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package main | |
import "fmt" | |
type Game struct { | |
Board [][]int | |
} | |
func (g *Game) semiDiagonalScore(rowDirection int, colDirection int, row int, col int) int { | |
fmt.Printf("checking direcetion %d,%d\n", rowDirection, colDirection) | |
score := 0 | |
for g.Board[row][col] == 1 { | |
fmt.Printf("checking [%d][%d] == %d\n", row, col, g.Board[row][col]) | |
score += 1 | |
row += rowDirection | |
col += colDirection | |
if row < 0 || row == len(g.Board) || col < 0 || col == len(g.Board[0]) { | |
break | |
} | |
} | |
fmt.Printf("score = %d\n", score) | |
return score | |
} | |
func (g *Game) checkVictory(row int, col int) bool { | |
score := g.semiDiagonalScore(-1, -1, row, col) + g.semiDiagonalScore(1, 1, row, col) | |
fmt.Println(score) | |
if score > 4 { | |
return true | |
} | |
score = g.semiDiagonalScore(-1, 1, row, col) + g.semiDiagonalScore(1, -1, row, col) | |
fmt.Println(score) | |
if score > 4 { | |
return true | |
} | |
return false | |
} | |
func NewGame() *Game { | |
g := &Game{ | |
Board: [][]int{ | |
[]int{0, 0, 0, 0, 0, 0}, | |
[]int{0, 0, 0, 0, 0, 0}, | |
[]int{0, 0, 1, 0, 0, 0}, | |
[]int{0, 0, 0, 1, 0, 0}, | |
[]int{0, 0, 0, 0, 1, 0}, | |
[]int{0, 0, 0, 0, 0, 1}, | |
[]int{0, 0, 0, 0, 0, 0}, | |
}, | |
} | |
return g | |
} | |
func main() { | |
game := NewGame() | |
victory := game.checkVictory(3, 3) | |
fmt.Printf("game is won: %+v", victory) | |
} |
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