Created
November 8, 2012 20:45
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add texture to materials for rendering
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| import Rhino | |
| import scriptcontext | |
| from rhinoscript import utility as rhutil | |
| import rhinoscriptsyntax as rs | |
| import os | |
| image_folder = "C:\LocalCode_LA\images" | |
| rhino_folder = "C:\LocalCode_LA" | |
| def AddMaterial(image_path): | |
| # materials are stored in the document's material table | |
| index = scriptcontext.doc.Materials.Add() | |
| mat = scriptcontext.doc.Materials[index] | |
| mat.SetBitmapTexture(image_path) | |
| mat.CommitChanges() | |
| # Set Material Attributes to Geometry | |
| attr = Rhino.DocObjects.ObjectAttributes() | |
| attr.MaterialIndex = index | |
| attr.MaterialSource = Rhino.DocObjects.ObjectMaterialSource.MaterialFromObject | |
| return attr | |
| def AddMaterialToObject(object_id, attr): | |
| # Assigns Texture to geometry | |
| object_id = rhutil.coerceguid(object_id) | |
| if( object_id==None ): return scriptcontext.errorhandler() | |
| objref = Rhino.DocObjects.ObjRef(object_id) | |
| rhino_object = objref.Object() | |
| objref.Dispose() | |
| if( rhino_object==None ): return scriptcontext.errorhandler() | |
| scriptcontext.doc.Objects.ModifyAttributes(rhino_object, attr, True) | |
| scriptcontext.doc.Views.Redraw(); | |
| def BatchMaterialTexture(image_folder, rhino_folder): | |
| images_list = os.listdir(image_folder) | |
| rhino_files = os.listdir(rhino_folder) | |
| i = -1 | |
| for file in rhino_files: | |
| if file.endswith(".3dm"): | |
| i += 1 | |
| path = os.path.join(rhino_folder,file) | |
| rs.Command("_-Open " + path) | |
| site = rs.AllObjects() | |
| AddMaterialToObject(site, AddMaterial(image_folder + "/" + images_list[i])) | |
| rs.DocumentModified(False) | |
| rs.Command("_Save") | |
| rs.DocumentModified(False) | |
| rs.Command("_-New _None") | |
| if __name__=="__main__": | |
| BatchMaterialTexture(image_folder, rhino_folder) |
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