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i hope you're happy
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#!/usr/bin/env bash | |
wx=24 | |
wy=9 | |
px=18 | |
py=4 | |
cy=4 | |
cx=1 | |
jumping= | |
score=0 | |
score_offset=19 | |
clear | |
tput civis | |
restore() { | |
tput cnorm | |
} | |
ground=( \ | |
" . . . . ." \ | |
" . . . . ." \ | |
" . . . . " \ | |
) | |
gh="${#ground[@]}" | |
gw="${#ground[0]}" | |
gy=$((wy-gh-1)) | |
t=0 | |
jt=0 | |
trap restore EXIT | |
draw() { | |
local drew_cactus= | |
local drew_dino= | |
printf "\e[%sA\e[%sD" "$((wy+1))" "$((wx+2))" | |
for ((y=0; y<=wy; y++)); do | |
for ((x=0; x<=wx; x++)); do | |
c=' ' | |
wx1=$((wx-1)) | |
cx1=$((cx+1)) | |
px1=$((px+1)) | |
if [[ x -eq cx && y -eq cy && x -lt wx1 ]]; then | |
c="π΅" | |
drew_cactus=1 | |
# emojis are 2 wide, compensate | |
elif [[ x -eq cx1 && y -eq cy && -n $drew_cactus ]]; then | |
c="" | |
elif [[ x -eq px && y -eq py ]]; then | |
if [[ px1 -ne cx || cy -ne py ]]; then | |
c="π¦" | |
drew_dino=1 | |
fi | |
# emojis are 2 wide, compensate | |
elif [[ x -eq px1 && y -eq py && -n $drew_dino ]]; then | |
c="" | |
fi | |
if [[ y -eq gy ]]; then | |
c='-' | |
fi | |
if [[ y -gt gy ]]; then | |
modded=$(((x - t) % gw)) | |
id=$((y-gy-1)) | |
c="${ground[$id]}" | |
c="${c:$modded:1}" | |
fi | |
if [[ y -eq 0 ]]; then | |
c='β' | |
if [[ x -eq 0 ]]; then | |
c='β' | |
elif [[ x -eq wx ]]; then | |
c='β' | |
fi | |
elif [[ y -eq wy ]]; then | |
c='β' | |
if [[ x -eq 0 ]]; then | |
c='β' | |
elif [[ x -eq wx ]]; then | |
c='β' | |
fi | |
elif [[ x -eq 0 ]]; then | |
c='β' | |
elif [[ x -eq wx ]]; then | |
c='β' | |
fi | |
printf "%s" "$c" | |
done | |
printf " \n" | |
done | |
printf "Score: %s " $score | |
if [[ -z $drew_dino ]]; then | |
game_over | |
fi | |
} | |
game_over() { | |
echo " Game Over!" | |
exit 0 | |
} | |
while true; do | |
read -r -s -N1 -t0.1 input && sleep 0.1 | |
if [[ ${input:0:1} == " " && -z $jumping ]]; then | |
jumping=true | |
jt=0 | |
py=3 | |
fi | |
if [[ -n $jumping ]]; then | |
if [[ $jt -eq 1 ]]; then | |
py=2 | |
elif [[ $jt -eq 2 ]]; then | |
py=3 | |
fi | |
if [[ $jt -ge 3 ]]; then | |
py=4 | |
jumping= | |
fi | |
fi | |
cx=$((t % wx + 1)) | |
draw | |
((t++)) | |
((jt++)) | |
if (( (t - score_offset) % wx == 0)); then | |
((score++)) | |
fi | |
done |
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