Co." | |
| village_gold=1 | |
| village_support=1 | |
| [ai] | |
| #textdomain wesnoth-ai | |
| description=_"Multiplayer_AI^Default AI (RCA)" | |
| id="ai_default_rca" | |
| version=10710 | |
| [stage] | |
| id="main_loop" | |
| name="ai_default_rca::candidate_action_evaluation_loop" | |
| [candidate_action] | |
| engine="cpp" | |
| id="goto" | |
| max_score=200000 | |
| name="ai_default_rca::goto_phase" | |
| score=200000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="recruitment" | |
| max_score=180000 | |
| name="default_recruitment::recruitment" | |
| score=180000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_goals" | |
| max_score=140000 | |
| name="ai_default_rca::move_leader_to_goals_phase" | |
| score=140000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_keep" | |
| max_score=120000 | |
| name="ai_default_rca::move_leader_to_keep_phase" | |
| score=120000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="combat" | |
| max_score=100000 | |
| name="ai_default_rca::combat_phase" | |
| score=100000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="healing" | |
| max_score=80000 | |
| name="ai_default_rca::get_healing_phase" | |
| score=80000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="villages" | |
| max_score=60000 | |
| name="ai_default_rca::get_villages_phase" | |
| score=60000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="retreat" | |
| max_score=40000 | |
| name="ai_default_rca::retreat_phase" | |
| score=40000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_to_targets" | |
| max_score=20000 | |
| name="ai_default_rca::move_to_targets_phase" | |
| score=20000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="leader_shares_keep" | |
| max_score=10000 | |
| name="ai_default_rca::leader_shares_keep_phase" | |
| score=10000 | |
| [/candidate_action] | |
| [/stage] | |
| [aspect] | |
| engine="cpp" | |
| id="advancements" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.4 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attack_depth" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=5 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attacks" | |
| invalidate_on_gamestate_change=yes | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| invalidate_on_gamestate_change=yes | |
| name="ai_default_rca::aspect_attacks" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="avoid" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [not] | |
| [/not] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="caution" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.25 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="grouping" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="offensive" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="-4.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_goal" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_ignores_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="3.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="number_of_possible_recruits_to_force_recruit" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3.1 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader_shares_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| engine="cpp" | |
| name="ai_default::recruitment" | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_diversity" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="2.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_combat" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_movement" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_instructions" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [recruit] | |
| importance=0 | |
| [/recruit] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_more" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_pattern" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_randomness" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=50 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_save_gold" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| active=0 | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="scout_village_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="simple_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="support_villages" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="village_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="1.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="villages_per_scout" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=4 | |
| [/default] | |
| [/aspect] | |
| [/ai] | |
| [unit] | |
| advances_to="Goblin Trumpeter" | |
| alignment="chaotic" | |
| alpha=256 | |
| attacks_left=1 | |
| canrecruit=yes | |
| cost=13 | |
| #textdomain wesnoth-swamplings | |
| description=_"Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the less veteran fighters to strive harder and longer before they die." + | |
| #textdomain wesnoth-help | |
| _" | |
| Special Notes:" + | |
| _" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level." | |
| ellipse="misc/ellipse-leader" | |
| experience=0 | |
| extra_recruit="" | |
| facing="se" | |
| flag_rgb="magenta" | |
| gender="male" | |
| goto_x=-999 | |
| goto_y=-999 | |
| hitpoints=31 | |
| id="Clammie" | |
| image="units/goblins/rouser.png" | |
| jamming=0 | |
| #textdomain wesnoth-swamplings | |
| language_name=_"Goblin Rouser" | |
| level=1 | |
| max_attacks=1 | |
| max_experience=30 | |
| max_hitpoints=31 | |
| max_moves=5 | |
| moves=5 | |
| name=_"Clammie" | |
| overlays="" | |
| profile="portraits/goblins/transparent/rouser.png" | |
| race="goblin" | |
| random_traits=no | |
| resting=no | |
| role="" | |
| side=1 | |
| small_profile="portraits/goblins/rouser.png" | |
| type="Goblin Rouser Sw" | |
| undead_variation="goblin" | |
| underlying_id=1 | |
| unrenamable=yes | |
| upkeep="full" | |
| usage="fighter" | |
| variation="" | |
| vision=-1 | |
| x=14 | |
| y=7 | |
| zoc=yes | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=false | |
| side="left" | |
| size=400 | |
| [/portrait] | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=true | |
| side="right" | |
| size=400 | |
| [/portrait] | |
| [abilities] | |
| [leadership] | |
| affect_self=no | |
| cumulative=no | |
| #textdomain wesnoth-help | |
| description=_"This unit can lead our own units that are next to it, making them fight better. | |
| Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels." | |
| female_name=_"female^leadership" | |
| id="leadership" | |
| name=_"leadership" | |
| value=25 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [filter] | |
| level=0 | |
| [/filter] | |
| [/affect_adjacent] | |
| [/leadership] | |
| [/abilities] | |
| [movement_costs] | |
| castle=1 | |
| cave=2 | |
| flat=1 | |
| forest=2 | |
| frozen=2 | |
| fungus=3 | |
| hills=1 | |
| mountains=2 | |
| reef=2 | |
| sand=2 | |
| shallow_water=3 | |
| swamp_water=2 | |
| village=1 | |
| [/movement_costs] | |
| [defense] | |
| castle=40 | |
| cave=60 | |
| flat=60 | |
| forest=50 | |
| frozen=80 | |
| fungus=60 | |
| hills=50 | |
| mountains=40 | |
| reef=70 | |
| sand=70 | |
| shallow_water=80 | |
| swamp_water=50 | |
| village=40 | |
| [/defense] | |
| [resistance] | |
| arcane=100 | |
| blade=100 | |
| cold=100 | |
| fire=100 | |
| impact=100 | |
| pierce=100 | |
| [/resistance] | |
| [variables] | |
| [/variables] | |
| [filter_recall] | |
| [/filter_recall] | |
| [status] | |
| [/status] | |
| [attack] | |
| damage=7 | |
| #textdomain wesnoth-swamplings | |
| description=_"spear" | |
| icon="attacks/spear-orcish.png" | |
| name="spear" | |
| number=3 | |
| range="melee" | |
| type="pierce" | |
| [/attack] | |
| [modifications] | |
| [trait] | |
| availability="any" | |
| description=_"Better defense and quicker in swamp" | |
| female_name=_"female^swamp savvy" | |
| id="swamp_savvy" | |
| male_name=_"swamp savvy" | |
| [effect] | |
| apply_to="movement_costs" | |
