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Hack!Python Tetris
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# -*- coding=utf8 -*- | |
import sys,random | |
from Tkinter import * | |
score,bw,bh,H,W=0,10,20,30,30 | |
blk = {0xf:"red",0x2e:"#0f0",0x27:"blue",0x47:"#ff0",0x66:"#0ff",0xC6:"#38f",0x6C:"#f0f"} | |
board = [ [0xf if j==bh else 0]*bw+[0xf]*2 for j in range(bh+2+1) ] | |
new_piece = lambda pc: ( [((z>>2)+1,z&3) for z in range(16) if (pc>>z)&1], 3, -2, pc ) | |
collide=lambda piece,px,py: [1 for (i,j) in piece if board[j+py][i+px]] #是否碰撞 | |
piece, px, py, pc = new_piece(random.choice(blk.keys())) # 第一個piece | |
def tick(e=None): | |
global piece,px,py,pc,tickcnt,board,score | |
keys = e.keysym if e else "" # get key event | |
npx = px+(-1 if keys=="Left" else (1 if keys=="Right" else 0)) # 左-1右1否則0 | |
npiece = [(j,3-i) for (i,j) in piece] if keys=="Up" else piece #rotate | |
if not collide(npiece,npx,py): piece,px=npiece,npx | |
if keys=="Down": py=(j for j in range(py,bh) if collide(piece,px,j+1)).next() | |
if e==None: | |
if collide(piece,px,py+1): | |
if py<0: sys.exit("GAME OVER: score %i"%score) # game over 的狀況 | |
for i,j in piece: board[j+py][i+px]=pc | |
piece,px,py,pc=new_piece(random.choice(blk.keys())) | |
else: py+=1 | |
nb=[l for l in board[:bh] if 0 in l]+board[bh:] # 沒有被填滿的 | |
s=len(board)-len(nb) | |
if s: score,board=score+2**s, [board[-1][:] for j in range(s)]+nb | |
scr.after(300,tick) | |
scr.delete("all") | |
for i,j,c in [(i,j,blk.get(board[j][i],"#000")) for i in range(bw) for j in range(bh)]: | |
scr.create_rectangle(i*W,j*H,(i+1)*W,(j+1)*H,fill=blk[pc] if (i-px,j-py) in piece else c) | |
# for line in board: print '\t'.join(str(v) for v in line) | |
# print len(board) | |
# print px,py | |
scr=Canvas(width=bw*W,height=bh*H,bg="#000") | |
scr.after(300,tick) | |
scr.bind_all("<Key>",tick) | |
scr.pack() | |
scr.mainloop() |
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