Last active
June 3, 2024 15:20
-
-
Save cecilemuller/b1268001369d4e9b476caceede8da05e to your computer and use it in GitHub Desktop.
Cross-hatching shader for Marmoset Toolbag 4
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Based on http://research.microsoft.com/en-us/um/people/hoppe/hatching.pdf | |
// and https://github.com/spite/cross-hatching | |
#include "data/shader/mat/state.frag" | |
USE_TEXTURE2D(tHatch0); | |
USE_TEXTURE2D(tHatch1); | |
USE_TEXTURE2D(tHatch2); | |
USE_TEXTURE2D(tHatch3); | |
USE_TEXTURE2D(tHatch4); | |
USE_TEXTURE2D(tHatch5); | |
void CrossHatching( inout FragmentState s ) | |
{ | |
vec2 vUv = s.vertexTexCoord.xy; | |
float rim = saturate(dot(s.normal, s.vertexEye)); | |
rim *= rim; | |
vec4 c = vec4(1.0, 1.0, 1.0, 1.0); | |
float step = 1.0 / 6.0; | |
if ( rim <= step ){ | |
c = mix( texture2D( tHatch5, vUv ), texture2D( tHatch4, vUv ), 6.0 * rim ); | |
} | |
if ( rim > step && rim <= 2.0 * step ){ | |
c = mix( texture2D( tHatch4, vUv ), texture2D( tHatch3, vUv) , 6.0 * ( rim - step ) ); | |
} | |
if ( rim > 2.0 * step && rim <= 3.0 * step ){ | |
c = mix( texture2D( tHatch3, vUv ), texture2D( tHatch2, vUv ), 6.0 * ( rim - 2.0 * step ) ); | |
} | |
if ( rim > 3.0 * step && rim <= 4.0 * step ){ | |
c = mix( texture2D( tHatch2, vUv ), texture2D( tHatch1, vUv ), 6.0 * ( rim - 3.0 * step ) ); | |
} | |
if ( rim > 4.0 * step && rim <= 5.0 * step ){ | |
c = mix( texture2D( tHatch1, vUv ), texture2D( tHatch0, vUv ), 6.0 * ( rim - 4.0 * step ) ); | |
} | |
if ( rim > 5.0 * step ){ | |
c = mix( texture2D( tHatch0, vUv ), vec4(1.0, 1.0, 1.0, 1.0), 6.0 * ( rim - 5.0 * step ) ); | |
} | |
s.emissiveLight = c.rgb; | |
} | |
#ifdef Emissive | |
#undef Emissive | |
#endif | |
#define Emissive CrossHatching |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment