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cmangos config
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##################################### | |
# MaNGOS Configuration file # | |
##################################### | |
[MangosdConf] | |
ConfVersion=2019020601 | |
################################################################################################################### | |
# CONNECTIONS AND DIRECTORIES | |
# | |
# RealmID | |
# RealmID must match the realmlist inside the realmd database | |
# | |
# DataDir | |
# Data directory setting. | |
# Important: DataDir needs to be quoted, as it is a string which may contain space characters. | |
# Example: "/server/share/mangos" | |
# | |
# LogsDir | |
# Logs directory setting. | |
# Important: Logs dir must exists, or all logs need to be disabled | |
# Default: "" - no log directory prefix. if used log names aren't absolute paths | |
# then logs will be stored in the current directory of the running program. | |
# | |
# | |
# LoginDatabaseInfo | |
# WorldDatabaseInfo | |
# CharacterDatabaseInfo | |
# Database connection settings for the world server. | |
# Default: | |
# ---MYSQL--- | |
# hostname;port;username;password;database | |
# .;somenumber;username;password;database - use named pipes at Windows | |
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini | |
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux | |
# ---PGSQL--- | |
# hostname;port;username;password;database | |
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux | |
# | |
# LoginDatabaseConnections | |
# WorldDatabaseConnections | |
# CharacterDatabaseConnections | |
# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. | |
# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. | |
# So formula to find out how many connections will be established: X = #_connections + 1 | |
# Default: 1 connection for SELECT statements | |
# | |
# MaxPingTime | |
# Settings for maximum database-ping interval (minutes between pings) | |
# | |
# WorldServerPort | |
# Port on which the server will listen | |
# | |
# BindIP | |
# Bind World Server to specific IP address | |
# This option is useful for running multiple worldd/realmd instances | |
# on different IP addresses using default ports. | |
# DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING | |
# | |
################################################################################################################### | |
RealmID = 1 | |
DataDir = "." | |
LogsDir = "" | |
LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;wotlkrealmd" | |
WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;wotlkmangos" | |
CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;wotlkcharacters" | |
LoginDatabaseConnections = 1 | |
WorldDatabaseConnections = 1 | |
CharacterDatabaseConnections = 1 | |
MaxPingTime = 30 | |
WorldServerPort = 8085 | |
BindIP = "0.0.0.0" | |
# Log File for SD2-Errors | |
SD2ErrorLogFile = "SD2Errors.log" | |
################################################################################################################### | |
# PERFORMANCE SETINGS | |
# | |
# UseProcessors | |
# Used processors mask for multi-processors system (Used only at Windows) | |
# Default: 0 (selected by OS) | |
# number (bitmask value of selected processors) | |
# | |
# ProcessPriority | |
# Process priority setting (Used only at Windows) | |
# Default: 1 (HIGH) | |
# 0 (Normal) | |
# | |
# Compression | |
# Compression level for update packages sent to client (1..9) | |
# Default: 1 (speed) | |
# 9 (best compression) | |
# | |
# PlayerLimit | |
# Maximum number of players in the world. Excluding Mods, GM's and Admins | |
# Default: 100 | |
# 0 (for infinite players) | |
# -1 (for Mods, GM's and Admins only) | |
# -2 (for GM's and Admins only) | |
# -3 (for Admins only) | |
# | |
# SaveRespawnTimeImmediately | |
# Save respawn time for creatures at death and for gameobjects at use/open | |
# Default: 1 (save creature/gameobject respawn time without waiting grid unload) | |
# 0 (save creature/gameobject respawn time at grid unload) | |
# | |
# MaxOverspeedPings | |
# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) | |
# Default: 2 | |
# | |
# GridUnload | |
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) | |
# Default: 1 (unload grids) | |
# 0 (do not unload grids) | |
# | |
# LoadAllGridsOnMaps | |
# Load grids of maps at server startup (if you have lot memory you can try it to have a living world always loaded) | |
# This also allow ALL creatures on the given maps to update their grid without any player around. | |
# Default: "" (don't load all grids at startup) | |
# "mapId1[,mapId2[..]]" (DO load all grids on the given maps- Experimental and very resource consumming) | |
# | |
# GridCleanUpDelay | |
# Grid clean up delay (in milliseconds) | |
# Default: 300000 (5 min) | |
# | |
# MapUpdateInterval | |
# Map update interval (in milliseconds) | |
# Default: 100 | |
# | |
# ChangeWeatherInterval | |
# Weather update interval (in milliseconds) | |
# Default: 600000 (10 min) | |
# | |
# PlayerSave.Interval | |
# Player save interval (in milliseconds) | |
# Default: 900000 (15 min) | |
# | |
# PlayerSave.Stats.MinLevel | |
# Minimum level for saving character stats for external usage in database | |
# Default: 0 (do not save character stats) | |
# 1+ (save stats for characters with level 1+) | |
# | |
# PlayerSave.Stats.SaveOnlyOnLogout | |
# Enable/Disable saving of character stats only on logout | |
# Default: 1 (only save on logout) | |
# 0 (save on every player save) | |
# | |
# vmap.enableLOS | |
# vmap.enableHeight | |
# Enable/Disable VMaps support for line of sight and height calculation | |
# You need to extract the VMaps in order to enable those options | |
# Default: 1 (enable) | |
# 0 (disable) | |
# | |
# vmap.ignoreSpellIds | |
# These spells are ignored for LoS calculation | |
# List of ids with delimiter ',' | |
# | |
# vmap.enableIndoorCheck | |
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). | |
# Requires VMaps enabled to work. | |
# Default: 1 (Enabled) | |
# 0 (Disabled) | |
# | |
# | |
# DetectPosCollision | |
# Check final move position, summon position, etc for visible collision with other objects or | |
# wall (wall only if vmaps are enabled) | |
# Default: 1 (enable, requires more CPU power) | |
# 0 (disable, not so nice position selection but will require less CPU power) | |
# | |
# TargetPosRecalculateRange | |
# Max distance from movement target point (+moving unit size) and targeted object (+size) | |
# after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5) | |
# More distance let have better performence, less distance let have more sensitive reaction at target move. | |
# Default: 1.5 | |
# | |
# mmap.enabled | |
# Enable/Disable pathfinding using mmaps | |
# Default: 1 (enable) | |
# 0 (disable) | |
# | |
# mmap.ignoreMapIds | |
# Disable mmap pathfinding on the listed maps. | |
# List of map ids with delimiter ',' | |
# | |
# PathFinder.OptimizePath | |
# Use or not path finder path optimization (cut calculated points). | |
# 0 (disable) | |
# Default: 1 (enable) | |
# | |
# PathFinder.NormalizeZ | |
# Correct calculated path points Z (height). Increase CPU usage, but fix Z accuracy. | |
# Default: 0 (disable) | |
# 1 (enable) | |
# | |
# UpdateUptimeInterval | |
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 | |
# Default: 10 (minutes) | |
# | |
# MaxCoreStuckTime | |
# Periodically check if the process got freezed, if this is the case force crash after the specified | |
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this. | |
