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swift-lunch-ARKit
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Swift Lunch: Getting Started with ARKit (Augmented Reality framework for iOS 11). | |
Goals: | |
1. We'll review basic concepts of ARKit, run AR demos, review code, and go over steps to setup your development environmnet to start hacking with ARKit. | |
2. Discuss/brainstorm various AR prototypes that SpatialDev wants to implement over the next 1.5 months. | |
Time: | |
A minimum of 20-30 minutes. Can go longer if we want to do more code review. | |
Technologies: | |
1. Programming Language - Swift 4 | |
2. IDE - Xcode 9 beta | |
3. ARKit framework | |
3. Blender - 3D design suite | |
Demos & Code Review: | |
1. Hello ARKit | |
2. Blender, custom 3D models objects, integration with ARKit | |
3. Touch gestures and interacting with AR objects in a Scene | |
Set Up Developer Environment: | |
1. Download Xcode 9 beta. This will give you Swift 4 and the ARKit framework. | |
2. Install iOS 11 beta. This will be installed on the SpatialDev iPad. | |
References: | |
Introduction to ARKit: https://developer.apple.com/videos/play/wwdc2017/602/ | |
Learn Swift: https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/TheBasics.html#//apple_ref/doc/uid/TP40014097-CH5-ID309 | |
Learn Blender: https://www.youtube.com/watch?list=PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1&v=kes2qmijy7w |
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