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Generate a random value with variety.
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func convert<T: FloatingPoint>(value: T, inRange: ClosedRange<T>, toRange: ClosedRange<T>) -> T { | |
let oldRange = inRange.upperBound - inRange.lowerBound | |
let newRange = toRange.upperBound - toRange.lowerBound | |
return (((value - inRange.lowerBound) * newRange) / oldRange) + toRange.lowerBound | |
} | |
/// Variety: [0 - 1]. 0 means no randomisation, 1 means a random value between full range. | |
func variety(value: Double, inRange: ClosedRange<Double>, variety: Double) -> Double { | |
let normalised = inRange == 0...1 ? value : convert(value: value, inRange: inRange, toRange: 0 ... 1) | |
let upper = min(normalised + variety, 1.0) | |
let lower = max(normalised - variety, 0.0) | |
let rand = Double.random(in: lower ... upper) | |
return convert(value: rand, inRange: 0 ... 1, toRange: inRange) | |
} |
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