# Default: 0 (Disabled) | |
# | |
# AddonChannel | |
# Permit/disable the use of the addon channel through the server | |
# (some client side addons can stop work correctly with disabled addon channel) | |
# Default: 1 (permit addon channel) | |
# 0 (do not permit addon channel) | |
# | |
# CleanCharacterDB | |
# Perform character db cleanups on start up | |
# Default: 1 (Enable) | |
# 0 (Disabled) | |
# | |
# | |
# MaxWhoListReturns | |
# Set the max number of players returned in the /who list and interface (0 means unlimited) | |
# Default: 49 - (stable) | |
# | |
################################################################################################################### | |
UseProcessors = 0 | |
ProcessPriority = 1 | |
Compression = 1 | |
PlayerLimit = 100 | |
SaveRespawnTimeImmediately = 1 | |
MaxOverspeedPings = 2 | |
GridUnload = 1 | |
LoadAllGridsOnMaps = "" | |
GridCleanUpDelay = 300000 | |
MapUpdateInterval = 100 | |
ChangeWeatherInterval = 600000 | |
PlayerSave.Interval = 900000 | |
PlayerSave.Stats.MinLevel = 0 | |
PlayerSave.Stats.SaveOnlyOnLogout = 1 | |
vmap.enableLOS = 1 | |
vmap.enableHeight = 1 | |
vmap.ignoreSpellIds = "7720" | |
vmap.enableIndoorCheck = 1 | |
DetectPosCollision = 1 | |
TargetPosRecalculateRange = 1.5 | |
mmap.enabled = 1 | |
mmap.ignoreMapIds = "" | |
PathFinder.OptimizePath = 1 | |
PathFinder.NormalizeZ = 0 | |
UpdateUptimeInterval = 10 | |
MaxCoreStuckTime = 0 | |
AddonChannel = 1 | |
CleanCharacterDB = 1 | |
MaxWhoListReturns = 49 | |
################################################################################################################### | |
# SERVER LOGGING | |
# | |
# LogSQL | |
# Enable logging of GM commands - all SQL code will be written to a log file | |
# All commands are written to a file: YYYY-MM-DD_logSQL.sql | |
# If a new day starts (00:00:00), a new file is created - the old file will not be deleted. | |
# Default: 1 - Write SQL code to logfile | |
# 0 - Do not log | |
# | |
# PidFile | |
# World daemon PID file | |
# Default: "" - do not create PID file | |
# "./worldd.pid" - create PID file (recommended name) | |
# | |
# LogLevel | |
# Server console level of logging | |
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug | |
# Default: 3 | |
# | |
# LogTime | |
# Include time in server console output [hh:mm:ss] | |
# Default: 0 (no time) | |
# 1 (print time) | |
# | |
# LogFile | |
# Logfile name | |
# Default: "Server.log" | |
# "" - Empty name disable creating log file | |
# | |
# LogTimestamp | |
# Logfile with timestamp of server start in name | |
# Default: 0 - no timestamp in name | |
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext | |
# | |
# LogFileLevel | |
# Server file level of logging | |
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug | |
# Default: 0 | |
# | |
# LogFilter_AchievementUpdates | |
# LogFilter_CreatureMoves | |
# LogFilter_TransportMoves | |
# LogFilter_PlayerMoves | |
# LogFilter_VisibilityChanges | |
# LogFilter_Weather | |
# LogFilter_DbStrictedCheck | |
# LogFilter_SQLText | |
# LogFilter_Pathfinding | |
# LogFilter_MapsLoading | |
# LogFilter_EventAiDev | |
# LogFilter_Calendar | |
# Log filters (active by default - meaning: the filter is active, hence the log is not displayed) | |
# Default: 1 - not include with any log level | |
# 0 - include in log if log level permit | |
# | |
# LogFilter_PeriodicAffects | |
# LogFilter_AIAndMovegens | |
# LogFilter_PlayerStats | |
# LogFilter_Damage | |
# LogFilter_Combat | |
# LogFilter_SpellCast | |
# Log filters (disabled by default, mostly debug only output affected cases) | |
# Default: 0 - include in log if log level permit | |
# 1 - not include with any log level | |
# | |
# WorldLogFile | |
# Packet logging file for the worldserver | |
# Default: "" - no log file created | |
# "world.log" - recommended name to create a log file | |
# | |
# WorldLogTimestamp | |
# Logfile with timestamp of server start in name | |
# Default: 0 - no timestamp in name | |
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext | |
# | |
# DBErrorLogFile | |
# Log file of DB errors detected at server run | |
# Default: "DBErrors.log" | |
# | |
# EventAIErrorLogFile | |
# Log file of EventAI errors detected at server run | |
# Default: "EventAIErrors.log" | |
# | |
# CharLogFile | |
# Character operations logfile name | |
# Default: "Char.log" | |
# "" - Empty name disable creating log file | |
# | |
# CharLogTimestamp | |
# Logfile with timestamp of server start in name | |
# Default: 0 - no timestamp in name | |
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext | |
# | |
# CharLogDump | |
# Write character dump before deleting in Char.log | |
# For restoration, cut character data from log starting from | |
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command | |
# Default: 0 - don't include dumping chars to log | |
# 1 - include dumping chars to log | |
# | |
# GmLogFile | |
# GM Log file of gm commands | |
# Default: "" (Disable) | |
# | |
# GmLogTimestamp | |
# GM Logfile with timestamp of server start in name | |
# Default: 0 - no timestamp in name | |
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext | |
# | |
# GmLogPerAccount | |
# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) | |
# Default: 0 - add gm log data to single log file | |
# 1 - add gm log data to account specific log files with name | |
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext | |
# or form Logname_#ID.Ext | |
# | |
# RaLogFile | |
# Log file of RA commands | |
# Default: "Ra.log" | |
# "" - Empty name for disable | |
# | |
# LogColors | |
# Color for messages (format "normal_color details_color debug_color error_color") | |
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, | |
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE | |
# Default: "" - none colors | |
# Example: "13 7 11 9" | |
# | |
################################################################################################################### | |
LogSQL = 1 | |
PidFile = "" | |
LogLevel = 1 | |
LogTime = 0 | |
LogFile = "Server.log" | |
LogTimestamp = 0 | |
LogFileLevel = 0 | |
LogFilter_AchievementUpdates = 1 | |
LogFilter_CreatureMoves = 1 | |
LogFilter_TransportMoves = 1 | |
LogFilter_VisibilityChanges = 1 | |
LogFilter_Weather = 1 | |
LogFilter_DbStrictedCheck = 1 | |
LogFilter_Pathfinding = 1 | |
LogFilter_MapsLoading = 1 | |
LogFilter_EventAiDev = 1 | |
LogFilter_PeriodicAffects = 0 | |
LogFilter_PlayerMoves = 1 | |
LogFilter_SQLText = 1 | |
LogFilter_AIAndMovegens = 0 | |
LogFilter_PlayerStats = 0 | |
LogFilter_Damage = 0 | |
LogFilter_Combat = 0 | |
LogFilter_SpellCast = 0 | |
LogFilter_Calendar = 1 | |
WorldLogFile = "" | |
WorldLogTimestamp = 0 | |
DBErrorLogFile = "DBErrors.log" | |
EventAIErrorLogFile = "EventAIErrors.log" | |
CharLogFile = "Char.log" | |
CharLogTimestamp = 0 | |
CharLogDump = 0 | |
GmLogFile = "" | |
GmLogTimestamp = 0 | |
GmLogPerAccount = 0 | |
RaLogFile = "" | |
LogColors = "" | |
################################################################################################################### | |
# SERVER SETTINGS | |
# | |
# GameType | |
# Server realm style | |
# 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP | |
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest | |
# activated places and sanctuaries) | |
# | |
# RealmZone | |
# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. | |
# | |
# 1 Development - any language (Default) | |
# 2 United States - extended-Latin | |
# 3 Oceanic - extended-Latin | |
# 4 Latin America - extended-Latin | |
# 5 Tournament - basic-Latin at create, any at login | |
# 6 Korea - East-Asian | |
# 7 Tournament - basic-Latin at create, any at login | |
# 8 English - extended-Latin | |
# 9 German - extended-Latin | |
# 10 French - extended-Latin | |
# 11 Spanish - extended-Latin | |
# 12 Russian - Cyrillic | |
# 13 Tournament - basic-Latin at create, any at login | |
# 14 Taiwan - East-Asian | |
# 15 Tournament - basic-Latin at create, any at login | |
# 16 China - East-Asian | |
# 17 CN1 - basic-Latin at create, any at login | |
# 18 CN2 - basic-Latin at create, any at login | |
# 19 CN3 - basic-Latin at create, any at login | |
# 20 CN4 - basic-Latin at create, any at login | |
# 21 CN5 - basic-Latin at create, any at login | |
# 22 CN6 - basic-Latin at create, any at login | |
# 23 CN7 - basic-Latin at create, any at login | |
# 24 CN8 - basic-Latin at create, any at login | |
# 25 Tournament - basic-Latin at create, any at login | |
# 26 Test Server - any language | |
# 27 Tournament - basic-Latin at create, any at login | |
# 28 QA Server - any language | |
# 29 CN9 - basic-Latin at create, any at login | |
# | |
# Expansion | |
# Allow server use content from expansion | |
# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have | |
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character) | |
# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have | |
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character) | |
# 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class | |
# characters, ignore account expansion setting) | |
# | |
# DBC.Locale | |
# DBC Language Settings | |
# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico | |
# 8 = Russian; 255 = Auto Detect (Default) | |
# | |
# DeclinedNames | |
# Allow russian clients to set and use declined names | |
# Default: 0 - do not use declined names, except when the Russian RealmZone is set | |
# 1 - use declined names | |
# | |
# StrictPlayerNames | |
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name | |
# Default: 0 disable (but limited server timezone dependent client check) | |
# 1 basic latin characters (strict) | |
# 2 realm zone specific (strict). See RealmZone setting. | |
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts | |
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). | |
# 3 basic latin characters + server timezone specific | |
# | |
# StrictCharterNames | |
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name | |
# Default: 0 disable | |
# 1 basic latin characters (strict) | |
# 2 realm zone specific (strict). See RealmZone setting. | |
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts | |
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). | |
# 3 basic latin characters + server timezone specific | |
# | |
# StrictPetNames | |
# Limit pet names to language specific symbols set | |
# Default: 0 disable | |
# 1 basic latin characters (strict) | |
# 2 realm zone specific (strict). See RealmZone setting. | |
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts | |
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). | |
# 3 basic latin characters + server timezone specific | |
# | |
# MinPlayerName | |
# Minimal name length (1..12) | |
# Default: 2 | |
# | |
# MinCharterName | |
# Minimal name length (1..24) | |
# Default: 2 | |
# | |
# MinPetName | |
# Minimal name length (1..12) | |
# Default: 2 | |
# | |
# CharactersCreatingDisabled | |
# Disable characters creating for specific team or any (non-player accounts not affected) | |
# Default: 0 - enabled | |
# 1 - disabled only for Alliance | |
# 2 - disabled only for Horde | |
# 3 - disabled for both teams | |
# | |
# CharactersPerAccount | |
# Limit numbers of characters per account (at all realms). | |
# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms | |
# Default: 50 | |
# The number must be >= CharactersPerRealm | |
# | |
# CharactersPerRealm | |
# Limit numbers of characters for account at realm | |
# Default: 10 (client limitation) | |
# The number must be between 1 and 10 | |
# | |
# HeroicCharactersPerRealm | |
# Limit numbers of heroic class characters for account at realm | |
# Default: 1 | |
# The number must be between 0 (not allowed) and 10 | |
# | |
# MinLevelForHeroicCharacterCreating | |
# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts) | |
# 0 - does not require any existing character | |
# 1 - require at least one other existing character | |
# Default: 55 - default requirement | |
# | |
# | |
# SkipCinematics | |
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) | |
# Default: 0 - show intro for each new character | |
# 1 - show intro only for first character of selected race | |
# 2 - disable intro in all cases | |
# | |
# MaxPlayerLevel | |
# Max level that can be reached by a player for experience (in range from 1 to 100). | |
# Change not recommended | |
# Default: 80 | |
# | |
# StartPlayerLevel | |
# Staring level that have character at creating (in range 1 to MaxPlayerLevel) | |
# Default: 1 | |
# | |
# StartHeroicPlayerLevel | |
# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel) | |
# Default: 55 | |
# | |
# StartPlayerMoney | |
# Amount of money that new players will start with. | |
# If you want to start with one silver, use for example 100 (100 copper = 1 silver) | |
# Default: 0 | |
# | |
# MaxHonorPoints | |
# Max honor points that player can have. | |
# Default: 75000 | |
# | |
# StartHonorPoints | |
# Amount of honor that new players will start with | |
# Default: 0 | |
# | |
# MaxArenaPoints | |
# Max arena points that player can have. | |
# Default: 5000 | |
# | |
# StartArenaPoints | |
# Amount of arena points that new players will start with | |
# Default: 0 | |
# | |
# InstantLogout | |
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) | |
# Default: 1 (Mods/GMs/Admins) | |
# | |
# LongFlightPathsPersistence | |
# Controls whether logging out in multi-destination taxi flight will resume entire flight or the nearest destination only. | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# AllFlightPaths | |
# Players will start with all flight paths (Note: ALL flight paths, not only player's team) | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# AlwaysMaxSkillForLevel | |
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# ActivateWeather | |
# Activate weather system | |
# Default: 1 (true) | |
# 0 (false) | |
# | |
# CastUnstuck | |
# Allow cast Unstuck spell at .start or client Help option use | |
# Default: 1 (true) | |
# 0 (false) | |
# | |
# MaxSpellCastsInChain | |
# Max amount triggered spell casts in chain by one caster, prevent stack overflow crash | |
# Too Low value will make some correct triggered casts fail | |
# 0 (no limit) | |
# Default: 20 | |
# | |
# BirthdayTime | |
# Set to birthday (date in unix time), By default 28th August 2005, when MaNGOS got it's name | |
# Default: 1125180000 | |
# | |
# RabbitDay | |
# Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important | |
# Default: 0 (off) | |
# Suggested: 954547200 (April 1st, 2000) | |
# | |
# Instance.IgnoreLevel | |
# Ignore level requirement to enter instance | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# Instance.IgnoreRaid | |
# Ignore raid requirement to enter instance | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# Instance.StrictCombatLockdown | |
# This setting determines whether its possible to leave combat mode through additional means (such as Feign Death) when zone is set in combat. | |
# 0 (false, drop combat, default pre-2.3.0) | |
# Default: 1 (true, combat persists, default post-2.3.0) | |
# | |
# Instance.ResetTimeHour | |
# The hour of the day (0-23) when the global instance resets occur. | |
# Default: 4 | |
# | |
# Instance.UnloadDelay | |
# Unload the instance map from memory after some time if no players are inside. | |
# Default: 1800000 (miliseconds 30 minutes) | |
# 0 (instance maps are kept in memory until they are reset) | |
# | |
# Quests.LowLevelHideDiff | |
# Quest level difference to hide for player low level quests: | |
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver | |
# Default: 4 | |
# -1 (show all available quests marks) | |
# | |
# Quests.HighLevelHideDiff | |
# Quest level difference to hide for player high level quests: | |
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver | |
# Default: 7 | |
# -1 (show all available quests marks) | |
# | |
# Quests.Daily.ResetHour | |
# Hour when daily quests reset (0..23) | |
# Default: 6 | |
# | |
# Quests.Weekly.ResetWeekDay | |
# Week day when daily quests reset (0..6) 0 == Sunday | |
# Default: 3 | |
# | |
# Quests.Weekly.ResetHour | |
# Hour in one from weekly days when weekly quests reset (0..23) | |
# Default: 6 | |
# | |
# Quests.IgnoreRaid | |
# Non-raid quests allowed in raids | |
# Default: 0 (not allowed) | |
# 1 (allowed) | |
# | |
# Group.OfflineLeaderDelay | |
# A grace period for an offline group leader to reconnect before tranfering leadership to a next suitable member of the group (in secs) | |
# Default: 300 (5 minutes) | |
# 0 (Do not transfer group leadership) | |
# | |
# Guild.EventLogRecordsCount | |
# Count of guild event log records stored in guild_eventlog table | |
# Increase to store more guild events in table, minimum is 100 | |
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance | |
# Default: 100 | |
# | |
# Guild.BankEventLogRecordsCount | |
# Count of guild_bank event log records stored in guild_bank_eventlog table | |
# Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab | |
# Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance | |
# Default: 25 | |
# | |
# MirrorTimer.Fatigue.Max | |
# Fatigue max timer value (in secs) | |
# Default: 60 (1 minute) | |
# 0 (instant exhaustion damage start) | |
# | |
# MirrorTimer.Breath.Max | |
# Waterbreathing max timer value (in secs) | |
# Default: 180 | |
# 0 (instant underwater breathing damage start) | |
# | |
# MirrorTimer.Environmental.Max | |
# Generic environmental (lava/slime/etc) damage delay max timer value (in secs) | |
# Default: 1 | |
# 0 (instant in liquid damage start) | |
# | |
# MaxPrimaryTradeSkill | |
# Max count that player can learn the primary trade skill. | |
# Default: 2 | |
# Max : 10 | |
# | |
# TradeSkill.GMIgnore.MaxPrimarySkillsCount | |
# GM level starting from max primary skill count requirement ignored. | |
# Default: 4 (Console as noneone) | |
# | |
# TradeSkill.GMIgnore.Level | |
# GM level starting from trade skill level requirement ignored. | |
# Default: 4 (Console as noneone) | |
# | |
# TradeSkill.GMIgnore.Skill | |
# GM level starting from trade skill skill requirement ignored. | |
# Default: 4 (Console as noneone) | |
# | |
# MinPetitionSigns | |
# Min signatures count to creating guild (0..9). | |
# Default: 9 | |
# | |
# MaxGroupXPDistance | |
# Max distance to creature for group memeber to get XP at creature death. | |
# Default: 74 | |
# | |
# MailDeliveryDelay | |
# Mail delivery delay time for item sending | |
# Default: 3600 sec (1 hour) | |
# | |
# MassMailer.SendPerTick | |
# Max amount mail send each tick from mails list scheduled for mass mailer proccesing. | |
# More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. | |
# Default: 10 | |
# | |
# SkillChance.Prospecting | |
# For prospecting skillup impossible by default, but can be allowed as custom setting | |
# Default: 0 - no skilups | |
# 1 - skilups possible | |
# | |
# SkillChance.Milling | |
# For milling skillup impossible by default, but can be allowed as custom setting | |
# Default: 0 - no skilups | |
# 1 - skilups possible | |
# | |
# OffhandCheckAtTalentsReset | |
# Talent reset can change offhand weapon restrictions for equip slots. | |
# Default: 0 - recheck offhand slot weapon only at zone update | |
# 1 - recheck offhand slot weapon at talent reset also | |
# | |
# PetUnsummonAtMount | |
# Permanent pet will unsummoned at player mount | |
# Default: 0 - unsummon only when appropriate (don't unsummon temp summons on ground mounting) | |
# 1 - always unsummon controlled pets on mounting | |
# | |
# ClientCacheVersion | |
# Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset. | |
# Default: 0 (use DB value from world DB db_version.cache_id field) | |
# | |
# PetAttackFromBehind | |
# Player controlled pet will attack from behind | |
# 0 - Engage from any angle | |
# Default: 1 - Engage from behind | |
# | |
# Event.Announce | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# BeepAtStart | |
# Beep at mangosd start finished (mostly work only at Unix/Linux systems) | |
# Default: 1 (true) | |
# 0 (false) | |
# | |
# ShowProgressBars | |
# Control show progress bars for load steps at server startup | |
# Default: 0 (false) | |
# 1 (true) | |
# | |
# WaitAtStartupError | |
# After startup error report wait <Enter> or some time before continue (and possible close console window) | |
# -1 (wait until <Enter> press) | |
# Default: 0 (not wait) | |
# N (>0, wait N secs) | |
# | |
# Motd | |
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline). | |
# | |
# Raid.MinLevel | |
# Minimal player level to join raid groups (only affects existing raid groups, party->raid convert ignored) | |
# You can bypass this setting by typing "/script SetAllowLowLevelRaid(true/false)" command in chat | |
# Default: 10 | |
# | |
# PlayerCommands | |
# Should player chat be parsed for GM commands. | |
# Default: 1 (parse commands) | |
# 0 (ignore commands) | |
# | |
################################################################################################################### | |
GameType = 1 | |
RealmZone = 1 | |
Expansion = 2 | |
DBC.Locale = 255 | |
DeclinedNames = 0 | |
StrictPlayerNames = 0 | |
StrictCharterNames = 0 | |
StrictPetNames = 0 | |
MinPlayerName = 2 | |
MinCharterName = 2 | |
MinPetName = 2 | |
CharactersCreatingDisabled = 0 | |
CharactersPerAccount = 50 | |
CharactersPerRealm = 10 | |
HeroicCharactersPerRealm = 1 | |
MinLevelForHeroicCharacterCreating = 55 | |
SkipCinematics = 0 | |
MaxPlayerLevel = 80 | |
StartPlayerLevel = 1 | |
StartHeroicPlayerLevel = 55 | |
StartPlayerMoney = 0 | |
MaxHonorPoints = 75000 | |
StartHonorPoints = 0 | |
MaxArenaPoints = 5000 | |
StartArenaPoints = 0 | |
InstantLogout = 1 | |
DisableWaterBreath = 4 | |
LongFlightPathsPersistence = 0 | |
AllFlightPaths = 0 | |
AlwaysMaxSkillForLevel = 0 | |
ActivateWeather = 1 | |
CastUnstuck = 1 | |
MaxSpellCastsInChain = 20 | |
BirthdayTime = 1125180000 | |
RabbitDay = 0 | |
Instance.IgnoreLevel = 0 | |
Instance.IgnoreRaid = 0 | |
Instance.StrictCombatLockdown = 1 | |
Instance.ResetTimeHour = 4 | |
Instance.UnloadDelay = 1800000 | |
Quests.LowLevelHideDiff = 4 | |
Quests.HighLevelHideDiff = 7 | |
Quests.Daily.ResetHour = 6 | |
Quests.Weekly.ResetWeekDay = 3 | |
Quests.Weekly.ResetHour = 6 | |
Quests.IgnoreRaid = 0 | |
Group.OfflineLeaderDelay = 300 | |
Guild.EventLogRecordsCount = 100 | |
Guild.BankEventLogRecordsCount = 25 | |
MirrorTimer.Fatigue.Max = 60 | |
MirrorTimer.Breath.Max = 180 | |
MirrorTimer.Environmental.Max = 1 | |
MaxPrimaryTradeSkill = 2 | |
TradeSkill.GMIgnore.MaxPrimarySkillsCount = 4 | |
TradeSkill.GMIgnore.Level = 4 | |
TradeSkill.GMIgnore.Skill = 4 | |
MinPetitionSigns = 9 | |
MaxGroupXPDistance = 74 | |
MailDeliveryDelay = 3600 | |
MassMailer.SendPerTick = 10 | |
SkillChance.Prospecting = 0 | |
SkillChance.Milling = 0 | |
OffhandCheckAtTalentsReset = 0 | |
PetUnsummonAtMount = 0 | |
ClientCacheVersion = 0 | |
PetAttackFromBehind = 1 | |
Event.Announce = 0 | |
BeepAtStart = 1 | |
ShowProgressBars = 0 | |
WaitAtStartupError = 0 | |
Motd = "Welcome to the Continued Massive Network Game Object Server." | |
Raid.MinLevel = 10 | |
PlayerCommands = 1 | |
################################################################################################################### | |
# PLAYER INTERACTION | |
# | |
# AllowTwoSide.Accounts | |
# Allow accounts to create characters in both teams in any game type. | |
# 0 (Not allowed) | |
# Default: 1 (Allowed) | |
# | |
# AllowTwoSide.Interaction.Chat | |
# AllowTwoSide.Interaction.Channel | |
# AllowTwoSide.Interaction.Group | |
# AllowTwoSide.Interaction.Guild | |
# AllowTwoSide.Interaction.Auction | |
# AllowTwoSide.Interaction.Mail | |
# AllowTwoSide.Interaction.Calendar | |
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from | |
# different teams, send mail to different team, calendar(invite player from different team) | |
# Default: 0 (Not allowed) | |
# 1 (Allowed) | |
# | |
# AllowTwoSide.WhoList | |
# Allow show player from both team in who list. | |
# Default: 0 (Not allowed) | |
# 1 (Allowed) | |
# | |
# AllowTwoSide.AddFriend | |
# Allow adding friends from other team in friend list. | |
# Default: 0 (Not allowed) | |
# 1 (Allowed) | |
# | |
# TalentsInspecting | |
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can | |
# inspect talents always) | |
# Default: 1 (allow) | |
# 0 (not allow) | |
# | |
################################################################################################################### | |
AllowTwoSide.Accounts = 1 | |
AllowTwoSide.Interaction.Chat = 1 | |
AllowTwoSide.Interaction.Channel = 1 | |
AllowTwoSide.Interaction.Group = 1 | |
AllowTwoSide.Interaction.Guild = 1 | |
AllowTwoSide.Interaction.Auction = 1 | |
AllowTwoSide.Interaction.Mail = 1 | |
AllowTwoSide.Interaction.Calendar = 1 | |
AllowTwoSide.WhoList = 1 | |
AllowTwoSide.AddFriend = 1 | |
TalentsInspecting = 1 | |
################################################################################################################### | |
# CREATURE AND GAMEOBJECT SETTINGS | |
# | |
# ThreatRadius | |
# Radius for creature to evade after being pulled away from combat start point | |
# If ThreatRadius is less than creature aggro radius then aggro radius will be used | |
# Default: 100 yards | |
# | |
# Rate.Creature.Aggro | |
# Aggro radius percent or off. | |
# Default: 1 - 100% | |
# 1.5 - 150% | |
# 0 - off (0%) | |
# | |
# CreatureRespawnAggroDelay | |
# The delay between when a creature spawns and when it can be aggroed by nearby movement. | |
# Default: 5000 (5s) | |
# | |
# CreatureFamilyFleeAssistanceRadius | |
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. | |
# Default: 30 | |
# 0 - off | |
# | |
# CreatureFamilyAssistanceRadius | |
# Radius which creature will use to call assistance without moving | |
# Default: 10 | |
# 0 - off | |
# | |
# CreatureFamilyAssistanceDelay | |
# Reaction time for creature assistance call | |
# Default: 1500 (1.5s) | |
# | |
# CreatureFamilyFleeDelay | |
# Time during which creature can flee when no assistant found | |
# Default: 7000 (7s) | |
# | |
# WorldBossLevelDiff | |
# Difference for boss dynamic level with target | |
# Default: 3 | |
# | |
# Corpse.EmptyLootShow | |
# If target can have loot (or can be skining after loot) but no loot generated still show loot window | |
# Default: 1 (show) | |
# 0 (not show) | |
# | |
# Corpse.AllowAllItemsShowInMasterLoot | |
# In master loot mode every one can see the loot content under or over treshold | |
# Only the master loot can still distrube it | |
# 1 (show) | |
# Default: 0 (not show) | |
# | |
# Corpse.Decay.NORMAL | |
# Corpse.Decay.RARE | |
# Corpse.Decay.ELITE | |
# Corpse.Decay.RAREELITE | |
# Corpse.Decay.WORLDBOSS | |
# Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) | |
# Default: 300, 900, 600, 1200, 3600 | |
# | |
# Rate.Corpse.Decay.Looted | |
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. | |
# Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) | |
# | |
# Rate.Creature.Normal.Damage | |
# Rate.Creature.Elite.Elite.Damage | |
# Rate.Creature.Elite.RAREELITE.Damage | |
# Rate.Creature.Elite.WORLDBOSS.Damage | |
# Rate.Creature.Elite.RARE.Damage | |
# Creature Damage Rates. | |
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. | |
# | |
# Rate.Creature.Normal.SpellDamage | |
# Rate.Creature.Elite.Elite.SpellDamage | |
# Rate.Creature.Elite.RAREELITE.SpellDamage | |
# Rate.Creature.Elite.WORLDBOSS.SpellDamag | |
# Rate.Creature.Elite.RARE.SpellDamage | |
# Creature Spell Damage Rates. | |
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. | |
# | |
# Rate.Creature.Normal.HP | |
# Rate.Creature.Elite.Elite.HP | |
# Rate.Creature.Elite.RAREELITE.HP | |
# Rate.Creature.Elite.WORLDBOSS.HP | |
# Rate.Creature.Elite.RARE.HP | |
# Creature Health Ammount Modifier. | |
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. | |
# | |
# ListenRange.Say | |
# Distance from player to listen text that creature (or other world object) say | |
# Default: 40 | |
# | |
# ListenRange.TextEmote | |
# Distance from player to listen textemote that creature (or other world object) say | |
# Default: 40 | |
# | |
# ListenRange.Yell | |
# Distance from player to listen text that creature (or other world object) yell | |
# Default: 300 | |
# | |
# GuidReserveSize.Creature | |
# GuidReserveSize.GameObject | |
# Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid | |
# Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids | |
# from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns | |
# in game from other side | |
# Default: 100 | |
# | |
################################################################################################################### | |
ThreatRadius = 100 | |
Rate.Creature.Aggro = 1 | |
CreatureRespawnAggroDelay = 5000 | |
CreatureFamilyFleeAssistanceRadius = 30 | |
CreatureFamilyAssistanceRadius = 10 | |
CreatureFamilyAssistanceDelay = 1500 | |
CreatureFamilyFleeDelay = 7000 | |
WorldBossLevelDiff = 3 | |
Corpse.EmptyLootShow = 1 | |
Corpse.AllowAllItemsShowInMasterLoot = 1 | |
Corpse.Decay.NORMAL = 300 | |
Corpse.Decay.RARE = 900 | |
Corpse.Decay.ELITE = 600 | |
Corpse.Decay.RAREELITE = 1200 | |
Corpse.Decay.WORLDBOSS = 3600 | |
Rate.Corpse.Decay.Looted = 0.0 | |
Rate.Creature.Normal.Damage = 1 | |
Rate.Creature.Elite.Elite.Damage = 1 | |
Rate.Creature.Elite.RAREELITE.Damage = 1 | |
Rate.Creature.Elite.WORLDBOSS.Damage = 1 | |
Rate.Creature.Elite.RARE.Damage = 1 | |
Rate.Creature.Normal.SpellDamage = 1 | |
Rate.Creature.Elite.Elite.SpellDamage = 1 | |
Rate.Creature.Elite.RAREELITE.SpellDamage = 1 | |
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 | |
Rate.Creature.Elite.RARE.SpellDamage = 1 | |
Rate.Creature.Normal.HP = 1 | |
Rate.Creature.Elite.Elite.HP = 1 | |
Rate.Creature.Elite.RAREELITE.HP = 1 | |
Rate.Creature.Elite.WORLDBOSS.HP = 1 | |
Rate.Creature.Elite.RARE.HP = 1 | |
ListenRange.Say = 40 | |
ListenRange.TextEmote = 40 | |
ListenRange.Yell = 300 | |
GuidReserveSize.Creature = 100 | |
GuidReserveSize.GameObject = 100 | |
################################################################################################################### | |
