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November 6, 2014 01:21
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backtrace to frozen test scenario
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Battle for Wesnoth v1.13.0-dev (2ef9795-Clean) | |
Started on Wed Nov 5 20:20:18 2014 | |
Automatically found a possible data directory at /home/chris/wesnoth-src/.a-a-áÇØßÜ/wesnoth | |
Data directory: /home/chris/wesnoth-src/.a-a-áÇØßÜ/wesnoth | |
User configuration directory: /home/chris/.config/wesnoth | |
User data directory: /home/chris/.local/share/wesnoth/1.13 | |
Cache directory: /home/chris/.cache/wesnoth | |
[New Thread 0x7fffe5659700 (LWP 7697)] | |
[Thread 0x7fffe5659700 (LWP 7697) exited] | |
[New Thread 0x7fffe5659700 (LWP 7698)] | |
Checking video mode: 1366x718x32... | |
setting mode to 1366x718x32 | |
^C | |
Program received signal SIGINT, Interrupt. | |
0x000000000049b129 in config::child_iterator::operator++ (this=0x7fffffff8368) | |
at src/config.hpp:129 | |
129 child_iterator &operator++() { ++i_; return *this; } | |
(gdb) bt | |
#0 0x000000000049b129 in config::child_iterator::operator++ ( | |
this=0x7fffffff8368) at src/config.hpp:129 | |
#1 0x00000000008b06d1 in std::__advance<config::child_iterator, int> ( | |
__i=..., __n=-472128050) | |
at /usr/bin/../lib/gcc/x86_64-linux-gnu/4.9/../../../../include/c++/4.9/bits/stl_iterator_base_funcs.h:129 | |
#2 0x00000000008b068b in std::advance<config::child_iterator, int> (__i=..., | |
__n=-1) | |
at /usr/bin/../lib/gcc/x86_64-linux-gnu/4.9/../../../../include/c++/4.9/bits/stl_iterator_base_funcs.h:177 | |
#3 0x00000000008ac292 in (anonymous namespace)::variable_as_array_h<(variable_info_3_detail::variable_info_3_type)2>::operator() (this=0x7fffffff83e8, | |
child=..., key=..., startindex=2, endindex=1) at src/variable_info.cpp:361 | |
#4 0x00000000008ac1fb in (anonymous namespace)::replace_range_h::operator() ( | |
this=0x7fffffff8658, child=..., key=..., startindex=2, endindex=2) | |
at src/variable_info.cpp:395 | |
#5 0x00000000008ac3d6 in (anonymous namespace)::insert_range_h::operator() ( | |
this=0x7fffffff8658, child=..., key=..., startindex=2) | |
at src/variable_info.cpp:410 | |
#6 0x00000000008ac53c in (anonymous namespace)::append_range_h::operator() ( | |
this=0x7fffffff8658, child=..., key=...) at src/variable_info.cpp:423 | |
#7 0x00000000008acbc8 in (anonymous namespace)::as_range_visitor_base2<(variable_info_3_detail::variable_info_3_type)1, (anonymous namespace)::append_range_h>:---Type <return> to continue, or q <return> to quit--- | |
:from_named (this=0x7fffffff8660, state=...) at src/variable_info.cpp:308 | |
#8 0x00000000008aa8d5 in (anonymous namespace)::apply_visitor<(anonymous namespace)::as_range_visitor_base<(variable_info_3_detail::variable_info_3_type)1, (anonymous namespace)::append_range_h> > (visitor=..., state=...) | |
at src/variable_info.cpp:126 | |
#9 0x00000000008b0238 in non_const_variable_info_3<(variable_info_3_detail::variable_info_3_type)1>::append_array (this=0x7fffffff86f0, childs=...) | |
at src/variable_info.hpp:632 | |
#10 0x0000000000bef747 in game_data::add_variable_cfg (this=0x7fffffffb7f0, | |
key=..., value=...) at src/game_data.cpp:149 | |
#11 0x00000000010e490f in get_global_variable (ctx=..., pcfg=...) | |
at src/persist_var.cpp:76 | |
#12 0x00000000010e412f in verify_and_get_global_variable (pcfg=...) | |
