Created
March 31, 2013 20:36
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blueMaze -- just a hack to get to know the Pythonista graphics Scene class..
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from scene import * | |
from random import random | |
class MyScene (Scene): | |
def setup(self): | |
# This will be called before the first frame is drawn. | |
self.root_layer = Layer(self.bounds) | |
self.mLines = [] | |
self.mCount = 0 | |
(self.mCurrLocX, self.mCurrLocY) = self.bounds.center() | |
stroke_weight(2) | |
stroke(0, 0, 0.5) | |
def draw(self): | |
# Update and draw our root layer. For a layer-based scene, this | |
# is usually all you have to do in the draw method. | |
currLoc = Point(self.mCurrLocX, self.mCurrLocY) | |
if currLoc in self.bounds: # and len(self.mLines) < 8: | |
lineLength = (self.mCount + 2) / 2 * 4 # 4, 4, 8, 8, 12, 12... | |
theDirection = self.mCount % 4 # 0=E, 1=S, 2=W, 3=N | |
self.mCount += 1 # turn right 90 degrees | |
startLocX = self.mCurrLocX | |
startLocY = self.mCurrLocY | |
if theDirection == 0: # head East | |
self.mCurrLocX += lineLength | |
elif theDirection == 1: # head South | |
self.mCurrLocY -= lineLength | |
elif theDirection == 2: # head West | |
self.mCurrLocX -= lineLength | |
else: # head North | |
self.mCurrLocY += lineLength | |
self.mLines.append((startLocX, startLocY, | |
self.mCurrLocX, self.mCurrLocY)) | |
for theLine in self.mLines: | |
line(theLine[0], theLine[1], theLine[2], theLine[3]) | |
def touch_began(self, touch): | |
pass | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
run(MyScene()) |
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