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The Flea is a 5 launch, 2-furnace Factorio space ship which uses only Nauvis non-quality tech.
TL;DR: continuous-duty Nauvis/Fulgora lap time: 27.5 minutes
In this route, we stock up on ammo only in Nauvis orbit and avoid loitering at Fulgora.
Youtube test footage of Nauvis/Fulgora laps: https://youtu.be/F9s0ne6Y2Oc
TL;DR: continuous-duty Nauvis/Fulgora lap time: 44 minutes
In this route, we allow loitering at any planet.
Youtube test footage of Nauvis/Fulgora laps: https://youtu.be/EHYtXaKTkww
Adding just one more launch brings us a lot of improvements over The Aphid.
- Moving to dedicated chemical plants resolves all of the Aphid's problems with getting stuck.
- The furnace count is increased to 2, meaning we can (very slowly) restock ammo while in hostile orbits.
- Thus, we aren't limited to star-pattern routes
- We drop the accumulator, but bump to 3 solar panels. launch category.
- Turret count is increased to 2, allowing faster travel speed (limited to 35km/s).
- The collector count is increased to 2, allowing faster post-construction bootstapping as well as faster travel speed
However, The Flea still makes compromises:
- The power bar dips into yellow and sometimes even red while in Fulgora orbit, but the ship remains functional.
- (Having power dips was another way in which The Aphid could get stuck, which is why it had an accumulator).
- Travel speed and ammo restock speed are still very slow.
- To save on combinators, the collector / crusher control is very crude.
- Asteroid collector storage is not utilized.
- The collector filter stays active longer than desired due to the output inserter contents being read. When travelling through dense asteroid fields, this can result in grossly exceeding the crushed item targets. (This was less of an issue on The Aphid due to its slower travel speed).
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