Created
January 16, 2024 14:34
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GDSC VIT Bhopal WinterFest Gamification of Web - JS Code for Flappy Bird
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var block = document.getElementById("block"); | |
var hole = document.getElementById("hole"); | |
var score = document.getElementById("score"); | |
var start = document.getElementById("start"); | |
var restart = document.getElementById("restart"); | |
var modal = document.getElementById("modal"); | |
var root = document.querySelector(":root"); | |
var character = document.getElementById("character"); | |
var jumping = 0; | |
var counter = 0; | |
// random top function for block hole | |
hole.addEventListener("animationiteration", () => { | |
var random = Math.random() * 300 + 150; | |
hole.style.top = random + "px"; | |
counter++; | |
}); | |
// game interval | |
setInterval(() => { | |
var characterTop = parseInt( | |
window.getComputedStyle(character).getPropertyValue("top") | |
); | |
if ( | |
jumping == 0 && | |
parseInt(window.getComputedStyle(character).getPropertyValue("left")) == | |
50 | |
) { | |
character.style.top = characterTop + 3 + "px"; | |
} | |
var blockLeft = parseInt( | |
window.getComputedStyle(block).getPropertyValue("left") | |
); | |
var holeTop = parseInt( | |
window.getComputedStyle(hole).getPropertyValue("top") | |
); | |
if ( | |
characterTop > 535 || | |
(blockLeft < 125 && | |
blockLeft > -50 && | |
(characterTop < holeTop || characterTop > holeTop + 85)) | |
) { | |
gameOver(); | |
} | |
score.innerHTML = counter; | |
}, 10); | |
// character jump function | |
function jump() { | |
jumping = 1; | |
let jumpCount = 0; | |
var jumpInterval = setInterval(function() { | |
var characterTop = parseInt( | |
window.getComputedStyle(character).getPropertyValue("top") | |
); | |
if (characterTop > 6 && jumpCount < 15) { | |
character.style.top = characterTop - 5 + "px"; | |
} | |
if (jumpCount > 20) { | |
clearInterval(jumpInterval); | |
jumping = 0; | |
jumpCount = 0; | |
} | |
jumpCount++; | |
}, 10); | |
} | |
// game starts | |
function startGame() { | |
modal.style.display = "none"; | |
character.style.animation = "showchr 0.7s forwards linear"; | |
block.style.animation = "block 3s infinite linear"; | |
hole.style.animation = "block 3s infinite linear"; | |
} | |
// game over | |
function gameOver() { | |
character.style.top = 540 + "px"; | |
modal.style.display = "block"; | |
start.style.display = "none"; | |
restart.style.display = "block"; | |
block.style.animationPlayState = "paused"; | |
hole.style.animationPlayState = "paused"; | |
} |
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