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// interface Player { | |
// name: string | |
// stack: number | |
// cards: Array<Card> | |
// bet: number | |
// } | |
const PRE_FLOP = "PRE_FLOP" | |
const FLOP = "FLOP" | |
const TURN = "TURN" | |
const RIVER = "RIVER" | |
const pokerMachine = Machine({ | |
id: "poker", | |
context: { | |
dealerIndex: null, | |
pot: null, | |
players: [ | |
{name: "Henri", stack: 100, cards: null, bet: null}, | |
{name: "Laeti", stack: 1000, cards: null}, | |
{name: "Sandra", stack: 350, cards: null}, | |
], | |
minPlayers: 3, | |
maxPlayers: 5, | |
blindAmount: 2, | |
stage: PRE_FLOP, | |
}, | |
initial: "waiting", | |
states: { | |
waiting: { | |
on: { | |
START_GAME: { | |
target: "dealingCards", | |
cond: ({players, minPlayers}) => players.length >= minPlayers, | |
actions: assign({ | |
dealerIndex: ({players}) => getRandomItemIndex(players), | |
}) | |
}, | |
SIT_DOWN: { | |
target: "", | |
cond: ({players, maxPlayers}) => players.length < maxPlayers, | |
actions: assign({ | |
players: (context, event) => append(context.players, event.player) | |
}) | |
} | |
} | |
}, | |
dealingCards: { | |
on: { | |
"": { | |
target: "betting", | |
actions: assign({ | |
players: ({players}) => dealPlayerCards(players), | |
}) | |
} | |
} | |
}, | |
betting: { | |
initial: "payingBlinds", | |
states: { | |
payingBlinds: { | |
on: { | |
"": { | |
target: "betting", | |
actions: assign({ | |
players: ({players, dealerIndex, blindAmount}) => payBlinds(players, dealerIndex, blindAmount) | |
}) | |
} | |
} | |
}, | |
betting: { | |
on: { | |
SET_BET: { | |
target: "" | |
} | |
} | |
} | |
}, | |
}, | |
game: {}, | |
} | |
}); | |
function append(array, item) { | |
return [...array, item] | |
} | |
function getRandomItemIndex(array) { | |
return Math.floor(Math.random() * array.length) | |
} | |
function getRandomCardColor() { | |
return "spades" | |
} | |
function getRandomCardValue() { | |
return "king" | |
} | |
function getRandomCard() { | |
return { | |
color: getRandomCardColor(), | |
value: getRandomCardValue(), | |
} | |
} | |
function getRandomCards(n) { | |
return Array(2).fill(null).map(() => getRandomCard()) | |
} | |
function dealPlayerCards(players) { | |
return players.map(player => ({ | |
...player, | |
cards: getRandomCards(2), | |
})) | |
} | |
function payBlinds(players, dealerIndex, blindAmount) { | |
const newPlayers = [...players] | |
const smallBlindPlayerIndex = (dealerIndex + 1) % players.length | |
newPlayers[smallBlindPlayerIndex] = { | |
...newPlayers[smallBlindPlayerIndex], | |
bet: blindAmount, | |
} | |
const bigBlindPlayerIndex = (dealerIndex + 2) % players.length | |
newPlayers[smallBlindPlayerIndex] = { | |
...newPlayers[bigBlindPlayerIndex], | |
bet: blindAmount * 2, | |
} | |
return newPlayers | |
} |
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