# CHAT SETTINGS | |
# | |
# ChatFakeMessagePreventing | |
# Chat protection from creating fake messages using a lot spaces (other invisible symbols), | |
# not applied to addon language messages, but can prevent working old addons | |
# that use normal languages for sending data to another clients. | |
# Default: 0 (disable fake messages preventing) | |
# 1 (enable fake messages preventing) | |
# | |
# ChatStrictLinkChecking.Severity | |
# Check chat messages for ingame links to spells, items, quests, achievements etc. | |
# Default: 0 (disable link checking) | |
# 1 (check if only valid pipe commands are used. This prevents posting pictures for example) | |
# 2 (verifiy that pipe commands are used in a correct order) | |
# 3 (check if color, entry and name don't contradict each other. For correct work, please assure | |
# that you have extracted locale DBCs of every language specific client playing on this server.) | |
# | |
# ChatStrictLinkChecking.Kick | |
# Defines, what should be done if a message is considered to contain invalid pipe commands. | |
# Default: 0 (silently ignore message) | |
# 1 (kick players who sent invalid formed messages) | |
# | |
# ChatFlood.MessageCount | |
# Chat anti-flood protection, haste message count to activate protection | |
# Default: 10 | |
# 0 (disable anti-flood protection) | |
# | |
# ChatFlood.MessageDelay | |
# Chat anti-flood protection, minimum message delay to count message | |
# Default: 1 (in secs) | |
# | |
# ChatFlood.MuteTime | |
# Chat anti-flood protection, mute time at activation flood protection (not saved) | |
# Default: 10 (in secs) | |
# | |
# Channel.RestrictedLfg | |
# Restrict use LookupForGroup channel only registered in LFG tool players | |
# Default: 1 (allow join to channel only if active in LFG) | |
# 0 (allow join to channel in any time) | |
# | |
# Channel.SilentlyGMJoin | |
# Silently join GM characters (security level > 1) to channels | |
# Default: 0 (join announcement in normal way) | |
# 1 (GM join without announcement) | |
# | |
################################################################################################################### | |
ChatFakeMessagePreventing = 0 | |
ChatStrictLinkChecking.Severity = 0 | |
ChatStrictLinkChecking.Kick = 0 | |
ChatFlood.MessageCount = 10 | |
ChatFlood.MessageDelay = 1 | |
ChatFlood.MuteTime = 10 | |
Channel.RestrictedLfg = 1 | |
Channel.SilentlyGMJoin = 0 | |
################################################################################################################### | |
# GAME MASTER SETTINGS | |
# | |
# GM.LoginState | |
# GM mode at login | |
# Default: 2 (last save state) | |
# 0 (disable) | |
# 1 (enable) | |
# | |
# GM.Visible | |
# GM visibility at login | |
# Default: 2 (last save state) | |
# 0 (invisible) | |
# 1 (visible) | |
# | |
# GM.AcceptTickets | |
# Is GM accepting tickets from player by default or not. | |
# Default: 2 (last save state) | |
# 0 (disable) | |
# 1 (enable) | |
# | |
# GM.Chat | |
# GM chat mode at login | |
# Default: 2 (last save state) | |
# 0 (disable) | |
# 1 (enable) | |
# | |
# GM.WhisperingTo | |
# Is GM accepting whispers from player by default or not. | |
# Default: 2 (last save state) | |
# 0 (disable) | |
# 1 (enable) | |
# | |
# GM.InGMList.Level | |
# Max GM level showed in GM list (if visible) in non-GM state (.gm off) | |
# 0 (none) | |
# 1 (only moderators) | |
# 2 (only gamemasters) | |
# Default: 3 (anyone) | |
# | |
# GM.InWhoList.Level | |
# Max GM level showed in who list (if visible). | |
# 0 (only players) | |
# 1 (only moderators) | |
# 2 (only gamemasters) | |
# Default: 3 (anyone) | |
# | |
# GM.LogTrade | |
# Include GM trade and trade slot enchanting operations in GM log if it enable | |
# Default: 1 (include) | |
# 0 (not include) | |
# | |
# GM.StartLevel | |
# GM starting level (1-100) | |
# Default: 1 | |
# | |
# GM.LowerSecurity | |
# Disallow a lower security member to interact with a higher one using commands | |
# Default: 0 (disable) | |
# 1 (enable) | |
# | |
# GM.AllowAchievementGain | |
# If enabled it allows gaining achievements for GM characters | |
# Default: 1 (enable) | |
# 0 (disable) | |
# | |
# GM.InvisibleAura | |
# A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell) | |
# Default: 37800 (50% Transparency) | |
# 0 (Disabled) | |
# | |
################################################################################################################### | |
GM.LoginState = 2 | |
GM.Visible = 2 | |
GM.AcceptTickets = 2 | |
GM.Chat = 2 | |
GM.WhisperingTo = 2 | |
GM.InGMList.Level = 3 | |
GM.InWhoList.Level = 3 | |
GM.LogTrade = 1 | |
GM.StartLevel = 1 | |
GM.LowerSecurity = 0 | |
GM.AllowAchievementGain = 1 | |
GM.InvisibleAura = 37800 | |
################################################################################################################### | |
# VISIBILITY AND RADIUSES | |
# | |
# Visibility.FogOfWar.Stealth | |
# Sets visibility mode for invisible units. Fog Of War settings are not applied to GMs. | |
# Default: 0 (standard setting: players can see invisibile units in their own group) | |
# 1 (players can see same faction invisibile units) | |
# | |
# Visibility.FogOfWar.Health | |
# Sets visibility mode for absolute health values. Fog Of War settings are not applied to GMs. | |
# 0 (Pre-3.0 standard setting: players can see health values of units in their own group) | |
# 1 (players can see health values of same faction units) | |
# Default: 2 (Post-3.0 standard setting: players can see health values of all units) | |
# | |
# Visibility.FogOfWar.Stats | |
# Sets visibility mode for values of character attributes and attack stats. Fog Of War settings are not applied to GMs. | |
# Default: 0 (standard setting: players can see own values and values of their pets) | |
# 1 (players can see values of same faction units) | |
# 2 (players can see values of all units) | |
# | |
# Visibility.Distance.Continents | |
# Visibility.Distance.Instances | |
# Visibility.Distance.BGArenas | |
# Visibility distance for different ingame object in different maps. | |
# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120. | |
# Max limited by active player zone: ~ 333 | |
# Min limit is max aggro radius (45) * Rate.Creature.Aggro | |
# | |
# Visibility.Distance.InFlight | |
# Visible distance for player in flight | |
# Min limit is 0 (not show any objects) | |
# | |
# Visibility.Distance.Grey.Unit | |
# Visibility grey distance for creatures/players (fast changing objects) | |
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to | |
# object (except corpse around distances) If D is distance and G is grey distance then object | |
# make visible if distance to it <= D but make non visible if distance > D+G | |
# Default: 1 (yard) | |
# | |
# Visibility.Distance.Grey.Object | |
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies | |
# Default: 10 (yards) | |
# | |
# Visibility.RelocationLowerLimit | |
# Object's visibility update called, when distance between current object's position and position, | |
# where visiblity was updated last time, reaches RelocationLoverLimit value | |
# Default: 10 (yards) | |
# | |
# Visibility.AIRelocationNotifyDelay | |
# Delay time between creature AI reactions on nearby movements | |
# Default: 1000 (milliseconds) | |
# | |
################################################################################################################### | |
Visibility.FogOfWar.Stealth = 0 | |
Visibility.FogOfWar.Health = 2 | |
Visibility.FogOfWar.Stats = 0 | |
Visibility.Distance.Continents = 90 | |
Visibility.Distance.Instances = 120 | |
Visibility.Distance.BGArenas = 180 | |
Visibility.Distance.InFlight = 100 | |
Visibility.Distance.Grey.Unit = 1 | |
Visibility.Distance.Grey.Object = 10 | |
Visibility.RelocationLowerLimit = 10 | |
Visibility.AIRelocationNotifyDelay = 1000 | |
################################################################################################################### | |
# SERVER RATES | |
# | |
# Rate.Health | |
# Rate.Mana | |
# Rate.Rage.Income | |
# Rate.Rage.Loss | |
# Rate.RunicPower.Income | |
# Rate.RunicPower.Loss | |
# Rate.Focus | |
# Rate.Energy (Rogue) | |
# Health and power regeneration and rage income from damage. | |
# Default: 1 | |
# | |
# Rate.Skill.Discovery | |
# Skill Discovery Rates | |
# Default: 1 | |
# | |
# Rate.Drop.Item.Poor | |
# Rate.Drop.Item.Normal | |
# Rate.Drop.Item.Uncommon | |
# Rate.Drop.Item.Rare | |
# Rate.Drop.Item.Epic | |
# Rate.Drop.Item.Legendary | |
# Rate.Drop.Item.Artifact | |
# Rate.Drop.Item.Referenced | |
# Rate.Drop.Item.Quest | |
# Rate.Drop.Money | |
# Drop rates (items by quality and money) | |
# Default: 1 | |
# | |
# Rate.Pet.XP.Kill | |
# Rate.XP.Kill | |
# Rate.XP.Quest | |
# Rate.XP.Explore | |
# XP rates | |
# Default: 1 | |
# | |
# Rate.Rest.InGame | |
# Rate.Rest.Offline.InTavernOrCity | |
# Rate.Rest.Offline.InWilderness | |
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values | |
