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对象池的基本实现
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import _ from "lodash"; | |
//marker对象池 | |
let markerMgr = { | |
_idCounter:0, | |
_pool:[], | |
_outPool:{}, | |
_reset(ins){ | |
var m = this; | |
}, | |
//归还 | |
reback(ins){ | |
var m = this; | |
m._reset(ins); | |
delete m._outPool[ins.$$$id]; | |
m._pool.push(ins); | |
}, | |
//借取 | |
pick(){ | |
var m = this; | |
var marker; | |
if(!m._pool.length) { | |
marker = new AMap.Marker(); | |
marker.$$$id = m._idCounter++; | |
}else{ | |
marker = m._pool.pop(); | |
} | |
m._outPool[marker.$$$id] = marker; | |
return marker; | |
}, | |
//归还所有 | |
rebackAll(stepCallback){ | |
var m = this; | |
_.each((ins,$id)=>{ | |
debugger; | |
if(stepCallback) { | |
stepCallback(ins); | |
} | |
m.reback(ins); | |
}) | |
} | |
}; |
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