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// Playground - noun: a place where people can play | |
import Cocoa | |
protocol UnitBase { | |
class var unitLabel:String { get } | |
} | |
// T: the unit | |
// U: its inverse | |
struct Unit<T:UnitBase,U:UnitBase> : Printable, Comparable { | |
var value:Double | |
init(_ v:Double) { value = v } | |
var description:String { return "\(value) \(T.unitLabel)" } | |
var inverse:Unit<U,T> { return Unit<U,T>(1/value) } | |
} | |
func == <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Bool { return lhs.value == rhs.value } | |
func <= <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Bool { return lhs.value <= rhs.value } | |
func >= <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Bool { return lhs.value >= rhs.value } | |
func < <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Bool { return lhs.value < rhs.value } | |
func > <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Bool { return lhs.value > rhs.value } | |
func + <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Unit<T,U> { return Unit<T,U>(lhs.value + rhs.value) } | |
func - <T,U>(lhs:Unit<T,U>, rhs:Unit<T,U>) -> Unit<T,U> { return Unit<T,U>(lhs.value - rhs.value) } | |
func * <T,U>(lhs:Double, rhs:Unit<T,U>) -> Unit<T,U> { return Unit<T,U>(lhs * rhs.value) } | |
func * <T,U>(lhs:Unit<T,U>, rhs:Double) -> Unit<T,U> { return Unit<T,U>(lhs.value * rhs) } | |
func / <T,U>(lhs:Double, rhs:Unit<T,U>) -> Unit<U,T> { return lhs * rhs.inverse } | |
func / <T,U>(lhs:Unit<T,U>, rhs:Double) -> Unit<T,U> { return Unit<T,U>(lhs.value / rhs) } | |
@assignment func += <T,U>(inout lhs:Unit<T,U>, rhs:Unit<T,U>) { lhs = lhs + rhs; } | |
@assignment func -= <T,U>(inout lhs:Unit<T,U>, rhs:Unit<T,U>) { lhs = lhs - rhs; } | |
@assignment func *= <T,U>(inout lhs:Unit<T,U>, rhs:Double) { lhs = lhs * rhs; } | |
@assignment func /= <T,U>(inout lhs:Unit<T,U>, rhs:Double) { lhs = lhs / rhs; } | |
struct RateBase: UnitBase { static var unitLabel = "Hz" } | |
struct DurationBase: UnitBase { static var unitLabel = "sec" } | |
typealias Rate = Unit<RateBase,DurationBase> | |
typealias Duration = Unit<DurationBase,RateBase> | |
extension Double { | |
var Hz:Rate { return Rate(self) } | |
var kHz:Rate { return Rate(self*1000) } | |
var sec:Duration { return Duration(self) } | |
var msec:Duration { return Duration(self*0.001) } | |
var min:Duration { return Duration(self*60) } | |
} | |
// the explicit description calls are due to a struct-printing bug in Xcode | |
(100.Hz).description | |
(44.1.kHz).description | |
(20.sec).description | |
(5000.msec).description | |
(3.min).description | |
(10.Hz + 20.Hz).description | |
(20.sec * 2).description | |
(3 * 4.sec).description | |
(2.min / 5).description | |
(1/10.sec).description | |
(1/20.Hz).description | |
(10.sec + 1/(3.Hz)).description | |
var t = 20.sec | |
t += 50.msec | |
t.description | |
// Won't compile | |
//3.sec + 2.Hz | |
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