Created
December 5, 2012 02:08
-
-
Save cfsghost/4211485 to your computer and use it in GitHub Desktop.
Frextank
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
var self = this; | |
self.robot = robot; | |
self.members = {}; | |
robot.clone(); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var self = this; | |
var robot = ev.robot; | |
// Initializing all tanks | |
if (!self.members[robot.id]) { | |
self.members[robot.id] = { | |
scanning: true, | |
direction: (self.robot.id == robot.id) ? 0 : 1, | |
scanCount: 0 | |
}; | |
} | |
// Cannot find enemy for a long time, so trying to change direction | |
if (self.members[robot.id].scanCount == 9) { | |
self.members[robot.id].scanCount = 0; | |
self.members[robot.id].direction = !self.members[robot.id].scanCount; | |
} else { | |
self.members[robot.id].scanCount++; | |
} | |
if (self.members[robot.id].scanning) { | |
robot.turn(30); | |
if (self.members[robot.id].direction) | |
robot.ahead(65); | |
else | |
robot.back(65); | |
robot.rotateCannon(15); | |
} | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var self = this; | |
var robot = ev.robot; | |
// run away right now | |
robot.stop(); | |
robot.fire(); | |
robot.turn(30); | |
if (self.members[robot.id].direction) | |
robot.ahead(200); | |
else | |
robot.back(200); | |
self.members[robot.id].scanning = true; | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var self = this; | |
var robot = ev.robot; | |
if (!self.members[ev.scannedRobot.id]) { | |
robot.stop(); | |
robot.fire(); | |
robot.rotateCannon(-15); | |
if (self.members[robot.id].direction) { | |
// Just go stright to Enemy, and kill it | |
if (robot.cannonRelativeAngle >= 355 && | |
robot.cannonRelativeAngle >= 0 && | |
robot.cannonRelativeAngle <= 5) { | |
robot.turn(-30); | |
} | |
robot.ahead(50); | |
} else { | |
// Just go stright to Enemy, and kill it | |
if (robot.cannonRelativeAngle >= 175 && | |
robot.cannonRelativeAngle <= 85) { | |
robot.turn(-30); | |
} | |
robot.back(50); | |
} | |
} | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var self = this; | |
var robot = ev.robot; | |
if (self.members[robot.id].direction) | |
robot.back(200); | |
else | |
robot.ahead(200); | |
self.members[robot.id].scanning = true; | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var self = this; | |
var robot = ev.robot; | |
if (self.members[robot.id].direction) | |
robot.back(300); | |
else | |
robot.ahead(300); | |
self.members[robot.id].scanning = true; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment