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March 21, 2011 23:01
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region.c
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| /* | |
| Copyright (c) 2011, Ryan Hitchman | |
| All rights reserved. | |
| Redistribution and use in source and binary forms, with or without | |
| modification, are permitted provided that the following conditions are met: | |
| * Redistributions of source code must retain the above copyright notice, this | |
| list of conditions and the following disclaimer. | |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | |
| THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| /* | |
| Region File Format | |
| Concept: The minimum unit of storage on hard drives is 4KB. 90% of Minecraft | |
| chunks are smaller than 4KB. 99% are smaller than 8KB. Write a simple | |
| container to store chunks in single files in runs of 4KB sectors. | |
| Each region file represents a 32x32 group of chunks. The conversion from | |
| chunk number to region number is floor(coord / 32); a chunk at (30, -3) | |
| would be in region (0, -1), and one at (70, -30) would be at (3, -1). | |
| Region files are named "r.x.z.mcr", where x and z are the region coordinates. | |
| A region file begins with an 8KB header that describes where chunks are stored | |
| in the file and when they were last modified. A 4-byte big-endian integer | |
| represents sector offsets and sector counts. The chunk offset for a chunk | |
| located at (x, z) begins at byte 4*(x+z*32) in the file. The bottom byte of | |
| the chunk offset indicates the number of sectors the chunk takes up,and | |
| the top 3 bytes represent the sector number of the chunk. Given a chunk | |
| offset o, the chunk data begins at byte 4096*(o/256) and takes up at | |
| most 4096*(o%256) bytes. A chunk cannot exceed 1MB in size. A chunk offset | |
| of 0 indicates a missing chunk. | |
| The 4-byte big-endian modification time for a chunk (x,z) begins at byte | |
| 4096+4*(x+z*32) in the file. The time is stored as the number of seconds | |
| since Jan 1, 1970 that the chunk was last written (aka Unix Time). | |
| Chunk data begins with a 4-byte big-endian integer representing the chunk data | |
| length in bytes, not counting the length field. The length must be smaller than | |
| 4096 times the number of sectors. The next byte is a version number, to allow | |
| backwards-compatible updates to how chunks are encoded. | |
| A version number of 1 is never used, for obscure historical reasons. | |
| A version number of 2 represents a deflated (zlib compressed) NBT file. The | |
| deflated data is the chunk length - 1. | |
| */ | |
| #include "stdafx.h" | |
| const int CHUNK_DEFLATE_MAX = 1024 * 64; // 64KB limit for compressed chunks | |
| const int CHUNK_INFLATE_MAX = 1024 * 128; // 128KB limit for inflated chunks | |
| #define ERROR(x) if(x) { fclose(regionFile); return 0; } | |
| // directory: the base world directory, e.g. "/home/ryan/.minecraft/saves/World1/" | |
| // cx, cz: the chunk's x and z offset | |
| // block: a 32KB buffer to write block data into | |
| // blockLight: a 16KB buffer to write block light into (not skylight) | |
| // | |
| // returns 1 on success, 0 on error | |
| int regionGetBlocks(char *directory, int cx, int cz, unsigned char *block, unsigned char *blockLight) | |
| { | |
| char filename[256]; | |
| FILE *regionFile; | |
| unsigned char buf[5]; | |
| int sectorNumber, offset, chunkLength; | |
| z_stream strm; | |
| int status; | |
| unsigned char in[CHUNK_DEFLATE_MAX], out[CHUNK_INFLATE_MAX]; | |
| // open the region file | |
| snprintf(filename, 256, "%s/region/r.%d.%d.mcr", directory, cx>>5, cz>>5); | |
| regionFile = fopen(filename, "r"); | |
| if (regionFile == NULL) | |
| return 0; | |
| // seek to the chunk offset | |
| ERROR(fseek(regionFile, 4*((cx&31)+(cz&31)*32), SEEK_SET)); | |
| // get the chunk offset | |
| ERROR(fread(buf, 4, 1, regionFile) != 1); | |
| sectorNumber = buf[3]; // how many 4096B sectors the chunk takes up | |
| offset = buf[0]<<16|buf[1]<<8|buf[2]; // 4KB sector the chunk is in | |
| ERROR(offset == 0); // an empty chunk | |
| ERROR(fseek(regionFile, 4096*offset, SEEK_SET)); | |
| ERROR(fread(buf, 5, 1, regionFile) != 1); // get chunk length & version | |
| chunkLength = buf[0]<<24|buf[1]<<16|buf[2]<<8|buf[3]; | |
| // sanity check chunk size | |
| ERROR(chunkLength > sectorNumber * 4096 || chunkLength > CHUNK_DEFLATE_MAX); | |
| // only handle zlib-compressed chunks (v2) | |
| ERROR(buf[4] != 2); | |
| // read compressed chunk data | |
| ERROR(fread(in, chunkLength - 1, 1, regionFile) != 1); | |
| fclose(regionFile); | |
| // decompress chunk | |
| strm.zalloc = (alloc_func)NULL; | |
| strm.zfree = (free_func)NULL; | |
| strm.opaque = NULL; | |
| strm.next_out = out; | |
| strm.avail_out = CHUNK_INFLATE_MAX; | |
| strm.avail_in = chunkLength - 1; | |
| strm.next_in = in; | |
| inflateInit(&strm); | |
| status = inflate(&strm, Z_FINISH); // decompress in one step | |
| inflateEnd(&strm); | |
| if (status != Z_STREAM_END) // error inflating (not enough space?) | |
| return 0; | |
| // the uncompressed chunk data is now in "out", with length strm.avail_out | |
| bfFile bf; | |
| bf.type = BF_BUFFER; | |
| bf.buf = out; | |
| bf._offset = 0; | |
| bf.offset = &bf._offset; | |
| return nbtGetBlocks(bf, block, blockLight); | |
| } |
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