Created
February 9, 2017 16:11
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function getRandomObj(i) { | |
switch (i % 5) { | |
case 0: | |
return {a: 1, b: i, c: 3, d: "abc", k: true}; | |
case 1: | |
return {c: "sadf", k: false}; | |
case 2: | |
return {a: null, b: 45}; | |
case 3: | |
return {a: null, b: 45, c: 2, d: "Asdaf"}; | |
case 4: | |
return {d: "Asdaf", k: false}; | |
} | |
} | |
function obj(n) { | |
console.time('obj'); | |
for (var i = 0; i < n; i++) { | |
var prevNode = createObj(i === -1 ? null : {obj: getRandomObj(i)}); | |
for (var j = 0; j < 10; j++) { | |
var node = updateObj(j === -1 ? null : {obj: getRandomObj(i)}, prevNode); | |
} | |
} | |
console.timeEnd('obj'); | |
return node; | |
} | |
function arr(n) { | |
console.time('arr'); | |
for (var i = 0; i < n; i++) { | |
var prevNode = createArr(i === -1 ? null : {obj: getRandomObj(i), arr: null}); | |
for (var j = 0; j < 10; j++) { | |
var node = updateArr(j === -1 ? null : {obj: getRandomObj(i), arr: null}, prevNode); | |
} | |
} | |
console.timeEnd('arr'); | |
return node; | |
} | |
function createArr(node) { | |
var arr = []; | |
for (var key in node.obj) { | |
arr[arr.length] = key; | |
arr[arr.length] = node.obj[key]; | |
} | |
node.arr = arr; | |
return node; | |
} | |
function updateArr(node, prevNode) { | |
var arr = []; | |
for (var key in node.obj) { | |
arr[arr.length] = key; | |
arr[arr.length] = node.obj[key]; | |
} | |
node.arr = arr; | |
/* | |
var max = Math.min(node.arr.length, prevNode.arr.length); | |
for (var i = 0; i < max; i++) { | |
if (node.arr[i] !== prevNode.arr[i]) { | |
update(node, prevNode, node.arr[i], prevNode.arr[i]); | |
} | |
} | |
for (var i = max; i < prevNode.length; i++) { | |
remove(node, prevNode.arr[i]); | |
} | |
for (var i = max; i < node.length; i++) { | |
add(node, node.arr[i]); | |
}*/ | |
return node; | |
} | |
function createObj(node) { | |
for (var key in node.obj) { | |
var value = node.obj[key]; | |
} | |
return node; | |
} | |
function updateObj(node, prevNode) { | |
for (var key in node.obj) { | |
var val = node.obj[key]; | |
var prevVal = prevNode.obj[key]; | |
if (val !== prevVal) { | |
if (prevVal === void 0) { | |
add(node, val); | |
} else { | |
update(node, val); | |
} | |
} | |
} | |
for (var key2 in prevNode.obj) { | |
var val = node.obj[key2]; | |
var prevVal = prevNode.obj[key2]; | |
if (val !== prevVal) { | |
if (val === void 0) { | |
remove(node, val); | |
} | |
} | |
} | |
} | |
function remove(node, val) { | |
} | |
function add(node, val) { | |
} | |
function update(node, oldNode, val, oldVal) { | |
} | |
// obj(1e5); | |
arr(1e5); |
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