| replace=yes | |
| [movement_costs] | |
| swamp_water=2 | |
| [/movement_costs] | |
| [/effect] | |
| [effect] | |
| apply_to="defense" | |
| replace=yes | |
| [defense] | |
| swamp_water=50 | |
| [/defense] | |
| [/effect] | |
| [/trait] | |
| [/modifications] | |
| [/unit] | |
| [/side] | |
| [side] | |
| action_bonus_count=0 | |
| allow_player=yes | |
| auto_shroud=yes | |
| chose_random=no | |
| color=2 | |
| controller="ai" | |
| countdown_time=0 | |
| current_player="" | |
| defeat_condition="no_leader_left" | |
| disallow_observers=no | |
| flag="" | |
| flag_icon="" | |
| fog=no | |
| fog_data="" | |
| gold=0 | |
| gold_add=no | |
| hidden=no | |
| id="" | |
| income=-2 | |
| lost=no | |
| name="" | |
| no_leader=yes | |
| objectives="" | |
| objectives_changed=yes | |
| persistent=no | |
| recall_cost=20 | |
| recruit="" | |
| save_id="" | |
| scroll_to_leader=yes | |
| share_maps=yes | |
| share_view=no | |
| shroud=no | |
| shroud_data="" | |
| side=2 | |
| start_gold=0 | |
| suppress_end_turn_confirmation=no | |
| team_name=2 | |
| user_team_name=_"Wild Things" | |
| village_gold=1 | |
| village_support=1 | |
| [ai] | |
| #textdomain wesnoth-ai | |
| description=_"Multiplayer_AI^Default AI (RCA)" | |
| id="ai_default_rca" | |
| version=10710 | |
| [stage] | |
| id="main_loop" | |
| name="ai_default_rca::candidate_action_evaluation_loop" | |
| [candidate_action] | |
| engine="cpp" | |
| id="goto" | |
| max_score=200000 | |
| name="ai_default_rca::goto_phase" | |
| score=200000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="recruitment" | |
| max_score=180000 | |
| name="default_recruitment::recruitment" | |
| score=180000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_goals" | |
| max_score=140000 | |
| name="ai_default_rca::move_leader_to_goals_phase" | |
| score=140000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_keep" | |
| max_score=120000 | |
| name="ai_default_rca::move_leader_to_keep_phase" | |
| score=120000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="combat" | |
| max_score=100000 | |
| name="ai_default_rca::combat_phase" | |
| score=100000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="healing" | |
| max_score=80000 | |
| name="ai_default_rca::get_healing_phase" | |
| score=80000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="villages" | |
| max_score=60000 | |
| name="ai_default_rca::get_villages_phase" | |
| score=60000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="retreat" | |
| max_score=40000 | |
| name="ai_default_rca::retreat_phase" | |
| score=40000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_to_targets" | |
| max_score=20000 | |
| name="ai_default_rca::move_to_targets_phase" | |
| score=20000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="leader_shares_keep" | |
| max_score=10000 | |
| name="ai_default_rca::leader_shares_keep_phase" | |
| score=10000 | |
| [/candidate_action] | |
| [/stage] | |
| [aspect] | |
| engine="cpp" | |
| id="advancements" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="aggression" | |
| name="composite_aspect" | |
| [facet] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.9 | |
| [/facet] | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.4 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attack_depth" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=5 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attacks" | |
| invalidate_on_gamestate_change=yes | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| invalidate_on_gamestate_change=yes | |
| name="ai_default_rca::aspect_attacks" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="avoid" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [not] | |
| [/not] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="caution" | |
| name="composite_aspect" | |
| [facet] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="0.0" | |
| [/facet] | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.25 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="grouping" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="offensive" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="-4.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_goal" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_ignores_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="3.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="number_of_possible_recruits_to_force_recruit" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3.1 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader_shares_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| engine="cpp" | |
| name="ai_default::recruitment" | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_diversity" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="2.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_combat" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_movement" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_instructions" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [recruit] | |
| importance=0 | |
| [/recruit] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_more" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_pattern" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_randomness" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=50 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_save_gold" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| active=0 | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="scout_village_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="simple_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="support_villages" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="village_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="1.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="villages_per_scout" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=4 | |
| [/default] | |
| [/aspect] | |
| [/ai] | |
| [/side] | |
| [side] | |
| action_bonus_count=0 | |
| allow_player=yes | |
| auto_shroud=yes | |
| chose_random=no | |
| color=3 | |
| controller="ai" | |
| countdown_time=0 | |
| current_player="" | |
| defeat_condition="no_leader_left" | |
| disallow_observers=no | |
| flag="" | |
| flag_icon="" | |
| fog=no | |
| fog_data="" | |
| gold=0 | |
| gold_add=no | |
| hidden=yes | |
| id="" | |
| income=0 | |
| lost=no | |
| name="" | |
| no_leader=yes | |
| objectives="" | |
| objectives_changed=yes | |
| persistent=no | |
| recall_cost=20 | |
| recruit="" | |
| save_id="" | |
| scroll_to_leader=yes | |
| share_maps=yes | |
| share_view=no | |
| shroud=no | |
| shroud_data="" | |
| side=3 | |
| start_gold=0 | |
| suppress_end_turn_confirmation=no | |
| team_name=3 | |
| #textdomain wesnoth-swamplings | |
| user_team_name=_"Rashki" | |
| village_gold=1 | |
| village_support=1 | |
| [ai] | |
| #textdomain wesnoth-ai | |
| description=_"Multiplayer_AI^Default AI (RCA)" | |
| id="ai_default_rca" | |
| version=10710 | |
| [stage] | |
| id="main_loop" | |
| name="ai_default_rca::candidate_action_evaluation_loop" | |
| [candidate_action] | |
| engine="cpp" | |
| id="goto" | |
| max_score=200000 | |
| name="ai_default_rca::goto_phase" | |
| score=200000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="recruitment" | |
| max_score=180000 | |
| name="default_recruitment::recruitment" | |
| score=180000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_goals" | |
| max_score=140000 | |
| name="ai_default_rca::move_leader_to_goals_phase" | |
| score=140000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_leader_to_keep" | |
| max_score=120000 | |
| name="ai_default_rca::move_leader_to_keep_phase" | |
| score=120000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="combat" | |
| max_score=100000 | |
| name="ai_default_rca::combat_phase" | |
| score=100000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="healing" | |
| max_score=80000 | |
| name="ai_default_rca::get_healing_phase" | |
| score=80000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="villages" | |
| max_score=60000 | |
| name="ai_default_rca::get_villages_phase" | |
| score=60000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="retreat" | |
| max_score=40000 | |
| name="ai_default_rca::retreat_phase" | |
| score=40000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="move_to_targets" | |
| max_score=20000 | |
| name="ai_default_rca::move_to_targets_phase" | |
| score=20000 | |
| [/candidate_action] | |
| [candidate_action] | |
| engine="cpp" | |
| id="leader_shares_keep" | |
| max_score=10000 | |
| name="ai_default_rca::leader_shares_keep_phase" | |
| score=10000 | |
| [/candidate_action] | |
| [/stage] | |
| [aspect] | |
| engine="cpp" | |
| id="advancements" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.4 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attack_depth" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=5 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="attacks" | |
| invalidate_on_gamestate_change=yes | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| invalidate_on_gamestate_change=yes | |
| name="ai_default_rca::aspect_attacks" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="avoid" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [not] | |
| [/not] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="caution" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=0.25 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="grouping" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="offensive" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_aggression" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="-4.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_goal" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_ignores_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="leader_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="3.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="number_of_possible_recruits_to_force_recruit" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3.1 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="passive_leader_shares_keep" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| engine="cpp" | |
| name="ai_default::recruitment" | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_diversity" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="2.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_combat" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_ignore_bad_movement" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_instructions" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| [recruit] | |
| importance=0 | |
| [/recruit] | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_more" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_pattern" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_randomness" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=50 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="recruitment_save_gold" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| [value] | |
| active=0 | |
| [/value] | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="scout_village_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=3 | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="simple_targeting" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="support_villages" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=no | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="village_value" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value="1.0" | |
| [/default] | |
| [/aspect] | |
| [aspect] | |
| engine="cpp" | |
| id="villages_per_scout" | |
| name="composite_aspect" | |
| [default] | |
| engine="cpp" | |
| name="standard_aspect" | |
| value=4 | |
| [/default] | |
| [/aspect] | |
| [/ai] | |
| [/side] | |
| [time] | |
| blue=0 | |
| green=-20 | |
| id="dawn" | |
| image="misc/time-schedules/default/schedule-dawn.png" | |
| lawful_bonus=0 | |
| mask="" | |
| #textdomain wesnoth-help | |
| name=_"Dawn" | |
| red=-20 | |
| sound="ambient/morning.ogg" | |
| [/time] | |
| [time] | |
| blue=0 | |
| green=0 | |
| id="morning" | |
| image="misc/time-schedules/default/schedule-morning.png" | |
| lawful_bonus=25 | |
| mask="" | |
| name=_"Morning" | |
| red=0 | |
| sound="" | |
| [/time] | |
| [time] | |
| blue=0 | |
| green=0 | |
| id="afternoon" | |
| image="misc/time-schedules/default/schedule-afternoon.png" | |
| lawful_bonus=25 | |
| mask="" | |
| name=_"Afternoon" | |
| red=0 | |
| sound="" | |
| [/time] | |
| [time] | |
| blue=-20 | |
| green=-20 | |
| id="dusk" | |
| image="misc/time-schedules/default/schedule-dusk.png" | |
| lawful_bonus=0 | |
| mask="" | |
| name=_"Dusk" | |
| red=0 | |
| sound="ambient/night.ogg" | |
| [/time] | |
| [time] | |
| blue=-10 | |
| green=-35 | |
| id="first_watch" | |
| image="misc/time-schedules/default/schedule-firstwatch.png" | |
| lawful_bonus=-25 | |
| mask="" | |
| name=_"First Watch" | |
| red=-45 | |
| sound="" | |
| [/time] | |
| [time] | |
| blue=-10 | |
| green=-35 | |
| id="second_watch" | |
| image="misc/time-schedules/default/schedule-secondwatch.png" | |
| lawful_bonus=-25 | |
| mask="" | |
| name=_"Second Watch" | |
| red=-45 | |
| sound="" | |
| [/time] | |
| [display] | |
| color_adjust_blue=0 | |
| color_adjust_green=0 | |
| color_adjust_red=0 | |
| view_locked=no | |
| [/display] | |
| [undo_stack] | |
| committed=no | |
| side=1 | |
| [/undo_stack] | |
| [event] | |
| name="prestart" | |
| [music] | |
| immediate=yes | |
| name="breaking_the_chains.ogg" | |
| [/music] | |
| [/event] | |
| [event] | |
| name="prestart" | |
| [capture_village] | |
| side=1 | |
| terrain="*^V*" | |
| [and] | |
| radius=10 | |
| x=15 | |
| y=3 | |
| [/and] | |
| [/capture_village] | |
| [/event] | |
| [event] | |
| name="prestart" | |
| [set_variable] | |
| name="shed" | |
| rand="0..4" | |
| [/set_variable] | |
| [store_locations] | |
| variable="shedpos" | |
| x="5,8,20,21,21" | |
| y="2,3,6,5,1" | |
| [/store_locations] | |
| [set_variable] | |
| name="advice_from_Ronry" | |
| value=no | |
| [/set_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="sw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [disallow_recruit] | |
| type="Goblin Spearman Sw,Vampire Bat,Goblin Impaler Sw,Goblin Rouser 2Sw" | |
| [filter_side] | |
| side=1 | |
| [/filter_side] | |
| [/disallow_recruit] | |
| [/event] | |
| [event] | |
| name="start" | |
| [unit] | |
| animate=yes | |
| gender="male" | |
| id="Ronry" | |
| #textdomain wesnoth-swamplings | |
| name=_"Ronry" | |
| side=1 | |
| type="White Mage" | |
| unrenamable=yes | |
| x=12 | |
| y=7 | |
| [modifications] | |
| [trait] | |
| #textdomain wesnoth-help | |
| female_name=_"female^resilient" | |
| id="resilient" | |
| male_name=_"resilient" | |
| [effect] | |
| apply_to="hitpoints" | |
| increase_total=4 | |
| [/effect] | |
| [effect] | |
| apply_to="hitpoints" | |
| increase_total=1 | |
| times="per level" | |
| [/effect] | |
| [/trait] | |
| [trait] | |
| female_name=_"female^strong" | |
| id="strong" | |
| male_name=_"strong" | |
| [effect] | |
| apply_to="attack" | |
| increase_damage=1 | |
| range="melee" | |
| [/effect] | |
| [effect] | |
| apply_to="hitpoints" | |
| increase_total=1 | |
| [/effect] | |
| [/trait] | |
| [/modifications] | |
| [/unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="se" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [message] | |
| #textdomain wesnoth-swamplings | |
| message=_"… then they just started attacking for no reason. I don't know why they came into the bog. What do they want?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"You said they were looking for a slayer. So the question is, why did the slayer come here. And that is a question I can answer. For years I've been refining different poisons." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"Why are you interested in poisons?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Many poisons also have curative powers. Perhaps I can find the one that will cure these old bones of mine. But we must discuss our defense. These are dangerous foes." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"Humans are the worst! I meant–" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"No offense taken, my friend." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"My tribe is leaving the home patch for now. It's impossible to defend against these horsemen. Ronry, I grant you full rights to scavenge whatever you want from our midden heap. It's the legacy of three generations of my people." | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"That's very kind. I have a gift for you too, a bat house. Don't open it until I –-" | |
| speaker="Ronry" | |
| [/message] | |
| [item] | |
| image="items/chest.png" | |
| x=13 | |
| y=8 | |
| [/item] | |
| [delay] | |
| time=250 | |
| [/delay] | |
| [animate_unit] | |
| flag="attack" | |
| hits=no | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [primary_attack] | |
| name="spear" | |
| [/primary_attack] | |
| [/animate_unit] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [unit] | |
| generate_name=yes | |
| random_gender=yes | |
| random_traits=yes | |
| side=2 | |
| type="Vampire Bat Sw" | |
| upkeep="full" | |
| x=13 | |
| y=8 | |
| [/unit] | |
| [sound] | |
| name="bat-flapping.wav" | |
| [/sound] | |
| [move_unit] | |
| to_x="13,14,12,11,22" | |
| to_y="8,8,13,19,22" | |
| type="Vampire Bat Sw" | |
| [/move_unit] | |
| [kill] | |
| type="Vampire Bat Sw" | |
| [/kill] | |
| [message] | |
| message=_"This is amazing! A bat of my very own!" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Yes ..." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"When does he come back?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Seeing as it's completely untrained, I doubt it ever will." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"Oh ..." | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Perhaps a trained bat would have been more useful. I'll introduce you to one of mine. He's very tame." | |
| speaker="Ronry" | |
| [/message] | |
| [unit] | |
| id="Nosferatu" | |
| name=_"Nosferatu" | |
| side=1 | |
| type="Vampire Bat Sw" | |
| unrenamable=yes | |
| x=12 | |
| y=8 | |
| [/unit] | |
| [move_unit] | |
| id="Nosferatu" | |
| to_x="12,13,14" | |
| to_y="8,10,8" | |
| [/move_unit] | |
| [animate_unit] | |
| flag="attack" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Nosferatu" | |
| [/filter] | |
| [primary_attack] | |
| name="fangs" | |
| [/primary_attack] | |
| [facing] | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/facing] | |
| [animate] | |
| flag="defend" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [facing] | |
| [filter] | |
| id="Nosferatu" | |
| [/filter] | |
| [/facing] | |
| [/animate] | |
| [/animate_unit] | |
| [store_unit] | |
| variable="stored_clammie" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| add=-4 | |
| name="stored_clammie.hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| red=255 | |
| text=_"4" | |
| variable="stored_clammie" | |
| [/unstore_unit] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=750 | |
| [/delay] | |
| [message] | |
| message=_"iiiiiii!" | |
| speaker="Nosferatu" | |
| [/message] | |
| [message] | |
| message=_"Nosferatu! That's very impolite." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"Ronry, can you teach me to train bats myself?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"I will teach you as I was taught. Here's a wand, Clammie. You can use it to charm bats." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Ronry gives you a very plain wand. Actually, it looks like a stick. You imagine great power must circulate through it." | |
| speaker="narrator" | |
| [/message] | |
| [object] | |
| duration="level" | |
| image="attacks/javelin-orcish.png" | |
| name=_"Wand of Wonderment" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [effect] | |
| apply_to="new_attack" | |
| damage=6 | |
| description=_"Wand of Wonderment" | |
| icon="attacks/javelin-orcish.png" | |
| name="staff" | |
| number=2 | |
| range="melee" | |
| type="impact" | |
| [/effect] | |
| [/object] | |
| [event] | |
| first_time_only=no | |
| name="attacker_hits" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [filter_attack] | |
| name="staff" | |
| [/filter_attack] | |
| [filter_second] | |
| race="bats" | |
| [/filter_second] | |
| [store_unit] | |
| kill=no | |
| variable="STORE_UNIT_VAR_store" | |
| [filter] | |
| x="$x1" | |
| y="$y1" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="charmer_side" | |
| value="$STORE_UNIT_VAR_store.side" | |
| [/set_variable] | |
| [clear_variable] | |
| name="STORE_UNIT_VAR_store" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=no | |
| variable="STORE_UNIT_VAR_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="charmed_side" | |
| value="$STORE_UNIT_VAR_store.side" | |
| [/set_variable] | |
| [clear_variable] | |
| name="STORE_UNIT_VAR_store" | |
| [/clear_variable] | |
| [if] | |
| [variable] | |
| name="charmer_side" | |
| not_equals="$charmed_side" | |
| [/variable] | |
| [then] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].variables.real_side" | |
| value="$charmed_side" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].side" | |
| value="$charmer_side" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].moves" | |
| value=1 | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| x="$x2" | |
| y="$y2" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].attacks_left" | |
| value=1 | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [set_variable] | |
| name="varname" | |
| value="side_$charmed_side|_units_charmed" | |
| [/set_variable] | |
| [set_variable] | |
| name="$varname" | |
| value=yes | |
| [/set_variable] | |
| [clear_variable] | |
| name="varname" | |
| [/clear_variable] | |
| [/then] | |
| [/if] | |
| [if] | |
| [variable] | |
| less_than_equal_to=0 | |
| name="second_unit.hitpoints" | |
| [/variable] | |
| [then] | |
| [kill] | |
| animate=yes | |
| fire_event=yes | |
| x="$x2" | |
| y="$y2" | |
| [/kill] | |
| [/then] | |
| [/if] | |
| [clear_variable] | |
| name="charmer_side" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="charmed_side" | |
| [/clear_variable] | |
| [/event] | |
| [kill] | |
| id="Nosferatu" | |
| [/kill] | |
| [move_unit_fake] | |
| side=1 | |
| type="Vampire Bat Sw" | |
| x="14,11,15,17" | |
| y="8,19,22,21" | |
| [/move_unit_fake] | |
| [message] | |
| message=_"Take the box, follow Nosferatu to where the other bats are, and see how many you can charm." | |
| speaker="Ronry" | |
| [/message] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [remove_item] | |
| image="items/chest.png" | |
| x=13 | |
| y=8 | |
| [/remove_item] | |
| [objectives] | |
| #textdomain wesnoth | |
| note=_"Early finish bonus." + | |
| _" | |
| 40% of finishing gold carried over to the next scenario." | |
| side=1 | |
| [objective] | |
| condition="win" | |
| #textdomain wesnoth-swamplings | |
| description=_"Charm five bats" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Clammie" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Ronry" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Turns run out" | |
| [/objective] | |
| [/objectives] | |
| [/event] | |
| [event] | |
| first_time_only=yes | |
| name="moveto" | |
| [filter] | |
| id="Clammie" | |
| x="12-13" | |
| y="20-21" | |
| [/filter] | |
| [unit] | |
| id="Nosferatu" | |
| name=_"Nosferatu" | |
| side=1 | |
| type="Vampire Bat" | |
| unrenamable=yes | |
| x=17 | |
| y=21 | |
| [/unit] | |
| [unit] | |
| facing="nw" | |
| side=2 | |
| type="Vampire Bat" | |
| x=22 | |
| y=22 | |
| [/unit] | |
| [set_variable] | |
| name="chapter" | |
| value=2 | |
| [/set_variable] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="side 2 turn" | |
| [if] | |
| [have_unit] | |
| count=2 | |
| side=1 | |
| type="Vampire Bat" | |
| [/have_unit] | |
| [or] | |
| [not] | |
| [have_unit] | |
| id="Nosferatu" | |
| [/have_unit] | |
| [/not] | |
| [have_unit] | |
| count=1 | |
| side=1 | |
| type="Vampire Bat" | |
| [/have_unit] | |
| [/or] | |
| [then] | |
| [if] | |
| [variable] | |
| name="hesaidthis" | |
| not_equals=yes | |
| [/variable] | |
| [then] | |
| [message] | |
| message=_"I did it! Ronry, I charmed a bat!" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"I sensed you might have a skill for this." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"Are there any more in here?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"I would think there would be quite a few." | |
| speaker="Ronry" | |
| [/message] | |
| [set_variable] | |
| name="hesaidthis" | |
| value=yes | |
| [/set_variable] | |
| [unit] | |
| facing="nw" | |
| side=2 | |
| type="Vampire Bat" | |
| x=22 | |
| y=22 | |
| [/unit] | |
| [unit] | |
| facing="se" | |
| side=2 | |
| type="Vampire Bat" | |
| x=1 | |
| y=16 | |
| [/unit] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="new turn" | |
| [if] | |
| [variable] | |
| equals=2 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [if] | |
| [have_unit] | |
| side=2 | |
| [/have_unit] | |
| [then] | |
| [/then] | |
| [else] | |
| [unit] | |
| facing="nw" | |
| side=2 | |
| type="Vampire Bat" | |
| x=22 | |
| y=22 | |
| [/unit] | |
| [unit] | |
| facing="se" | |
| side=2 | |
| type="Vampire Bat" | |
| x=1 | |
| y=16 | |
| [/unit] | |
| [/else] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="last breath" | |
| [filter] | |
| side=2 | |
| [/filter] | |
| [set_variable] | |
| add=1 | |
| name="Clammie_killed" | |
| [/set_variable] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="new turn" | |
| [if] | |
| [variable] | |
| equals=2 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [if] | |
| [variable] | |
| name="advice_from_Ronry" | |
| not_equals=yes | |
| [/variable] | |
| [then] | |
| [if] | |
| [variable] | |
| equals=3 | |
| name="Clammie_killed" | |
| [/variable] | |
| [then] | |
| [if] | |
| [not] | |
| [have_unit] | |
| id="Nosferatu" | |
| [/have_unit] | |
| [/not] | |
| [not] | |
| [have_unit] | |
| count=1 | |
| race="bats" | |
| side=1 | |
| [/have_unit] | |
| [/not] | |
| [or] | |
| [have_unit] | |
| id="Nosferatu" | |
| [/have_unit] | |
| [have_unit] | |
| count=1 | |
| race="bats" | |
| side=1 | |
| [/have_unit] | |
| [/or] | |
| [then] | |
| [message] | |
| message=_"This is going to take a long time if you keep killing bats." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"How do you work this thing? You didn't really explain it." | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Just poke at them with the Wand of Wonderment. But not too hard." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"<i>crazy human!</i>" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"<i>crazy goblin!</i>" | |
| speaker="Ronry" | |
| [/message] | |
| [set_variable] | |
| name="advice_from_Ronry" | |
| value=yes | |
| [/set_variable] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="ai turn" | |
| [store_unit] | |
| variable="bat_num" | |
| [filter] | |
| race="bats" | |
| side=1 | |
| [not] | |
| id="Nosferatu" | |
| [/not] | |
| [/filter] | |
| [/store_unit] | |
| [if] | |
| [variable] | |
| greater_than_equal_to=5 | |
| name="bat_num.length" | |
| [/variable] | |
| [then] | |
| [if] | |
| [variable] | |
| equals=2 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"You can now recruit vampire bats!" | |
| speaker="narrator" | |
| [/message] | |
| [set_recruit] | |
| recruit="Vampire Bat" | |
| [filter_side] | |
| side=1 | |
| [/filter_side] | |
| [/set_recruit] | |
| [message] | |
| message=_"And I thought this magic wand was just a stick!" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"It is just a stick. Let's go." | |
| speaker="Ronry" | |
| [/message] | |
| [store_unit] | |
| variable="FULL_HEAL_temp" | |
| [filter] | |
| race="bats" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="FULL_HEAL_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$FULL_HEAL_temp.length" | |
| name="FULL_HEAL_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="FULL_HEAL_temp[$FULL_HEAL_i].hitpoints" | |
| value="$FULL_HEAL_temp[$FULL_HEAL_i].max_hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="FULL_HEAL_temp[$FULL_HEAL_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="FULL_HEAL_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="FULL_HEAL_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="FULL_HEAL_temp,FULL_HEAL_i" | |
| [/clear_variable] | |
| [store_unit] | |
| variable="all_bats" | |
| [filter] | |
| race="bats" | |
| side=1 | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$all_bats.length" | |
| name="i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="all_bats[$i].moves" | |
| value="$all_bats[$i].max_moves" | |
| [/set_variable] | |
| [set_variable] | |
| name="all_bats[$i].attacks_left" | |
| value="$all_bats[$i].max_attacks" | |
| [/set_variable] | |
| [set_variable] | |
| add=1 | |
| name="i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="i" | |
| [/clear_variable] | |
| [store_unit] | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [if] | |
| [variable] | |
| less_than=20 | |
| name="stored_ronry.hitpoints" | |
| [/variable] | |
| [then] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Ronry quaffs a healing potion." | |
| sound="potion.ogg" | |
| speaker="narrator" | |
| [/message] | |
| [kill] | |
| fire_event=no | |
| id="Ronry" | |
| [/kill] | |
| [set_variable] | |
| add=15 | |
| name="stored_ronry.hitpoints" | |
| [/set_variable] | |
| [sound] | |
| name="heal.wav" | |
| [/sound] | |
| [unstore_unit] | |
| find_vacant=yes | |
| variable="stored_ronry" | |
| [/unstore_unit] | |
| [redraw] | |
| [/redraw] | |
| [/then] | |
| [/if] | |
| [set_variable] | |
| name="chapter" | |
| value=3 | |
| [/set_variable] | |
| [kill] | |
| side=2 | |
| [/kill] | |
| [end_turn] | |
| [/end_turn] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="new_turn" | |
| [if] | |
| [variable] | |
| equals=3 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [unit] | |
| facing="se" | |
| gender="male" | |
| id="Rashki" | |
| name=_"Rashki" | |
| side=3 | |
| type="Assassin" | |
| unrenamable=yes | |
| x=13 | |
| y=2 | |
| [/unit] | |
| [store_unit] | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Ronry" | |
| to_x=11 | |
| to_y=20 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="se" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=12 | |
| to_y=20 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="se" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [item] | |
| image="items/chest.png" | |
| x=13 | |
| y=21 | |
| [/item] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [set_variable] | |
| name="i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$all_bats.length" | |
| name="i" | |
| [/variable] | |
| [do] | |
| [move_unit] | |
| fire_event=no | |
| to_x=13 | |
| to_y=21 | |
| x="$all_bats[$i].x" | |
| y="$all_bats[$i].y" | |
| [/move_unit] | |
| [kill] | |
| x=13 | |
| y=21 | |
| [/kill] | |
| [sound] | |
| name="bat-flapping.wav" | |
| [/sound] | |
| [set_variable] | |
| add=1 | |
| name="i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="i" | |
| [/clear_variable] | |
| [kill] | |
| race="bats" | |
| [/kill] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [remove_item] | |
| image="items/chest.png" | |
| x=13 | |
| y=21 | |
| [/remove_item] | |
| [move_unit] | |
| fire_event=no | |
| id="Ronry" | |
| to_x=14 | |
| to_y=2 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="nw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=13 | |
| to_y=8 | |
| [/move_unit] | |
| [item] | |
| image="items/chest.png" | |
| x=13 | |
| y=8 | |
| [/item] | |
| [sound] | |
| name="miss-3.ogg" | |
| [/sound] | |
| [delay] | |
| time=500 | |
| [/delay] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=15 | |
| to_y=3 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="nw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [music] | |
| append=no | |
| immediate=yes | |
| name="revelation.ogg" | |
| [/music] | |
| [message] | |
| #textdomain wesnoth | |
| message=_"Are you the one they call Ronry?" | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"Who asks?" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"My name is Rashki. I understand you have a powerful toxin for sale. The drop of death." | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"No, it's not for sale. The poison I discovered shall only be used for good purposes, not evil." | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"But I only wish to kill evil creatures!" | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"The drop of death shall not be bought and sold like a market trinket! If I sold it for ten gold pieces, what would stop you from selling it to another for twenty? Am I to trust you, and all other men who buy it, when I can barely trust myself with its power?" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"If you will not accept my gold, you will take my blades." | |
| speaker="Rashki" | |
| [/message] | |
| [animate_unit] | |
| flag="attack" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [primary_attack] | |
| name="knife" | |
| [/primary_attack] | |
| [facing] | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/facing] | |
| [animate] | |
| flag="defend" | |
| hits=yes | |
| with_bars=no | |
| [filter_second] | |
| id="Ronry" | |
| [/filter_second] | |
| [/animate] | |
| [/animate_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="stored_ronry.status.poisoned" | |
| value=true | |
| [/set_variable] | |
| [set_variable] | |
| name="stored_ronry.status.petrified" | |
| value=true | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=yes | |
| variable="stored_ronry" | |
| [/unstore_unit] | |
| [redraw] | |
| [/redraw] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=11 | |
| to_y=1 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="stored_rashki" | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [/store_unit] | |
| [message] | |
| message=_"Paralyzing poison! Clammie, quickly go to the shed and unlock the cabinet .. I need the green bottle immediately!" | |
| speaker="Ronry" | |
| [/message] | |
| [objectives] | |
| note=_"Search the nearby area. WARNING: Ronry can be killed by this poison! " + | |
| _"Early finish bonus." + | |
| _" | |
| 40% of finishing gold carried over to the next scenario." | |
| side=1 | |
| summary=_"New Objectives:" | |
| [objective] | |
| condition="win" | |
| description=_"Get antidote for Ronry before he dies" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Clammie" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Ronry" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Turns run out" | |
| [/objective] | |
| [/objectives] | |
| [set_variable] | |
| name="turns" | |
| value=10 | |
| [/set_variable] | |
| [set_variable] | |
| add="$turn_number" | |
| name="turns" | |
| [/set_variable] | |
| [modify_turns] | |
| value="$turns" | |
| [/modify_turns] | |
| [scroll_to] | |
| check_fogged=false | |
| x=5 | |
| y=2 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=5 | |
| y=2 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=5 | |
| y=2 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=5 | |
| y=2 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=5 | |
| y=2 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=8 | |
| y=3 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=8 | |
| y=3 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=8 | |
| y=3 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=8 | |
| y=3 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=8 | |
| y=3 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=20 | |
| y=6 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=20 | |
| y=6 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=20 | |
| y=6 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=20 | |
| y=6 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=20 | |
| y=6 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=21 | |
| y=5 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=5 | |
| [/remove_item] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=5 | |
| [/remove_item] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=5 | |
| [/remove_item] | |
| [item] | |
| image="scenery/leanto.png" | |
| x=21 | |
| y=5 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [scroll_to] | |
| check_fogged=false | |
| x=21 | |
| y=1 | |
| [/scroll_to] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=1 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=1 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [item] | |
| halo="items/gohere.png" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=150 | |
| [/delay] | |
| [remove_item] | |
| x=21 | |
| y=1 | |
| [/remove_item] | |
| [item] | |
| image="" | |
| x=21 | |
| y=1 | |
| [/item] | |
| [redraw] | |
| [/redraw] | |
| [terrain] | |
| terrain="Gll^Wm" | |
| x=21 | |
| y=1 | |
| [/terrain] | |
| [set_variable] | |
| name="chapter" | |
| value=4 | |
| [/set_variable] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=no | |
| name="turn refresh" | |
| [if] | |
| [variable] | |
| equals=4 | |
| name="chapter" | |
| [/variable] | |
| [variable] | |
| name="side_number" | |
| numerical_equals=1 | |
| [/variable] | |
| [then] | |
| [store_unit] | |
| kill=yes | |
| variable="stored_ronry" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| add=-4 | |
| name="stored_ronry.hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=yes | |
| red=255 | |
| #textdomain wesnoth-swamplings | |
| text=_"4" | |
| variable="stored_ronry" | |
| [/unstore_unit] | |
| [sound] | |
| name="poison.ogg" | |
| [/sound] | |
| [redraw] | |
| [/redraw] | |
| [if] | |
| [variable] | |
| less_than_equal_to=0 | |
| name="stored_ronry.hitpoints" | |
| [/variable] | |
| [then] | |
| [kill] | |
| animate=yes | |
| fire_event=yes | |
| id="Ronry" | |
| [/kill] | |
| [/then] | |
| [/if] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| first_time_only=yes | |
| name="moveto" | |
| [filter] | |
| id="Clammie" | |
| x="$shedpos[$shed].x" | |
| y="$shedpos[$shed].y" | |
| [/filter] | |
| [if] | |
| [variable] | |
| equals=4 | |
| name="chapter" | |
| [/variable] | |
| [then] | |
| [fire_event] | |
| name="shed_found" | |
| [/fire_event] | |
| [/then] | |
| [/if] | |
| [/event] | |
| [event] | |
| name="shed_found" | |
| [message] | |
| message=_"I wonder if this is it." | |
| speaker="Clammie" | |
| [/message] | |
| [object] | |
| description=_"A locked cabinet." | |
| duration="level" | |
| image="items/chest-plain-closed.png" | |
| name=_"Cabinet" | |
| [/object] | |
| [message] | |
| message=_"But where is the key?" | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Hurry, Clammie!" | |
| speaker="Ronry" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=16 | |
| to_y=2 | |
| [/move_unit] | |
| [item] | |
| image="items/chest-plain-closed.png" | |
| x=17 | |
| y=2 | |
| [/item] | |
| [message] | |
| message=_"The green bottle! Hurry!" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"With little time left, you break open the cabinet." | |
| speaker="narrator" | |
| [/message] | |
| [remove_item] | |
| image="items/chest-plain-closed.png" | |
| x=17 | |
| y=2 | |
| [/remove_item] | |
| [sound] | |
| name="fist.ogg" | |
| [/sound] | |
| [item] | |
| image="items/chest-plain-open.png" | |
| x=17 | |
| y=2 | |
| [/item] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Which potion do you pick?" | |
| speaker="narrator" | |
| [option] | |
| message=_"&items/potion-grey.png=This?" | |
| [/option] | |
| [option] | |
| message=_"&items/potion-grey.png=This?" | |
| [/option] | |
| [option] | |
| image="items/potion-grey.png" | |
| message=_"&items/potion-grey.png=This?" | |
| [/option] | |
| [/message] | |
| [message] | |
| message=_"I've forgotten, goblins can't see colors! This is surely the end!" | |
| speaker="Ronry" | |
| [/message] | |
| [message] | |
| message=_"One smells of duckweed, the next of cattail and bromeliad. The third of milkweed." | |
| speaker="Clammie" | |
| [/message] | |
| [message] | |
| message=_"Yes, the milkweed! Quickly!" | |
| speaker="Ronry" | |
| [/message] | |
| [object] | |
| description=_"This ointment has amazing curative powers! Uncorking the bottle is unnecessary. It even heals nearby allies." | |
| duration="level" | |
| image="items/potion-green.png" | |
| name=_"Healer Ointment" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [effect] | |
| apply_to="new_ability" | |
| description=_"Healer Ointment" | |
| icon="items/potion-green.png" | |
| [abilities] | |
| [heals] | |
| affect_allies=yes | |
| affect_self=no | |
| #textdomain wesnoth-help | |
| description=_"A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison." | |
| female_name=_"female^cures" | |
| id="curing" | |
| name=_"cures" | |
| poison="cured" | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [/affect_adjacent] | |
| [/heals] | |
| [heals] | |
| affect_allies=yes | |
| affect_self=no | |
| description=_"This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield. | |
| A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn. | |
| A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." | |
| female_name=_"female^heals +8" | |
| id="healing" | |
| name=_"heals +8" | |
| poison="slowed" | |
| value=8 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [/affect_adjacent] | |
| [/heals] | |
| [regenerate] | |
| affect_self=yes | |
| description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing." | |
| female_name=_"female^regenerates" | |
| id="regenerates" | |
| name=_"regenerates" | |
| poison="cured" | |
| value=8 | |
| [/regenerate] | |
| [/abilities] | |
| [/effect] | |
| [/object] | |
| [message] | |
| #textdomain wesnoth-swamplings | |
| message=_"I feel great power radiating from this bottle! Ronry, what on earth is this made from?" | |
| speaker="Clammie" | |
| [/message] | |
| [kill] | |
| animate=yes | |
| id="Ronry" | |
| [/kill] | |
| [unstore_unit] | |
| variable="stored_rashki" | |
| [filter] | |
| id="Rashki" | |
| x=9 | |
| y=1 | |
| [/filter] | |
| [/unstore_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=15 | |
| to_y=2 | |
| [/move_unit] | |
| [message] | |
| message=_"Very wise, little goblin. You almost saved his life. Is that the death drop in your hands?" | |
| speaker="Rashki" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=16 | |
| to_y=3 | |
| [/move_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=15 | |
| to_y=3 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="nw" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [message] | |
| message=_"You have killed the only one who can answer your questions, wise Rashki." | |
| speaker="Clammie" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=15 | |
| to_y=5 | |
| [/move_unit] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=15 | |
| to_y=4 | |
| [/move_unit] | |
| [message] | |
| message=_"Then let us experiment." | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| image="wesnoth-icon.png" | |
| message=_"Rashki dips his dagger in the bottle and then slashes you!" | |
| speaker="narrator" | |
| [/message] | |
| [animate_unit] | |
| flag="attack" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [primary_attack] | |
| name="dagger" | |
| [/primary_attack] | |
| [facing] | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/facing] | |
| [animate] | |
| flag="defend" | |
| hits=yes | |
| with_bars=no | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [facing] | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [/facing] | |
| [/animate] | |
| [/animate_unit] | |
| [store_unit] | |
| variable="stored_clammie" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| add=-4 | |
| name="stored_clammie.hitpoints" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| red=255 | |
| text=_"4" | |
| variable="stored_clammie" | |
| [/unstore_unit] | |
| [clear_variable] | |
| name="stored_clammie" | |
| [/clear_variable] | |
| [redraw] | |
| [/redraw] | |
| [delay] | |
| time=1000 | |
| [/delay] | |
| [message] | |
| message=_"You're not dead, therefore it's not what I'm after. Where did you find this bottle?" | |
| speaker="Rashki" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Clammie" | |
| to_x=12 | |
| to_y=8 | |
| [/move_unit] | |
| [store_unit] | |
| kill=yes | |
| variable="MODIFY_UNIT_store" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [/store_unit] | |
| [set_variable] | |
| name="MODIFY_UNIT_i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$MODIFY_UNIT_store.length" | |
| name="MODIFY_UNIT_i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="MODIFY_UNIT_store[$MODIFY_UNIT_i].facing" | |
| value="ne" | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=no | |
| variable="MODIFY_UNIT_store[$MODIFY_UNIT_i]" | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="MODIFY_UNIT_i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [clear_variable] | |
| name="MODIFY_UNIT_store,MODIFY_UNIT_i" | |
| [/clear_variable] | |
| [message] | |
| message=_"In the box over here." | |
| speaker="Clammie" | |
| [/message] | |
| [move_unit] | |
| fire_event=no | |
| id="Rashki" | |
| to_x=13 | |
| to_y=8 | |
| [/move_unit] | |
| [scroll_to_unit] | |
| id="Rashki" | |
| [/scroll_to_unit] | |
| [sound] | |
| name="open-chest.wav" | |
| [/sound] | |
| [sound] | |
| name="bat-flapping.wav" | |
| [/sound] | |
| [modify_side] | |
| hidden=no | |
| [filter_side] | |
| side=3 | |
| [/filter_side] | |
| [/modify_side] | |
| [set_variable] | |
| name="i" | |
| value=0 | |
| [/set_variable] | |
| [while] | |
| [variable] | |
| less_than="$all_bats.length" | |
| name="i" | |
| [/variable] | |
| [do] | |
| [set_variable] | |
| name="all_bats[$i].goto_x" | |
| value=0 | |
| [/set_variable] | |
| [set_variable] | |
| name="all_bats[$i].goto_y" | |
| value=0 | |
| [/set_variable] | |
| [unstore_unit] | |
| find_vacant=yes | |
| variable="all_bats[$i]" | |
| x=13 | |
| y=8 | |
| [/unstore_unit] | |
| [set_variable] | |
| add=1 | |
| name="i" | |
| [/set_variable] | |
| [/do] | |
| [/while] | |
| [clear_variable] | |
| name="i" | |
| [/clear_variable] | |
| [redraw] | |
| [/redraw] | |
| [message] | |
| message=_"!" | |
| speaker="Rashki" | |
| [/message] | |
| [modify_side] | |
| hidden=yes | |
| [filter_side] | |
| side=2 | |
| [/filter_side] | |
| [/modify_side] | |
| [modify_side] | |
| hidden=no | |
| [filter_side] | |
| side=3 | |
| [/filter_side] | |
| [/modify_side] | |
| [set_variable] | |
| name="turns" | |
| value=7 | |
| [/set_variable] | |
| [set_variable] | |
| add="$turn_number" | |
| name="turns" | |
| [/set_variable] | |
| [modify_turns] | |
| value="$turns" | |
| [/modify_turns] | |
| [set_variable] | |
| name="chapter" | |
| value=5 | |
| [/set_variable] | |
| [delay] | |
| time=250 | |
| [/delay] | |
| [objectives] | |
| #textdomain wesnoth | |
| note=_"Early finish bonus." + | |
| _" | |
| 40% of finishing gold carried over to the next scenario." | |
| side=1 | |
| #textdomain wesnoth-swamplings | |
| summary=_"New Objectives:" | |
| [objective] | |
| condition="win" | |
| description=_"Defeat Rashki" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Death of Clammie" | |
| [/objective] | |
| [objective] | |
| condition="lose" | |
| description=_"Turns run out" | |
| [/objective] | |
