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pub const EntityType = enum { variable, array, object }; | |
pub const Variable = struct { name: []const u8, value: []const u8 }; | |
pub const Array = struct { name: []const u8, content: []const Variable }; | |
pub const Object = struct { name: []const u8, fields: []const Variable }; | |
pub const Entity = union(EntityType) { variable: Variable, array: Array, Object: Object }; |
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#!/usr/bin/env python | |
import dropbox | |
import os | |
import time | |
file_path = "/opt/backups/backup.tar.gz" | |
dest_path = "/Apps/backup/" | |
dbx = dropbox.Dropbox("<app-token>") | |
dest_today_path = dest_path + time.strftime("%Y-%m-%d") + ".tgz" |
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# Just copy paste if you want more chests. The percentages for chests must add up to 100! | |
config: | |
enabled: true | |
modes: | |
chests: true | |
items: false | |
chests: | |
chest1: | |
items: 5*64;5*64;5*64;5*64;262*64;278*1;5*64%30 | |
percentage: 5 |
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{-# LANGUAGE OverloadedStrings, RecordWildCards #-} | |
import Data.Text hiding (filter, unwords) | |
import Pipes | |
import Data.IORef | |
import Data.Maybe | |
import Data.Time (UTCTime(..), getCurrentTime) | |
import qualified Data.Map.Strict as M |
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// cfr.pw | |
#include "JG.h" | |
#include "DungeonGenerator.h" | |
ADungeonGenerator::ADungeonGenerator() { | |
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. | |
PrimaryActorTick.bCanEverTick = true; | |
RootComponent = CreateDefaultSubobject<USceneComponent>("SceneRoot"); |
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struct Completion<A> { | |
let f: (A -> Void) | |
init(f: A -> Void) { | |
self.f = f | |
} | |
func run(a: A) { | |
f(a) | |
} | |
} |
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#!/usr/bin/env sh | |
# http://stackoverflow.com/a/30819570/187663 | |
ffmpeg -i $1 -i $1 -filter_complex "[0:v]scale=-1:720[scaled_video];[1:v]scale=1280:720,boxblur=16[blur_image];[blur_image][scaled_video]overlay=(main_w-overlay_w)/2:(main_h-overlay_h)/2[outv]" -c:v libx264 -aspect 1280/720 -map [outv] -map 0:a -c:a copy $1.fixed.mp4 |
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// clang -std=c99 -O3 cpy-vs-cat.c | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <mach/mach_time.h> | |
const int e6 = 1000000; | |
#define repeat for(int j = 0; j < e6; j++) | |
void flush() { fflush(stdout); } |
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