# | |
# Rate.Damage.Fall | |
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) | |
# | |
# Rate.Auction.Time | |
# Rate.Auction.Deposit | |
# Rate.Auction.Cut | |
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) | |
# | |
# Auction.Deposit.Min | |
# Minimum auction deposit size in copper | |
# Default: 100 (1 silver) | |
# | |
# Rate.Honor | |
# Honor gain rate | |
# | |
# Rate.Mining.Amount | |
# Rate.Mining.Next | |
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, | |
# Mining.Next changes chance to have next use of a deposit) | |
# | |
# Rate.Talent | |
# Talent Point rates | |
# Default: 1 | |
# | |
# Rate.Reputation.Gain | |
# Reputation Gain rate | |
# Default: 1 | |
# | |
# Rate.Reputation.LowLevel.Kill | |
# Lowest Reputation Gain rate from low level kill | |
# Default: 1 | |
# | |
# Rate.Reputation.LowLevel.Quest | |
# Lowest Reputation Gain rate from low level quest | |
# Default: 1 | |
# | |
# Rate.InstanceResetTime | |
# Multiplier for the number of days in between global raid/heroic instance resets. | |
# Default: 1 | |
# | |
# SkillGain.Crafting | |
# SkillGain.Defense | |
# SkillGain.Gathering | |
# SkillGain.Weapon | |
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) | |
# Default: 1 | |
# | |
# SkillChance.Orange | |
# SkillChance.Yellow | |
# SkillChance.Green | |
# SkillChance.Grey | |
# Skill chance values (0..100) | |
# Default: 100-75-25-0 | |
# | |
# SkillChance.MiningSteps | |
# SkillChance.SkinningSteps | |
# For skinning and Mining chance decrease with skill level. | |
# Default: 0 - no decrease | |
# 75 - in 2 times each 75 skill points | |
# | |
# SkillFail.Loot.Fishing | |
# For fishing instead fail provided junk loot | |
# Default: 1 (enabled) | |
# 0 (disabled) | |
# | |
# SkillFail.Gain.Fishing | |
# For fishing skill gain possible at fail also | |
# Default: 1 (enabled) | |
# 0 (disabled) | |
# | |
# SkillFail.Possible.FishingPool | |
# For fishing pool impossible fail from low skill by default | |
# Default: 0 (disabled) | |
# 1 (enabled) | |
# | |
# DurabilityLossChance.Damage | |
# Chance lost one from equiped items durability point at damage apply or receive. | |
# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items | |
# | |
# DurabilityLossChance.Absorb | |
# Chance lost one from armor items durability point at damage absorb. | |
# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items | |
# | |
# DurabilityLossChance.Parry | |
# Chance lost weapon durability point at parry. | |
# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point | |
# | |
# DurabilityLossChance.Block | |
# Chance lost sheild durability point at damage block. | |
# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point | |
# | |
# Death.SicknessLevel | |
# Starting Character start gain sickness at spirit resurrection (1 min) | |
# Default: 11 | |
# -10 - character will have full time (10min) sickness at 1 level | |
# maxplayerlevel+1 - character will not have sickness at any level | |
# | |
# Death.CorpseReclaimDelay.PvP | |
# Death.CorpseReclaimDelay.PvE | |
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths | |
# Default: 1 (enabled) | |
# 0 (disabled) | |
# | |
# Death.Bones.World | |
# Death.Bones.BattlegroundOrArena | |
# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas) | |
# Default: 1 (enabled) | |
# 0 (disabled) | |
# | |
# Death.Ghost.RunSpeed.World | |
# Death.Ghost.RunSpeed.Battleground | |
# Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps | |
# Default: 1.0 (normal speed) | |
# | |
################################################################################################################### | |
Rate.Health = 1 | |
Rate.Mana = 1 | |
Rate.Rage.Income = 1 | |
Rate.Rage.Loss = 1 | |
Rate.RunicPower.Income = 1 | |
Rate.RunicPower.Loss = 1 | |
Rate.Focus = 1 | |
Rate.Energy = 1 | |
Rate.Skill.Discovery = 1 | |
Rate.Drop.Item.Poor = 2 | |
Rate.Drop.Item.Normal = 2 | |
Rate.Drop.Item.Uncommon = 2 | |
Rate.Drop.Item.Rare = 3 | |
Rate.Drop.Item.Epic = 3 | |
Rate.Drop.Item.Legendary = 10 | |
Rate.Drop.Item.Artifact = 10 | |
Rate.Drop.Item.Referenced = 10 | |
Rate.Drop.Item.Quest = 10 | |
Rate.Drop.Money = 13 | |
Rate.Pet.XP.Kill = 4 | |
Rate.XP.Kill = 4 | |
Rate.XP.Quest = 4 | |
Rate.XP.Explore = 4 | |
Rate.Rest.InGame = 4 | |
Rate.Rest.Offline.InTavernOrCity = 4 | |
Rate.Rest.Offline.InWilderness = 4 | |
Rate.Damage.Fall = 1 | |
Rate.Auction.Time = 1 | |
Rate.Auction.Deposit = 1 | |
Rate.Auction.Cut = 1 | |
Auction.Deposit.Min = 100 | |
Rate.Honor = 5 | |
Rate.Mining.Amount = 5 | |
Rate.Mining.Next = 5 | |
Rate.Talent = 1 | |
Rate.Reputation.Gain = 4 | |
Rate.Reputation.LowLevel.Kill = 3 | |
Rate.Reputation.LowLevel.Quest = 3 | |
Rate.InstanceResetTime = 1 | |
SkillGain.Crafting = 3 | |
SkillGain.Defense = 3 | |
SkillGain.Gathering = 3 | |
SkillGain.Weapon = 3 | |
SkillChance.Orange = 100 | |
SkillChance.Yellow = 75 | |
SkillChance.Green = 25 | |
SkillChance.Grey = 0 | |
SkillChance.MiningSteps = 0 | |
SkillChance.SkinningSteps = 0 | |
SkillFail.Loot.Fishing = 1 | |
SkillFail.Gain.Fishing = 1 | |
SkillFail.Possible.FishingPool = 0 | |
DurabilityLossChance.Damage = 0.5 | |
DurabilityLossChance.Absorb = 0.5 | |
DurabilityLossChance.Parry = 0.05 | |
DurabilityLossChance.Block = 0.05 | |
Death.SicknessLevel = 11 | |
Death.CorpseReclaimDelay.PvP = 1 | |
Death.CorpseReclaimDelay.PvE = 1 | |
Death.Bones.World = 1 | |
Death.Bones.BattlegroundOrArena = 1 | |
Death.Ghost.RunSpeed.World = 2.5 | |
Death.Ghost.RunSpeed.Battleground = 1.0 | |
################################################################################################################### | |
# BATTLEGROUND CONFIG | |
# | |
# Battleground.CastDeserter | |
# Cast Deserter spell at player who leave battleground in progress | |
# Default: 1 (enable) | |
# 0 (disable) | |
# | |
# Battleground.QueueAnnouncer.Join | |
# Enable queue announcer posting to chat at join | |
# Default: 0 (not send) | |
# 1 (send to joined player only) | |
# 2 (send to all players) | |
# | |
# Battleground.QueueAnnouncer.Start | |
# Enable queue announcer posting to chat at BG start | |
# Default: 0 (disable) | |
# 1 (enable) | |
# | |
# Battleground.ScoreStatistics | |
# Enable Battleground scores storage in database. | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
# | |
# Battleground.InvitationType | |
# Set Battleground invitation type | |
# Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) | |
# 1 (Experimental - don't allow to invite much more players of one faction) | |
# | |
# Battleground.PrematureFinishTimer | |
# The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds | |
# Default: 300000 (5 minutes) | |
# 0 - disable (not recommended) | |
# | |
# BattleGround.PremadeGroupWaitForMatch | |
# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction | |
# Default: 1800000 (30 minutes) | |
# 0 - disable premade group matches (group always added to bg team in normal way) | |
# | |
################################################################################################################### | |
Battleground.CastDeserter = 1 | |
Battleground.QueueAnnouncer.Join = 0 | |
Battleground.QueueAnnouncer.Start = 0 | |
Battleground.ScoreStatistics = 0 | |
Battleground.InvitationType = 0 | |
BattleGround.PrematureFinishTimer = 300000 | |
BattleGround.PremadeGroupWaitForMatch = 1800000 | |
################################################################################################################### | |
# ARENA CONFIG | |
# | |
# Arena.MaxRatingDifference | |
# The maximum rating difference between two groups in rated matches | |
# Default: 150 (enable, recommended) | |
# 0 (disable, rating difference is discarded) | |
# | |
# Arena.RatingDiscardTimer | |
# After the specified milliseconds has passed, | |
# rating information will be discarded when selecting teams for matches | |
# also initiates an update by this timer | |
# Default: 600000 (10 minutes, recommended) | |
# 0 (disable) | |
# | |
# Arena.AutoDistributePoints | |
# Set if arena points should be distributed automatically, or by GM command | |
# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points | |
# 1 (enable) arena points are distributed automatically | |
# | |
# Arena.AutoDistributeInterval | |
# How often should the distribution take place | |
# If automatic distribution is enabled in days | |
# Default: 7 (weekly) | |
# | |
# Arena.QueueAnnouncer.Join | |
# Enable arena queue announcer posting to chat at join | |
# Default: 0 (disable) | |
# 1 (enable) | |
# | |
# Arena.QueueAnnouncer.Exit | |
# Enable arena queue announcer posting to chat at exit | |
# Default: 0 (disable) | |
# 1 (enable) | |
# | |
# Arena.ArenaSeason.ID | |
# Current area season id show in client | |
# Default: 1 | |
# | |
# Arena.ArenaSeasonPrevious.ID | |
# Previous area season id show in client | |
# Default: 0 | |
# | |
# Arena.StartRating | |
# Default Rating at team creation | |
# Default: -1 (use season dependent default value) | |
# | |
# Arena.StartPersonalRating | |
# Default Personal Rating at team creation | |
# Default: -1 (use season dependent default value) | |
# | |
################################################################################################################### | |
Arena.MaxRatingDifference = 150 | |
Arena.RatingDiscardTimer = 600000 | |
Arena.AutoDistributePoints = 0 | |
Arena.AutoDistributeInterval = 7 | |
Arena.QueueAnnouncer.Join = 0 | |
Arena.QueueAnnouncer.Exit = 0 | |
Arena.ArenaSeason.ID = 1 | |
Arena.ArenaSeasonPrevious.ID = 0 | |
Arena.StartRating = -1 | |
Arena.StartPersonalRating = -1 | |
################################################################################################################### | |
# OUTDOOR PVP CONFIG | |
# | |
# OutdoorPvp.SIEnabled #Enable Silithus Outdoor pvp | |
# OutdoorPvp.EPEnabled #Enable Eastern Plaguelands Outdoor pvp | |
# OutdoorPvp.HPEnabled #Enable Hellfire Peninsula Outdoor pvp | |
# OutdoorPvp.ZMEnabled #Enable Zangarmarsh Outdoor pvp | |
# OutdoorPvp.TFEnabled #Enable Terokkar Forest Outdoor pvp | |
# OutdoorPvp.NAEnabled #Enable Halaa (Nagrand) Outdoor pvp | |
# OutdoorPvp.GHEnabled #Enable Venture Bay (Grizzly Hills) Outdoor pvp | |
# Default: 1 (enable) | |
# 0 (disable) | |
# | |
################################################################################################################### | |
OutdoorPvp.SIEnabled = 1 | |
OutdoorPvp.EPEnabled = 1 | |
OutdoorPvp.HPEnabled = 1 | |
OutdoorPvp.ZMEnabled = 1 | |
OutdoorPvp.TFEnabled = 1 | |
OutdoorPvp.NAEnabled = 1 | |
OutdoorPvp.GHEnabled = 1 | |
################################################################################################################### | |
# BATTLEFIELD CONFIG | |
# | |
# Battlefield.WGEnabled #Enable Wintergrasp Battlefield | |
# Default: 1 (enable) | |
# 0 (disable) | |
# | |
# Battlefield.CooldownDuraton | |
# Duration of the battlefield cooldown (in minutes) | |
# Default: 150 (2 hours and 30 minutes) | |
# | |
# Battlefield.BattleDuration | |
# Maximum duration of the battlefield battle (in minutes) | |
# Default: 30 (minutes) | |
# | |
# Battlefield.MaxPlayersPerTeam | |
# Maximum allowed players for each team in battlefields | |
# Default: 120 | |
# | |
################################################################################################################### | |
Battlefield.WGEnabled = 1 | |
Battlefield.CooldownDuraton = 150 | |
Battlefield.BattleDuration = 30 | |
Battlefield.MaxPlayersPerTeam = 120 | |
################################################################################################################### | |
# NETWORK CONFIG | |
# | |
# Network.Threads | |
# Number of threads for network, recommend 1 thread per 1000 connections. | |
# Default: 1 | |
# | |
# Network.OutKBuff | |
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). | |
# Default: -1 (Use system default setting) | |
# | |
# Network.OutUBuff | |
# Userspace buffer for output. This is amount of memory reserved per each connection. | |
# Default: 65536 | |
# | |
# Network.TcpNoDelay: | |
# TCP Nagle algorithm setting | |
# Default: 0 (enable Nagle algorithm, less traffic, more latency) | |
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) | |
# | |
# Network.KickOnBadPacket | |
# Kick player on bad packet format. | |
# Default: 0 - do not kick | |
# 1 - kick | |
# | |
################################################################################################################### | |
Network.Threads = 2 | |
Network.OutKBuff = -1 | |
Network.OutUBuff = 65536 | |
Network.TcpNodelay = 1 | |
Network.KickOnBadPacket = 0 | |
################################################################################################################### | |
# CONSOLE, REMOTE ACCESS AND SOAP | |
# | |
# Console.Enable | |
# Enable console | |
# Default: 1 - on | |
# 0 - off | |
# | |
# Ra.Enable | |
# Enable remote console | |
# Default: 0 - off | |
# 1 - on | |
# | |
# Ra.IP | |
# Default remote console ip address, use 0.0.0.0 for every address | |
# | |
# Ra.Port | |
# Default remote console port | |
# Default: 3443 | |
# | |
# Ra.MinLevel | |
# Minimum level that's required to login,3 by default | |
# Default: 3 (Administrator) | |
# | |
# Ra.Secure | |
# Kick client on wrong pass | |
# 0 - off | |
# Default: 1 - on | |
# | |
# Ra.Stricted | |
# Not allow execute console level only commands remotly by RA | |
# 0 - off | |
# Default: 1 - on | |
# | |
# | |
# SOAP.Enable | |
# Enable soap service | |
# Default: 0 - off | |
# 1 - on | |
# | |
# SOAP.IP | |
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere | |
# Default: 127.0.0.1 | |
# | |
# SOAP.Port | |
# SOAP port | |
# Default: 7878 | |
# | |
################################################################################################################### | |
Console.Enable = 1 | |
Ra.Enable = 0 | |
Ra.IP = 0.0.0.0 | |
Ra.Port = 3443 | |
Ra.MinLevel = 3 | |
Ra.Secure = 1 | |
Ra.Stricted = 1 | |
SOAP.Enabled = 0 | |
SOAP.IP = 127.0.0.1 | |
SOAP.Port = 7878 | |
################################################################################################################### | |
# CharDelete.Method | |
# Character deletion behavior | |
# Default: 0 - Completely remove the character from the database | |
# 1 - Unlinking, the character gets unlinked from the account, | |
# the name gets freed up and appears as deleted ingame | |
# | |
# CharDelete.MinLevel | |
# Character gets deleted by CharDelete.Method=0 when the character | |
# hasn't the specified level yet. | |
# Default: 0 - For all characters the specified mode will be used | |
# 1+ - Only for players which have reached the specified level | |
# will be deleted by the specified mode. | |
# the rest will be deleted by CharDelete.Method=0 | |
# | |
# CharDelete.KeepDays | |
# Define the amount of days for which the characters are kept in the database before | |
# they will be removed | |
# Default: 30 | |
# 0 - Don't delete any characters, they stay in the database forever. | |
# | |
################################################################################################################### | |
CharDelete.Method = 0 | |
CharDelete.MinLevel = 0 | |
CharDelete.KeepDays = 30 |
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