at src/persist_var.cpp:159 | |
#13 0x0000000001058089 in game_events::wml_func_get_global_variable (pcfg=...) | |
at src/game_events/action_wml.cpp:765 | |
#14 0x000000000074e402 in cfun_wml_action (L=0x5bb8550) | |
at src/scripting/lua.cpp:4279 | |
#15 0x0000000001110676 in luaD_precall (L=0x5bb8550, func=0x7bf8a30, | |
nresults=0) at src/lua/ldo.cpp:341 | |
#16 0x0000000001123e29 in luaV_execute (L=0x5bb8550) at src/lua/lvm.cpp:708 | |
#17 0x0000000001110e8a in luaD_call (L=0x5bb8550, func=0x7bf8980, nResults=0, | |
allowyield=0) at src/lua/ldo.cpp:424 | |
---Type <return> to continue, or q <return> to quit--- | |
#18 0x000000000110d304 in f_call (L=0x5bb8550, ud=0x7fffffff95a0) | |
at src/lua/lapi.cpp:917 | |
#19 0x000000000110fd60 in luaD_rawrunprotected (L=0x5bb8550, | |
f=0x110d2d0 <f_call(lua_State*, void*)>, ud=0x7fffffff95a0) | |
at src/lua/ldo.cpp:153 | |
#20 0x0000000001111629 in luaD_pcall (L=0x5bb8550, | |
func=0x110d2d0 <f_call(lua_State*, void*)>, u=0x7fffffff95a0, old_top=32, | |
ef=16) at src/lua/ldo.cpp:625 | |
#21 0x000000000110d1c1 in lua_pcallk (L=0x5bb8550, nargs=1, nresults=0, | |
errfunc=-3, ctx=0, k=0x0) at src/lua/lapi.cpp:943 | |
#22 0x0000000000763029 in luaW_pcall (L=0x5bb8550, nArgs=1, nRets=0, | |
allow_wml_error=true) at src/scripting/lua_api.cpp:322 | |
#23 0x000000000074e503 in LuaKernel::run_wml_action (this=0x5bb81a0, cmd=..., | |
cfg=..., ev=...) at src/scripting/lua.cpp:4317 | |
#24 0x0000000000c13d59 in game_events::handle_event_commands (event_info=..., | |
cfg=...) at src/game_events/pump.cpp:435 | |
#25 0x0000000000c09ca5 in game_events::event_handler::handle_event ( | |
this=0x5b74450, event_info=..., handler_p=...) | |
at src/game_events/handlers.cpp:479 | |
#26 0x0000000000c15d73 in game_events::(anonymous namespace)::process_event ( | |
handler_p=..., ev=...) at src/game_events/pump.cpp:268 | |
#27 0x0000000000c151b9 in game_events::pump () at src/game_events/pump.cpp:540 | |
#28 0x0000000000c14162 in game_events::fire (event=..., loc1=..., loc2=..., | |
---Type <return> to continue, or q <return> to quit--- | |
data=...) at src/game_events/pump.cpp:461 | |
#29 0x0000000000eaac4d in play_controller::fire_start (this=0x7fffffffb778, | |
execute=true) at src/play_controller.cpp:443 | |
#30 0x00000000006dd209 in playsingle_controller::play_scenario_init ( | |
this=0x7fffffffb778, past_prestart=@0x7fffffffb3e7: true) | |
at src/playsingle_controller.cpp:382 | |
#31 0x00000000006dfee8 in playsingle_controller::play_scenario ( | |
this=0x7fffffffb778, story=..., skip_replay=false) | |
at src/playsingle_controller.cpp:473 | |
#32 0x00000000006ca172 in playsingle_scenario (game_config=..., disp=..., | |
state_of_game=..., story=..., skip_replay=false, end_level=...) | |
at src/game_initialization/playcampaign.cpp:194 | |
#33 0x00000000006c864a in play_game (disp=..., gamestate=..., game_config=..., | |
io_type=IO_SERVER, skip_replay=false, network_game=false, | |
blindfold_replay=false, is_unit_test=false) | |
at src/game_initialization/playcampaign.cpp:294 | |
#34 0x00000000004fd6cb in game_launcher::play_test (this=0x2053620) | |
at src/game_launcher.cpp:468 | |
#35 0x0000000000459d2b in do_gameloop (args=...) at src/wesnoth.cpp:641 | |
#36 0x0000000000458048 in main (argc=2, argv=0x7fffffffe398) | |
at src/wesnoth.cpp:914 | |
(gdb) |
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