| [/objectives] | |
| [/event] | |
| [event] | |
| name="attacker hits" | |
| [filter_second] | |
| id="Ronry" | |
| [/filter_second] | |
| [message] | |
| message=_"There's one with teeth!" | |
| speaker="Ronry" | |
| [/message] | |
| [/event] | |
| [event] | |
| name="last breath" | |
| [filter] | |
| id="Clammie" | |
| [/filter] | |
| [message] | |
| message=_"But there is so much more--" | |
| speaker="Clammie" | |
| [/message] | |
| [endlevel] | |
| result="defeat" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| name="last breath" | |
| [filter] | |
| id="Ronry" | |
| [/filter] | |
| [message] | |
| message=_"Ah! What an absurd way to die!" | |
| speaker="Ronry" | |
| [/message] | |
| [endlevel] | |
| result="defeat" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| name="time over" | |
| [message] | |
| message=_"Out of time!" | |
| speaker="Clammie" | |
| [/message] | |
| [endlevel] | |
| result="defeat" | |
| [/endlevel] | |
| [/event] | |
| [event] | |
| name="last breath" | |
| [filter] | |
| id="Rashki" | |
| [/filter] | |
| [message] | |
| message=_"Undone by a lowly swamp goblin and his pet bats! I never laid eyes on the damned death drops, but I am surely their first victim!" | |
| speaker="Rashki" | |
| [/message] | |
| [message] | |
| message=_"You miscount, wise slayer." | |
| speaker="Clammie" | |
| [/message] | |
| [kill] | |
| animate=yes | |
| id="Rashki" | |
| [/kill] | |
| [clear_variable] | |
| name="hesaidthis,chapter,shed,shedpos,stored_ronry,stored_rashki,Clammie_killed,advice_from_Ronry,turns,bat_num,all_bats,side_2_units_charmed" | |
| [/clear_variable] | |
| [endlevel] | |
| bonus=yes | |
| carryover_add=yes | |
| carryover_percentage=40 | |
| result="victory" | |
| [/endlevel] | |
| [/event] | |
| [music] | |
| ms_after=0 | |
| ms_before=0 | |
| name="data/add-ons/Swamplings/music/nr-sad.ogg" | |
| [/music] | |
| [variables] | |
| side_number=1 | |
| turn_number=1 | |
| x1=0 | |
| x2=0 | |
| y1=0 | |
| y2=0 | |
| [/variables] | |
| [/replay_start] | |
| [carryover_sides] | |
| difficulty="" | |
| next_scenario="" | |
| random_calls=0 | |
| random_seed=1698981164 | |
| [side] | |
| add=no | |
| color=1 | |
| current_player="Clammie" | |
| gold=0 | |
| name="Clammie" | |
| previous_recruits="" | |
| save_id="Clammie" | |
| [/side] | |
| [end_level_data] | |
| bonus=no | |
| carryover_add=no | |
| carryover_percentage=100 | |
| prescenario_save=yes | |
| replay_save=yes | |
| [/end_level_data] | |
| [variables] | |
| side_number=1 | |
| turn_number=1 | |
| x1=0 | |
| x2=0 | |
| y1=0 | |
| y2=0 | |
| [/variables] | |
| [/carryover_sides] | |
| [carryover_sides_start] | |
| difficulty="NORMAL" | |
| next_scenario="02_Healer_And_Slayer" | |
| random_calls=0 | |
| random_seed=1698981164 | |
| [side] | |
| add=no | |
| color=1 | |
| current_player="Clammie" | |
| gold=200 | |
| name="Clammie" | |
| previous_recruits="Goblin Spearman Sw" | |
| save_id="Clammie" | |
| [unit] | |
| advances_to="Goblin Trumpeter" | |
| alignment="chaotic" | |
| alpha=256 | |
| attacks_left=1 | |
| canrecruit=yes | |
| cost=13 | |
| #textdomain wesnoth-swamplings | |
| description=_"Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the less veteran fighters to strive harder and longer before they die." + | |
| #textdomain wesnoth-help | |
| _" | |
| Special Notes:" + | |
| _" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level." | |
| ellipse="misc/ellipse-leader" | |
| experience=0 | |
| extra_recruit="" | |
| facing="se" | |
| flag_rgb="magenta" | |
| gender="male" | |
| goto_x=-999 | |
| goto_y=-999 | |
| hitpoints=31 | |
| id="Clammie" | |
| image="units/goblins/rouser.png" | |
| jamming=0 | |
| #textdomain wesnoth-swamplings | |
| language_name=_"Goblin Rouser" | |
| level=1 | |
| max_attacks=1 | |
| max_experience=30 | |
| max_hitpoints=31 | |
| max_moves=5 | |
| moves=5 | |
| name=_"Clammie" | |
| overlays="" | |
| profile="portraits/goblins/transparent/rouser.png" | |
| race="goblin" | |
| random_traits=no | |
| resting=no | |
| role="" | |
| side=1 | |
| small_profile="portraits/goblins/rouser.png" | |
| type="Goblin Rouser Sw" | |
| undead_variation="goblin" | |
| underlying_id=1 | |
| unrenamable=yes | |
| upkeep="full" | |
| usage="fighter" | |
| variation="" | |
| vision=-1 | |
| zoc=yes | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=false | |
| side="left" | |
| size=400 | |
| [/portrait] | |
| [portrait] | |
| image="portraits/goblins/transparent/rouser.png" | |
| mirror=true | |
| side="right" | |
| size=400 | |
| [/portrait] | |
| [abilities] | |
| [leadership] | |
| affect_self=no | |
| cumulative=no | |
| #textdomain wesnoth-help | |
| description=_"This unit can lead our own units that are next to it, making them fight better. | |
| Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels." | |
| female_name=_"female^leadership" | |
| id="leadership" | |
| name=_"leadership" | |
| value=25 | |
| [affect_adjacent] | |
| adjacent="n,ne,se,s,sw,nw" | |
| [filter] | |
| level=0 | |
| [/filter] | |
| [/affect_adjacent] | |
| [/leadership] | |
| [/abilities] | |
| [movement_costs] | |
| castle=1 | |
| cave=2 | |
| flat=1 | |
| forest=2 | |
| frozen=2 | |
| fungus=3 | |
| hills=1 | |
| mountains=2 | |
| reef=2 | |
| sand=2 | |
| shallow_water=3 | |
| swamp_water=2 | |
| village=1 | |
| [/movement_costs] | |
| [defense] | |
| castle=40 | |
| cave=60 | |
| flat=60 | |
| forest=50 | |
| frozen=80 | |
| fungus=60 | |
| hills=50 | |
| mountains=40 | |
| reef=70 | |
| sand=70 | |
| shallow_water=80 | |
| swamp_water=50 | |
| village=40 | |
| [/defense] | |
| [resistance] | |
| arcane=100 | |
| blade=100 | |
| cold=100 | |
| fire=100 | |
| impact=100 | |
| pierce=100 | |
| [/resistance] | |
| [variables] | |
| [/variables] | |
| [filter_recall] | |
| [/filter_recall] | |
| [status] | |
| [/status] | |
| [attack] | |
| damage=7 | |
| #textdomain wesnoth-swamplings | |
| description=_"spear" | |
| icon="attacks/spear-orcish.png" | |
| name="spear" | |
| number=3 | |
| range="melee" | |
| type="pierce" | |
| [/attack] | |
| [modifications] | |
| [trait] | |
| availability="any" | |
| description=_"Better defense and quicker in swamp" | |
| female_name=_"female^swamp savvy" | |
| id="swamp_savvy" | |
| male_name=_"swamp savvy" | |
| [effect] | |
| apply_to="movement_costs" | |
| replace=yes | |
| [movement_costs] | |
| swamp_water=2 | |
| [/movement_costs] | |
| [/effect] | |
| [effect] | |
| apply_to="defense" | |
| replace=yes | |
| [defense] | |
| swamp_water=50 | |
| [/defense] | |
| [/effect] | |
| [/trait] | |
| [/modifications] | |
| [/unit] | |
| [/side] | |
| [end_level_data] | |
| bonus=no | |
| carryover_add=no | |
| carryover_percentage=100 | |
| prescenario_save=yes | |
| replay_save=yes | |
| [/end_level_data] | |
| [variables] | |
| side_number=1 | |
| turn_number=1 | |
| x1=0 | |
| x2=0 | |
| y1=0 | |
| y2=0 | |
| [/variables] | |
| [/carryover_sides_start] | |
| [replay] | |
| [command] | |
| sent=yes | |
| [start] | |
| [/start] | |
| [checkup] | |
| [result] | |
| random_calls=15 | |
| [/result] | |
| [/checkup] | |
| [/command] | |
| [command] | |
| dependent=yes | |
| from_side="server" | |
| [random_seed] | |
| new_seed=957633650 | |
| [/random_seed] | |
| [/command] | |
| [upload_log] | |
| [ai_log] | |
| ai_id1="ai_default_rca" | |
| ai_id2="ai_default_rca" | |
| ai_id3="ai_default_rca" | |
| faction1="Clammie" | |
| faction2="" | |
| faction3="" | |
| version="1.12.0+dev (6ac4625-Clean)" | |
| [turn_info] | |
| event="TURN_START" | |
| gold=200 | |
| side=1 | |
| turn=1 | |
| units=2 | |
| units_cost=53 | |
| villages=3 | |
| [/turn_info] | |
| [/ai_log] | |
| [/upload_log] | |
| [command] | |
| [init_side] | |
| side_number=1 | |
| [/init_side] | |
| [checkup] | |
| [result] | |
| random_calls=0 | |
| [/result] | |
| [/checkup] | |
| [/command] | |
| [/replay] |
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