Skip to content

Instantly share code, notes, and snippets.

@cesarrac
Forked from unity3diy/unity 2d camera follow
Created June 15, 2018 21:29
Show Gist options
  • Save cesarrac/658d44c7370dbe4e12b8e80ac3867d1e to your computer and use it in GitHub Desktop.
Save cesarrac/658d44c7370dbe4e12b8e80ac3867d1e to your computer and use it in GitHub Desktop.
unity 2d camera follow script, add this script to camera and drag character or your object into it. simple!
using UnityEngine;
using System.Collections;
public class FollowCamera : MonoBehaviour {
public float interpVelocity;
public float minDistance;
public float followDistance;
public GameObject target;
public Vector3 offset;
Vector3 targetPos;
// Use this for initialization
void Start () {
targetPos = transform.position;
}
// Update is called once per frame
void FixedUpdate () {
if (target)
{
Vector3 posNoZ = transform.position;
posNoZ.z = target.transform.position.z;
Vector3 targetDirection = (target.transform.position - posNoZ);
interpVelocity = targetDirection.magnitude * 5f;
targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime);
transform.position = Vector3.Lerp( transform.position, targetPos + offset, 0.25f);
}
}
}
// Original post with image here > http://unity3diy.blogspot.com/2015/02/unity-2d-camera-follow-script.html
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment